Like the title says, what are the biggest mistakes you guys have made while editing? Being the noob that I am I botch stuff fairly often, but things hit their peak when Firebats Invade. I also turned maar into a drunk kamikaze bomber when I changed his mover rather than his missiles to "drunken missiles".
Well this isn't an SC2 error, but one time in Java I made 2 threads. The first calls the second and then makes a frame (window). I accidentally made the first call the first, and in about 1 second over 100,000 windows were open and then my computer crashed and wouldn't start. Ya... I had to clear my ram.
I've not made all, but most of the mistakes I'm listing here. I didn't want to post any in-mapping mistakes, because I thought sharing some general ideas would be more helpful.
working on assets and any kind of art before getting a map to a playable state.
not doing any sort of design or testing. just jumping straight into the editor to build the level working from a few/single idea(s).
thinking an idea for a map is actually worth something/worth more than the actual work on a map.
working on several projects at the same time.
planning too big.
giving up on a map because new ideas seem better for a new map.
Mistakes I made? None, it's all the actors fault. I dont make mistakes, they just refuse to work.
Ok, on a serious note... Infinity loops in data (making an augment ability use itself for example, make a persistent effect create itself, etc.) Crashed my game a couple of times ;)
i was 14 or something, we were taking a pc apart with my bro.. he was plugging un plugging.. i was plugging unplugging..
and .. as it turns out, when you do unplug the lit computer's charge converter, their is a magnificent arc of electricity (and subsequent wisdom) ..
the battery wants to stay lit, even to the point of suicide :^p
needless to say it didn't accept work again.. and i had never seen such close lightning..
..almost said to my bro (who was laughing his head off (once he'd seen that "no i wasn't hurt, and yes i was real proud of myself for producing another functional one to replace from the pile of stuff we were assembling and disassembling") .. almost said to my bro: "fuck yeah, let"s do this again"
ps: i did say it (what do you take me for?), but he replied "enough is as good as a feast" (marypoppins quote) ;)
Lol ya, kinda like what I did with the thread calling itself. Great way to crash SC, although if you do it in Java, it is a great way to crash your computer XO
Load of years ago, when I was a real newb, I didn't know wtf were strings. I wanted to make my own "-ally color"/-"enemy color" chat triggers in a W3 map, so I did it... for a map with 12 players.
That's like repeating the same line changing a number for... 288 times. When I was around the 250, I found something called "strings". 5 min later I realized I lost a precious time when I was able to write those 288 lines in 2.
At least I learned, but yeah, wish I discovered their use when I was around the 20th and not the 250th >_<.
Those ages were fun, I didn't even know what loops were for, for example, lol, and JASS made my mind explode. In most cases, I learned by pure "open others maps and read" procedures.... I wonder wtf I didn't search some tutorial o_o.
My biggest mistake was doing geometry calculations for offsets in the Editor - Editor - Comment field. Seems to be a bug that causes the deletion of random effects.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Oh well there was this one time where I made a mistake in Wc3 while working with sountracks. Until now I don't know what caused this problem, but I do know that it took me about 3 months (read: THREE %*$/&$ MONTHS) to localize and get rid of it.
In Warcraft I was attempting to get parts of a tank to sync together (the turret and the body were supposed to be control by separate people; alas the project died because it lagged horribly and there were some serious delay issues). However, it wasn't working. Several weeks later, I discovered that I had a script running before it that was turning it off. To this day I cannot figure WHY I was having it get turned off.
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Like the title says, what are the biggest mistakes you guys have made while editing? Being the noob that I am I botch stuff fairly often, but things hit their peak when Firebats Invade. I also turned maar into a drunk kamikaze bomber when I changed his mover rather than his missiles to "drunken missiles".
Well this isn't an SC2 error, but one time in Java I made 2 threads. The first calls the second and then makes a frame (window). I accidentally made the first call the first, and in about 1 second over 100,000 windows were open and then my computer crashed and wouldn't start. Ya... I had to clear my ram.
Great to be back and part of the community again!
I made a effect that applied negative buffs.... Its a great way to crash starcraft,
@TacoManStan: Go
just.....lol
Lets see....Mistakes.....Well I'm me, so I've never made a single mistake in the history of history ;)
Actually no. I guess this isn't a mistake, but one time I spent literally 3 days trying to make an ability target a unit instead of a point...
I've not made all, but most of the mistakes I'm listing here. I didn't want to post any in-mapping mistakes, because I thought sharing some general ideas would be more helpful.
-- (inmapping mistakes)Mistakes I made? None, it's all the actors fault. I dont make mistakes, they just refuse to work.
Ok, on a serious note... Infinity loops in data (making an augment ability use itself for example, make a persistent effect create itself, etc.) Crashed my game a couple of times ;)
fun and final
as for just plain fun:
i was 14 or something, we were taking a pc apart with my bro.. he was plugging un plugging.. i was plugging unplugging..
and .. as it turns out, when you do unplug the lit computer's charge converter, their is a magnificent arc of electricity (and subsequent wisdom) ..
the battery wants to stay lit, even to the point of suicide :^p
needless to say it didn't accept work again.. and i had never seen such close lightning..
..almost said to my bro (who was laughing his head off (once he'd seen that "no i wasn't hurt, and yes i was real proud of myself for producing another functional one to replace from the pile of stuff we were assembling and disassembling") .. almost said to my bro: "fuck yeah, let"s do this again"
ps: i did say it (what do you take me for?), but he replied "enough is as good as a feast" (marypoppins quote) ;)
@TheAlmaity: Go
Lol ya, kinda like what I did with the thread calling itself. Great way to crash SC, although if you do it in Java, it is a great way to crash your computer XO
Great to be back and part of the community again!
Load of years ago, when I was a real newb, I didn't know wtf were strings. I wanted to make my own "-ally color"/-"enemy color" chat triggers in a W3 map, so I did it... for a map with 12 players.
That's like repeating the same line changing a number for... 288 times. When I was around the 250, I found something called "strings". 5 min later I realized I lost a precious time when I was able to write those 288 lines in 2.
At least I learned, but yeah, wish I discovered their use when I was around the 20th and not the 250th >_<.
Those ages were fun, I didn't even know what loops were for, for example, lol, and JASS made my mind explode. In most cases, I learned by pure "open others maps and read" procedures.... I wonder wtf I didn't search some tutorial o_o.
My biggest mistake was doing geometry calculations for offsets in the Editor - Editor - Comment field. Seems to be a bug that causes the deletion of random effects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't make mistakes.
Oh well there was this one time where I made a mistake in Wc3 while working with sountracks. Until now I don't know what caused this problem, but I do know that it took me about 3 months (read: THREE %*$/&$ MONTHS) to localize and get rid of it.
In Warcraft I was attempting to get parts of a tank to sync together (the turret and the body were supposed to be control by separate people; alas the project died because it lagged horribly and there were some serious delay issues). However, it wasn't working. Several weeks later, I discovered that I had a script running before it that was turning it off. To this day I cannot figure WHY I was having it get turned off.