Well I haven't been active on forum for a while because now I know enough things to work my campaign :) And I want to say thanks for this forum. So as TheAlmaity saied we're running out of noobs. But is it bad thing really? :) And people don't need to ask all questions while we have great tutorials here.
Well I haven't been active on forum for a while because now I know enough things to work my campaign :) And I want to say thanks for this forum. So as TheAlmaity saied we're running out of noobs. But is it bad thing really? :) And people don't need to ask all questions while we have great tutorials here.
Its not a bad thing were running out of noobs, but its one of the reasons why these forums are getting queiet. No questions are being asked, and when a question is asked its usually something thats really hard to do which majority of us dont know how to, and then theres the occasional very easy question.
Now that you mention it, are there any more campaigns in the works right now? I know that some really cool stuff can be made with the editor, and making singe player campaign maps would probably rid us of all the battle.net limits since they would be played through the editor so some really epic campaigns could be made.
i went 2 the bathroom <,< but if u look in maps section theres a few evry day (1-3) which are ussualy mele though QQ.... i want 2 test some maps (catalyst 2.0 , SCU reloaded, Wraiths aeon of smilies etc)
There are lots of projects. But nobody is actually willing to do something. WEll everyone wants what they imagine in their heads to be finished.
Some things require time.
I was trying to work on few projects, but people always quit... And ones who have experience wont work in team.
Another thing is that this forums is just bad. Its functionality is very weak. Hive is way better. You can do anything here. Can search where someone posted, and there isnt profile of any user also. So...
Well I started on www.thehelper.net for wc3 modding since I got answers there really quickly. TheHive is a huge database for wc3, but the forums for sc2 are also rarely visited, updated.
@tigerija Yes I think you're right about what you say of team projects. Each one of us has more or less clear ideas of what he wants to create and arguing about basic stuff will be more problematic then arguing about details as soon as a beta is out.
I always have the feeling that they sort of gave us every tool and material to construct a ferarri but don't see that it needs a proper racetrack in order to run at its full speed. And they don't tell us if they plan to fill up the holes. :D Ok maybe they know it takes some time to build a ferarri and let the bobby cars drive around the holes until the ferarris are finished?
Ok, the metaphor is bad, but I like the bobby cars xD (you probably don't know them, so here is a picture: )
Depends. I think of myself as a pretty experienced person who works hard on a campaign right now and the problem is that it is pretty hard to find dedicated person to work with. Some work very slow (sure I am aware of that some people have real life but still) - it isnt big deal to do easy triggers for a map - but it takes them weeks and weeks to finish (or not) the task. Others - yes - quit faster then they do anything.
...But still there are some nice people :) Just takes time and luck to meet one. I am happy with the modeller I am working with ^^
Well, when I finish this project I probably switch to machinima. It takes less time to finish, the process is funnier, the result is cooler and easier to spread over the internet. Youtube rocks, baby!
...And you don't depend on popularity system, yeh.
I have beem Lurking, I have 2 unfinished projects, main problem being I can't do what I would like to with the data editor. Not that the data editor can't do it, I just spend weeks in there trying to accomplish one thing which isn't what I want to do.
So I design these maps have the triggers running all swell and poke at the data every little while.
Yeah and the thing is: good maps need time. And the game isn't out for too long, so there are a lot of works in progress.
But I agree.. we need to build up a community. :D Is there some sort of integrated chat here like on hiveworkshop?
I hate when people say that, no offense. But the editor's been out for almost a year now. Yeah, maps take time but they've HAD time. Don't forget, the editor was released months before the game was, and people have been able to work on their maps for that entire time.
I personally think, the reason we aren't seeing any truly great maps is because there isn't any reason to make them. Why spend weeks/months making some epic, polished map when you know the only people that will play it you... and you. I bet if Bnet is ever fixed, the mapping community will spring back to life. We have this amazing editor, we just don't have any way of passing around our creations and playing them with other people.
Nice replays unit187 and Rushhour. You both got the point.
This is the reason why it's so quiet. it would be better if there is like better support for mappers meeting, organizing teams and SHARING RESOURCE.
Tutorials here are almsot useless coz it looks like bunch of books thrown on some page. Instead of some nice forum feature where any noob can find what he's looking for.
Now its not only community or forums. Its bnet, mostly. Coz when someone does map. That map cant be popular at once.
Nobody can play that map coz of stupid bnet 0.2 .
People are having hard time advertising their maps over forums(specially this with lack of features).
Yes there are some maps on the front news page. But they are forgotten after few days.
All that is just pain in the ass. Expectations are too big when support is almost none.
Lets take Shape Wars as example. Never seen it on bnet. Dunno if someone is still working on it. Map like that can be made into something big.
Anyway. Those are few reason why its so quiet. And your map Evy, you stopped updating(towards positive side) so nobody is playing :) .
EDIT: I agree, there is not good reason to. If you make something good, blizzard will probbly stole it. They made that cloud over mappers where they thing they are in jeopardy. So much banned maps. So much hostility towards custom maps.
Another things is that Futuristic maps, meh. Wc3 had more resource and it looked more interesting.
One thing blizzard should really do with the editor is allow multiplayer campaigns, make campaign making easier, and make working in a team easier (as in the possibility to merge data from different maps, and an easy way to just grab triggers and terrain from other maps as well, instead of ahving to copy paste everything by category/layer which takes forever)
and colt, the editor is out for a few days less than 6 months, and two of those months were Beta only and a lot of mappers didnt have access to it (yea, tehres always the ability to "acquire" it on the internet, but not everyone does that), plus a lot of that time not everything in the editor was known. Even now we dont know everything! Did you guys know you can customize the score screen? i found a way to do it but wasnt able to test because it wouldnt upload to bnet... Wouldve made a quick tutorial for it if i couldve gotten it to upload...
But yeah, popularity and bnet is discouraging a lot of people from mapping
Another things is that Futuristic maps, meh. Wc3 had more resource and it looked more interesting.
A couple years ago I was thinking that futuristic setting is boring, cold and soulless. Not like fantasy, which is - no matter how you slice it - awesome all around. But then I came across "Avatar" which totally changed my point of view to futuristic worlds. You can actually make it interesting, fun, original, awesome... whatever. You just have to look to it from different angle and should try to find whatever it is what will make your heart respond to, if you know what I mean.
Yea, but in avatar only the human side of the story is futuristic. The Naavi (or whatever they were called, i forgot the name) were all nature ish, bows, arrows and spears and all that crap that would belong in fantasy. SC2 also has a bit of that fantasy mixed in, but not enough to be able to allow the diversity as wc3 (the only things we could consider fantasy in sc2 are protoss templars/archons and the zerg, since those aren't really futuristic), and the other thing that made warcraft 3 better for mapping wasnt only the setting, but simply the fact that there were creeps in the campaign and melee maps and a fourth race plus partial additional races in the campaigns and large amounts of spells which led to freaking huge amounts of models that could be used. in sc2 we barely have any additional models (most of the additional models are units from sc1, and there arent that many anyway)
One thing blizzard should really do with the editor is allow multiplayer campaigns, make campaign making easier, and make working in a team easier (as in the possibility to merge data from different maps, and an easy way to just grab triggers and terrain from other maps as well, instead of ahving to copy paste everything by category/layer which takes forever)
and colt, the editor is out for a few days less than 6 months, and two of those months were Beta only and a lot of mappers didnt have access to it (yea, tehres always the ability to "acquire" it on the internet, but not everyone does that), plus a lot of that time not everything in the editor was known. Even now we dont know everything! Did you guys know you can customize the score screen? i found a way to do it but wasnt able to test because it wouldnt upload to bnet... Wouldve made a quick tutorial for it if i couldve gotten it to upload...
But yeah, popularity and bnet is discouraging a lot of people from mapping
Map editor's been out for almost 8 months, not less then 6. And considering how easy it was to get into the beta (just pre-order SC2, could get into the beta for free lawl), and the fact that the beta, and the editor, were cracked up one side and down the other. I can't imagine too many mappers didn't start mapping until the actual game was released. So still, 8 months is more then enough time. And while a lot of things may still not be known, enough has been known for long enough to release some really great, polished maps. So time simply isn't an excuse for lack of high quality maps, there's been plenty of time and still there are almost no such maps out there. The only other options is that mappers on SC2 fail, hard, or the much more plausible explanation that mappers simply aren't releasing/finishing their projects, since there's no reason to.
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Well I haven't been active on forum for a while because now I know enough things to work my campaign :) And I want to say thanks for this forum. So as TheAlmaity saied we're running out of noobs. But is it bad thing really? :) And people don't need to ask all questions while we have great tutorials here.
Its not a bad thing were running out of noobs, but its one of the reasons why these forums are getting queiet. No questions are being asked, and when a question is asked its usually something thats really hard to do which majority of us dont know how to, and then theres the occasional very easy question.
Now that you mention it, are there any more campaigns in the works right now? I know that some really cool stuff can be made with the editor, and making singe player campaign maps would probably rid us of all the battle.net limits since they would be played through the editor so some really epic campaigns could be made.
Community isnt something. It looks like there are lots of mappers but no community.
@TheAlmaity: Go
ic, thanks!
I already got the video. Let me track down a moderator now..... ;)
i went 2 the bathroom <,< but if u look in maps section theres a few evry day (1-3) which are ussualy mele though QQ.... i want 2 test some maps (catalyst 2.0 , SCU reloaded, Wraiths aeon of smilies etc)
Yeah and the thing is: good maps need time. And the game isn't out for too long, so there are a lot of works in progress.
But I agree.. we need to build up a community. :D Is there some sort of integrated chat here like on hiveworkshop?
@Rushhour: Go
There's the IRC
and i agree with you
I only see the little kitty telling me it searched desperatly :(
Will check later if that's an adblocker or something that blocks it^^
There are lots of projects. But nobody is actually willing to do something. WEll everyone wants what they imagine in their heads to be finished. Some things require time.
I was trying to work on few projects, but people always quit... And ones who have experience wont work in team.
Another thing is that this forums is just bad. Its functionality is very weak. Hive is way better. You can do anything here. Can search where someone posted, and there isnt profile of any user also. So...
@tigerija: Go
yea, this forum definitely needs some upgrades... I hope someone is already working on them...
@Rushhour: Go
if my link wont work for some reason, just use the search in the top right to search for the IRC topic and you'll find the link there.
Well I started on www.thehelper.net for wc3 modding since I got answers there really quickly. TheHive is a huge database for wc3, but the forums for sc2 are also rarely visited, updated.
@tigerija Yes I think you're right about what you say of team projects. Each one of us has more or less clear ideas of what he wants to create and arguing about basic stuff will be more problematic then arguing about details as soon as a beta is out.
I always have the feeling that they sort of gave us every tool and material to construct a ferarri but don't see that it needs a proper racetrack in order to run at its full speed. And they don't tell us if they plan to fill up the holes. :D Ok maybe they know it takes some time to build a ferarri and let the bobby cars drive around the holes until the ferarris are finished?
Ok, the metaphor is bad, but I like the bobby cars xD (you probably don't know them, so here is a picture: )
That toy car looks like it's moving forwards at a good 30mph, but it's front wheels are slanted!
Depends. I think of myself as a pretty experienced person who works hard on a campaign right now and the problem is that it is pretty hard to find dedicated person to work with. Some work very slow (sure I am aware of that some people have real life but still) - it isnt big deal to do easy triggers for a map - but it takes them weeks and weeks to finish (or not) the task. Others - yes - quit faster then they do anything. ...But still there are some nice people :) Just takes time and luck to meet one. I am happy with the modeller I am working with ^^
Well, when I finish this project I probably switch to machinima. It takes less time to finish, the process is funnier, the result is cooler and easier to spread over the internet. Youtube rocks, baby! ...And you don't depend on popularity system, yeh.
I have beem Lurking, I have 2 unfinished projects, main problem being I can't do what I would like to with the data editor. Not that the data editor can't do it, I just spend weeks in there trying to accomplish one thing which isn't what I want to do.
So I design these maps have the triggers running all swell and poke at the data every little while.
I hate when people say that, no offense. But the editor's been out for almost a year now. Yeah, maps take time but they've HAD time. Don't forget, the editor was released months before the game was, and people have been able to work on their maps for that entire time.
I personally think, the reason we aren't seeing any truly great maps is because there isn't any reason to make them. Why spend weeks/months making some epic, polished map when you know the only people that will play it you... and you. I bet if Bnet is ever fixed, the mapping community will spring back to life. We have this amazing editor, we just don't have any way of passing around our creations and playing them with other people.
Nice replays unit187 and Rushhour. You both got the point.
This is the reason why it's so quiet. it would be better if there is like better support for mappers meeting, organizing teams and SHARING RESOURCE.
Tutorials here are almsot useless coz it looks like bunch of books thrown on some page. Instead of some nice forum feature where any noob can find what he's looking for.
Now its not only community or forums. Its bnet, mostly. Coz when someone does map. That map cant be popular at once.
Nobody can play that map coz of stupid bnet 0.2 .
People are having hard time advertising their maps over forums(specially this with lack of features).
Yes there are some maps on the front news page. But they are forgotten after few days.
All that is just pain in the ass. Expectations are too big when support is almost none.
Lets take Shape Wars as example. Never seen it on bnet. Dunno if someone is still working on it. Map like that can be made into something big.
Anyway. Those are few reason why its so quiet. And your map Evy, you stopped updating(towards positive side) so nobody is playing :) .
EDIT: I agree, there is not good reason to. If you make something good, blizzard will probbly stole it. They made that cloud over mappers where they thing they are in jeopardy. So much banned maps. So much hostility towards custom maps.
Another things is that Futuristic maps, meh. Wc3 had more resource and it looked more interesting.
Yup, tigerija has quite a few good points.
One thing blizzard should really do with the editor is allow multiplayer campaigns, make campaign making easier, and make working in a team easier (as in the possibility to merge data from different maps, and an easy way to just grab triggers and terrain from other maps as well, instead of ahving to copy paste everything by category/layer which takes forever)
and colt, the editor is out for a few days less than 6 months, and two of those months were Beta only and a lot of mappers didnt have access to it (yea, tehres always the ability to "acquire" it on the internet, but not everyone does that), plus a lot of that time not everything in the editor was known. Even now we dont know everything! Did you guys know you can customize the score screen? i found a way to do it but wasnt able to test because it wouldnt upload to bnet... Wouldve made a quick tutorial for it if i couldve gotten it to upload...
But yeah, popularity and bnet is discouraging a lot of people from mapping
A couple years ago I was thinking that futuristic setting is boring, cold and soulless. Not like fantasy, which is - no matter how you slice it - awesome all around. But then I came across "Avatar" which totally changed my point of view to futuristic worlds. You can actually make it interesting, fun, original, awesome... whatever. You just have to look to it from different angle and should try to find whatever it is what will make your heart respond to, if you know what I mean.
Yea, but in avatar only the human side of the story is futuristic. The Naavi (or whatever they were called, i forgot the name) were all nature ish, bows, arrows and spears and all that crap that would belong in fantasy. SC2 also has a bit of that fantasy mixed in, but not enough to be able to allow the diversity as wc3 (the only things we could consider fantasy in sc2 are protoss templars/archons and the zerg, since those aren't really futuristic), and the other thing that made warcraft 3 better for mapping wasnt only the setting, but simply the fact that there were creeps in the campaign and melee maps and a fourth race plus partial additional races in the campaigns and large amounts of spells which led to freaking huge amounts of models that could be used. in sc2 we barely have any additional models (most of the additional models are units from sc1, and there arent that many anyway)
Map editor's been out for almost 8 months, not less then 6. And considering how easy it was to get into the beta (just pre-order SC2, could get into the beta for free lawl), and the fact that the beta, and the editor, were cracked up one side and down the other. I can't imagine too many mappers didn't start mapping until the actual game was released. So still, 8 months is more then enough time. And while a lot of things may still not be known, enough has been known for long enough to release some really great, polished maps. So time simply isn't an excuse for lack of high quality maps, there's been plenty of time and still there are almost no such maps out there. The only other options is that mappers on SC2 fail, hard, or the much more plausible explanation that mappers simply aren't releasing/finishing their projects, since there's no reason to.