So I have been thinking of the rather limiting aspects of the Sc2 Galaxy Editor. For one that is an RTS editor...
So I was thinking that maybe what someone needs to do is combine the SC2 Galaxy Editor with the FPS aspects of the Halo Forge system.
You would make the map the way you would want it. The editor would automatically do the FPS stuff, like decreasing detail as the terrain gets farther away, and making only what is in front of you rendered by the computer, etc.
The terrain editor would be different, and a couple basic platforms to make workable platforms, in order to make buildings, outposts, and other COD/Halo terrain like things.
Then the game could to the weapon drop system, and grenades and other FPS stuff.
Now if only someone had the time, patients, and knowledge to go and tackle such a revolutionary project...
What would this mean? What could people create, with such a basic but powerful tool? Why hasn't anyone done something like that before? What makes it THAT difficult? Is there something I do not understand about FPS programming, that would make this idea an impossibility?
Just imagine... Being able to make a DOTA map... in COD? Where you are the hero? Imagine... It makes me sad that such a tool does not exist. And don't tell me it does, because I promise you, it DOES NOT.
I mean does anyone remember orange maps from Day of Defeat? The terrain doesn't need to be amazing, just the gameplay. The terrain can come later...
Haha ya, you can't really call the forge system an editor at all. I just like the idea of how you place objects with it. You can truly make some nice terrain with that, whereas because the galaxy editor is meant for RTS, you can't really make any buildings to enter. Well, at least not without doing some serious editing.,
So I have been thinking of the rather limiting aspects of the Sc2 Galaxy Editor. For one that is an RTS editor...
So I was thinking that maybe what someone needs to do is combine the SC2 Galaxy Editor with the FPS aspects of the Halo Forge system.
You would make the map the way you would want it. The editor would automatically do the FPS stuff, like decreasing detail as the terrain gets farther away, and making only what is in front of you rendered by the computer, etc.
The terrain editor would be different, and a couple basic platforms to make workable platforms, in order to make buildings, outposts, and other COD/Halo terrain like things.
Then the game could to the weapon drop system, and grenades and other FPS stuff.
Now if only someone had the time, patients, and knowledge to go and tackle such a revolutionary project...
What would this mean? What could people create, with such a basic but powerful tool? Why hasn't anyone done something like that before? What makes it THAT difficult? Is there something I do not understand about FPS programming, that would make this idea an impossibility?
Just imagine... Being able to make a DOTA map... in COD? Where you are the hero? Imagine... It makes me sad that such a tool does not exist. And don't tell me it does, because I promise you, it DOES NOT.
I mean does anyone remember orange maps from Day of Defeat? The terrain doesn't need to be amazing, just the gameplay. The terrain can come later...
Great to be back and part of the community again!
The idea would be grand, but donno where to see it comming from.
But I laughed a bit of the galaxy editor being "limited" and then mention the forge editor in the same sentence. I should prolly qoute "editor" :D
Didn't havent enough ingame currency to make the map I wanted :(
@Victiln: Go
Haha ya, you can't really call the forge system an editor at all. I just like the idea of how you place objects with it. You can truly make some nice terrain with that, whereas because the galaxy editor is meant for RTS, you can't really make any buildings to enter. Well, at least not without doing some serious editing.,
Great to be back and part of the community again!
I really hope Blizzard releases SC:Ghost or other FPS game so that we can use that editor to (yet again) create a DotA spinoff xD
@wOlfLisK: Go
Hehe, ya.
Great to be back and part of the community again!
And some smart person created UDK for exactly that :p