I was not to sure where to put this in the forums so i will try it here on off-topic.
I am trying to get a fairly large list of 'class' types for an arcade/custom game i would like to make but still in the planning phase of it. I do not want to use the Starcraft units like marine and zealot and zergling, but do want to make units like a ninja and paladin and wizard. I am just having a hard time getting a large enough list going. shooting for 45+ in all. Here is a small list i got going so far. if you could add any to it i would be greatly appreciated.
Barbarian - Witch Doctor - Wizard - Monk - Paladin - Demon Hunter - Amazon - Assassin - Druid - Necromancer - Sorceress (yes those are from the Diablo side of blizzard) - Vampire - Ghost (as in casper) - Borg - Mermaid - Fairy - Angel - Demon - Jedi - Sith..... Can be anything from anywhere.
Thanks.
Edit: I wanna try and not use 'super' heroes being they are simply that, super. making it potentially op and one sided game.
45+ is A LOT to release at the start, or at all. I mean, even Starcraft itself doesn't have that many, and games that do have that many usually took a really long time to come up with and perfect their list. I don't know what your game is, but I would perfect the game itself first, then work on how many characters are going to be in it.
45+ is A LOT to release at the start, or at all. I mean, even Starcraft
itself doesn't have that many, and games that do have that many usually
took a really long time to come up with and perfect their list. I don't
know what your game is, but I would perfect the game itself first, then
work on how many characters are going to be in it.
45 is a decent amount when you divide it up 3 ways. 15 each. I have made other games that have had 200+ units in them. so 45 seems like a short list at that point, lol. Thanks for the feedback! Greatly appreciated.
I was not to sure where to put this in the forums so i will try it here on off-topic.
I am trying to get a fairly large list of 'class' types for an arcade/custom game i would like to make but still in the planning phase of it. I do not want to use the Starcraft units like marine and zealot and zergling, but do want to make units like a ninja and paladin and wizard. I am just having a hard time getting a large enough list going. shooting for 45+ in all. Here is a small list i got going so far. if you could add any to it i would be greatly appreciated.
Barbarian - Witch Doctor - Wizard - Monk - Paladin - Demon Hunter - Amazon - Assassin - Druid - Necromancer - Sorceress (yes those are from the Diablo side of blizzard) - Vampire - Ghost (as in casper) - Borg - Mermaid - Fairy - Angel - Demon - Jedi - Sith..... Can be anything from anywhere.
Thanks.
Edit: I wanna try and not use 'super' heroes being they are simply that, super. making it potentially op and one sided game.
@tdhsst: Go
Battle mage - Lycan - Sentinel - Elementals, fire, water, earth, air - battle monk - guardian monk - Bruce Lee
Monstrosity, Crypt Fiend, Shadow Hunter, Lich, Priestest, Ranger, Alchemist, Sage, Warlock, Archmage, Far Seer, Blademaster, Bard, RuneMaster
http://en.wikipedia.org/wiki/Category:Dungeons_&_Dragons_character_classes
Google Final Fantasy. They have different classes as well.
45+ is A LOT to release at the start, or at all. I mean, even Starcraft itself doesn't have that many, and games that do have that many usually took a really long time to come up with and perfect their list. I don't know what your game is, but I would perfect the game itself first, then work on how many characters are going to be in it.
Great to be back and part of the community again!
Dark lord, evil force, lords of chaos. sentinel, guardian, parasite, viper, leech, spawner, queen, brood mother, pyromancer, aquamancer, insertelementheremancer etc.
The hard part is making each class unique.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
45 is a decent amount when you divide it up 3 ways. 15 each. I have made other games that have had 200+ units in them. so 45 seems like a short list at that point, lol. Thanks for the feedback! Greatly appreciated.
HOLY $hit.. wow.. thanks dude!
Yes the hard part will be making each class unique indeed. But as i have herd a saying goes "nothing worth while is ever easy to accomplish" :D
Thanks to all the feedback guys it helps out a great deal. :D
Demon Fetish Gargantuan Hell Hound Imp Lich Mage Nazgul Necromancer Ogre Skeleton Vampire Warlock Witch Doctor Zombie Zombie Dogs
Can you think of anything else that would be demonic or dark or undead like'ish, lol.
Thanks for any feedback. :)
ghoul, wraith, spectre, mummy, sphinx, Cyclops, behemoth, cerebus, beholder, cthulhu, insert various myths monsters here, fiend, pit lord, spawn as just a few.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks. Thats awesome. :)
Succubus, incubus, Malachi, worgen, Grendel, troll, ice giant, oni, etc.
http://en.wikipedia.org/wiki/List_of_theological_demons
http://en.wikipedia.org/wiki/List_of_fictional_demons
enough demons there for two lifetimes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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:O good god man! hahaha.. Thanks a lot! :D
I got everything i need, so if you want to lock this thread its ok by me. :D
Thought they were bad gods?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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