Ok, I'm just screwing around with the Map Editor, and I am mashing the Campaign with the Melee mode. This is my first project that I put any real effort into.
(In case you were curious, this is what was in my map)
Terran:
-Firebat and Medic enabled (That means the Medivac is out.)
-Got rid of Hellion, Diamondback, Predator, and Raven
-Goliath online. No seriously, it's in. On? Ehh, you get the point.
-The Banshee is still in because of the fact that the Wraith is not effective against land units. Doesn't do a whole hell of a lot of damage.
Zerg:
-THE EVER-FAMED LURKER IS IN (FINALLY!!)
-Trying to find the MPQ files for the Guardian model
-Disabled the Corruptor and by default, the Brood Lord
-The Scourge is in here (LOL?! Don't ask, I just pushed buttons)
-The Corruptor going out and the Scourge coming in is actually a good trade because they are both air-only units, and with the Scourge, you can destroy a Battlecruiser and free up supply so you don't inadvertantly get supply blocked.
Protoss:
-The Scout is in; the Phoenix is out, due to the fact that the Scout is a better air to air contender.
-Looking for the MPQ files for the SC1 model for the Carrier, for those of you that actually like the Carrier.
-Once I figure out how, I'll also put in the Dragoon. (I might replace the Immortal or Colossus, I haven't decided yet)
= I don't know if the upgrades (Like Immortality Protocol and that green matrix thingy that Battlecruisers have.) are there, but I can look into that after I get the Lurker situation squared away.
*= I tried thinking about SC1:BW combined with SC2's Melee and Campaign and this is the monstrosity that came out.
Edit #1: Science Vessel and Spectre taken out.
Edit #2: The Lurker has finally been added. Medivac taken out.
Edit #3 and #4: Still working on the Terran and the Zerg. I haven't even touched my favorite race, the Protoss. The only thing added is the Scout. Okay, I lied. I have the SC1 Carrier model added in there, but I have to work out the death and warp in animations, because it reverts back to the SCII model whenever it warps in an dies.
Edit: #5: You can now spawn Infested Terran (unlimited life time) from the Infestation Pit. The Infestor has been taken out. To replicate the feel of the Guardian, you can also evolve Brood Lords from Mutalisks instead of Corruptors. I am testing the Roach's puke attack so it's almost like a Guardian. Like I said, I am putting all of my free time into this. It's tough because I am a newbie with the GE.
Edit #7: The Archon now has the Psi Storm Ability. Pretty cool, huh? So not only does it do more damage against Light units, but it has even more damage thanks to Psi Storm. High Templar have the Guardian Aura and the Force Field ability, and use the Psi Discharge attack, Sentries removed.
Edit #8: The Mutalisk model stays even if you evolve into a Brood Lord. I have no idea what that's about, so it will evolve from the Scourge after you get a Greater Spire. Medivacs have been readded, but without the healing ability.
Edit #9: Until I can get the full Carrier model and animations, it's staying like the SCII model. Sorry.
Edit #10: Archons now have +15 health and the same energy as High Templars.
Edit #11: Roaches are about to be deleted. The Hydralisks inherit the attack the Roaches had just like in SC 1
Ok, The newest version is up there. Please tell me what you think. I am trying hard to improve this any way I can. If no one plays it (It is compatible with AI and SC2Allin1) I have no idea on how to proceed.
The Battlecruiser will not have the Tomato Cannon enabled, same with the missiles and Defensive Matrix. The Yamato Cannon will not be enabled even if you research it @ the Fusion Core.
Now, I am in the process of working on this mistake. Sorry...
What units would you want to see added? Comment below, please. I finally found something in my ability to work on in the Map Editor, and so far it's working great! Sure, a few kinks and snags, but at least I got the Lurker working! If you want me to do Dark Archons, I would need to know how to do that first, so that's on my list as well.
Ok, I'm just screwing around with the Map Editor, and I am mashing the Campaign with the Melee mode. This is my first project that I put any real effort into.
(In case you were curious, this is what was in my map)
Terran:
-Firebat and Medic enabled (That means the Medivac is out.)
-Got rid of Hellion, Diamondback, Predator, and Raven
-Goliath online. No seriously, it's in. On? Ehh, you get the point.
-The Banshee is still in because of the fact that the Wraith is not effective against land units. Doesn't do a whole hell of a lot of damage.
Zerg:
-THE EVER-FAMED LURKER IS IN (FINALLY!!)
-Trying to find the MPQ files for the Guardian model
-Disabled the Corruptor and by default, the Brood Lord
-The Scourge is in here (LOL?! Don't ask, I just pushed buttons)
-The Corruptor going out and the Scourge coming in is actually a good trade because they are both air-only units, and with the Scourge, you can destroy a Battlecruiser and free up supply so you don't inadvertantly get supply blocked.
Protoss:
-The Scout is in; the Phoenix is out, due to the fact that the Scout is a better air to air contender.
-Looking for the MPQ files for the SC1 model for the Carrier, for those of you that actually like the Carrier.
-Once I figure out how, I'll also put in the Dragoon. (I might replace the Immortal or Colossus, I haven't decided yet)
= I don't know if the upgrades (Like Immortality Protocol and that green matrix thingy that Battlecruisers have.) are there, but I can look into that after I get the Lurker situation squared away.
*= I tried thinking about SC1:BW combined with SC2's Melee and Campaign and this is the monstrosity that came out.
Edit #1: Science Vessel and Spectre taken out.
Edit #2: The Lurker has finally been added. Medivac taken out.
Edit #3 and #4: Still working on the Terran and the Zerg. I haven't even touched my favorite race, the Protoss. The only thing added is the Scout. Okay, I lied. I have the SC1 Carrier model added in there, but I have to work out the death and warp in animations, because it reverts back to the SCII model whenever it warps in an dies.
Edit: #5: You can now spawn Infested Terran (unlimited life time) from the Infestation Pit. The Infestor has been taken out. To replicate the feel of the Guardian, you can also evolve Brood Lords from Mutalisks instead of Corruptors. I am testing the Roach's puke attack so it's almost like a Guardian. Like I said, I am putting all of my free time into this. It's tough because I am a newbie with the GE.
Edit #7: The Archon now has the Psi Storm Ability. Pretty cool, huh? So not only does it do more damage against Light units, but it has even more damage thanks to Psi Storm. High Templar have the Guardian Aura and the Force Field ability, and use the Psi Discharge attack, Sentries removed.
Edit #8: The Mutalisk model stays even if you evolve into a Brood Lord. I have no idea what that's about, so it will evolve from the Scourge after you get a Greater Spire. Medivacs have been readded, but without the healing ability.
Edit #9: Until I can get the full Carrier model and animations, it's staying like the SCII model. Sorry.
Edit #10: Archons now have +15 health and the same energy as High Templars.
Edit #11: Roaches are about to be deleted. The Hydralisks inherit the attack the Roaches had just like in SC 1
Need a Beta Test. So I posted the beta map on this topic because it is easier for me than the other way >.>
By the way, if you can provide me with the MPQ files I need, it is greatly apprieciated.
Ok, The newest version is up there. Please tell me what you think. I am trying hard to improve this any way I can. If no one plays it (It is compatible with AI and SC2Allin1) I have no idea on how to proceed.
MISTAKE ALERT!
The Wraith does not have Cloak.
The Battlecruiser will not have the Tomato Cannon enabled, same with the missiles and Defensive Matrix. The Yamato Cannon will not be enabled even if you research it @ the Fusion Core.
Now, I am in the process of working on this mistake. Sorry...
What units would you want to see added? Comment below, please. I finally found something in my ability to work on in the Map Editor, and so far it's working great! Sure, a few kinks and snags, but at least I got the Lurker working! If you want me to do Dark Archons, I would need to know how to do that first, so that's on my list as well.
Oh damn, I meant Yamato Cannon
@LongLivetheTalDarim: Go
That was an unfortunate typo.
Also, is the Tomato Cannon in the same Starcraft as the Tomatoling?
Also you should have edited your original post instead of double posting. That said, your method was better for comedic purposes :P
yeah. sorry.
Is there an SC1 Carrier model I can use that has the warp in and death animations?
How's this sound for the Infested Terrans?
Instead of spawning from Infestors, I wipe that unit from the game, and figure out some way to infest a Command Center and spawn them from there?
Mega updates above ^^
I might move this topic somewhere in teh Map thingy.