Creep becomes Chloridric acid and burns everything on it's path but zerg, then overlords becomes the siege unit of zerg as they spit acids on the map. :D
OR!
Let the zergling Fly when the wings upgrade is purchased.
and let it split into two other zerglings on death?
1 zergling and for the win!
EDIT: just realized my two ideas where kind of said earlier... :(
Somebody posted this way back in the old sc2 forums....
Kerrigan's head is displayed on a star map, and moves around the galaxy over time. The farther away she is from the planet you are playing on, the longer your commands take to be executed. Say she's 1500 miles away from your planet, where you play melee- you order units to move, and then 10 seconds later, it happens. :D
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Creep becomes Chloridric acid and burns everything on it's path but zerg, then overlords becomes the siege unit of zerg as they spit acids on the map. :D
Ha, ha. I knew it, Overlords were secretly OP, so Blizzard removed that feature from the actual game.
Somebody posted this way back in the old sc2 forums....
Kerrigan's head is displayed on a star map, and moves around the galaxy over time. The farther away she is from the planet you are playing on, the longer your commands take to be executed. Say she's 1500 miles away from your planet, where you play melee- you order units to move, and then 10 seconds later, it happens. :D
What the heck? XD
Speaking of which 1,500 mi. technically isn't that far, especially if we're talking about the scale of Starcraft. Imagine when Kerrigan is light years away from the planet rofl. TRILLIONS OF MILES LOL.
I would remove stimpacks, give Hydralisks the ability to attack air with the Roach's Acid Salive attack, Zealots move 25% faster w/o the Leg ability, Carriers carry battlecruisers (LOL) and instead of Queens, Zerg use Sylvanas.
Ah. Well, I am using this thread as a sort of go-to guide for certain units for my map, and there's just SO many options, like I went through with removing stimpacks, Zealots move a bit faster, I'm also looking for a way that Carriers live up to their namesake and act like the US Aircraft Carrier. I want the Phoenix to come back in my map, because it's grown on me, much like the Baneling has, and idk, I just felt bad doing anything negative to the Protoss. I mean, I grew up with that race, man.
Sorry, I got... emotional, but back to what I was talking about. Banelings are coming back, because I am actually bringing back EVERYTHING I removed.
Warp Prisms, Banelings, Reapers, etc etc.
What serious buff should I give Carriers (I gave the BCs Defensive Matrix and Hurricane Pods) ?
was there any point in him responding to this post after 38 days passed. it just seemed a little pointless to me. don't ask why but i laugh at necros... as for heavy flaming like dogma did... i find that sad and i feel sorry usually for it. even if it wasn't me who did it... cause rage is no good...
Well it shouldn't matter. If this thread is something he wants to use as an idea-bucket or something, then that's fine by me, since it was my intention. I actually love the fact this thread is still going on after 38 days lol :D.
that would be the most op thing you could do to immortals... oh wait add an air attack and it would be the most badass unit ever. lol as well as reducing immortals shields dmg to 1 :D
Creep becomes Chloridric acid and burns everything on it's path but zerg, then overlords becomes the siege unit of zerg as they spit acids on the map. :D
OR!
Let the zergling Fly when the wings upgrade is purchased. and let it split into two other zerglings on death?
1 zergling and for the win!
EDIT: just realized my two ideas where kind of said earlier... :(
@EmBeRNaGa: Go
did i mention that it counters every unit... lol
@XenoYoxa: Go
Somebody posted this way back in the old sc2 forums....
Kerrigan's head is displayed on a star map, and moves around the galaxy over time. The farther away she is from the planet you are playing on, the longer your commands take to be executed. Say she's 1500 miles away from your planet, where you play melee- you order units to move, and then 10 seconds later, it happens. :D
@zeldarules28: Go
heh... you should see the uploaded maps btw... some idiot called overninethousand is spamming lol.
Holy mackerel. The Terran and Protoss shall fear the poop of Ultralisk! It's mighty terrifying.
Ha, ha. I knew it, Overlords were secretly OP, so Blizzard removed that feature from the actual game.
What the heck? XD
Speaking of which 1,500 mi. technically isn't that far, especially if we're talking about the scale of Starcraft. Imagine when Kerrigan is light years away from the planet rofl. TRILLIONS OF MILES LOL.
@Eimtr: Go
lockdown be blown lets nerf terran to the ground lol.
I would remove stimpacks, give Hydralisks the ability to attack air with the Roach's Acid Salive attack, Zealots move 25% faster w/o the Leg ability, Carriers carry battlecruisers (LOL) and instead of Queens, Zerg use Sylvanas.
@LongLivetheTalDarim: Go
i still say nerf terran to the ground btw you did a necro lol.
Necro? What's that?
@LongLivetheTalDarim: Go
Necro = When you post in an old thread to bring it back. Generally a bad thing, but we're okay with necros as long as its on topic and constructive.
Ah. Well, I am using this thread as a sort of go-to guide for certain units for my map, and there's just SO many options, like I went through with removing stimpacks, Zealots move a bit faster, I'm also looking for a way that Carriers live up to their namesake and act like the US Aircraft Carrier. I want the Phoenix to come back in my map, because it's grown on me, much like the Baneling has, and idk, I just felt bad doing anything negative to the Protoss. I mean, I grew up with that race, man.
Sorry, I got... emotional, but back to what I was talking about. Banelings are coming back, because I am actually bringing back EVERYTHING I removed.
Warp Prisms, Banelings, Reapers, etc etc.
What serious buff should I give Carriers (I gave the BCs Defensive Matrix and Hurricane Pods) ?
Hm... nix that, the BCs don't have Defensive Matrix, Yamato Cannon, and the missile pods.
@zeldarules28: Go
was there any point in him responding to this post after 38 days passed. it just seemed a little pointless to me. don't ask why but i laugh at necros... as for heavy flaming like dogma did... i find that sad and i feel sorry usually for it. even if it wasn't me who did it... cause rage is no good...
Well it shouldn't matter. If this thread is something he wants to use as an idea-bucket or something, then that's fine by me, since it was my intention. I actually love the fact this thread is still going on after 38 days lol :D.
How does one nerf the Terran, buff the other two, and keep everyone happy?
-Have Selendis replace the Carrier actor and portrait.
-Add Lurkers
-readd removed units.
How about a unit that can cloak and take away all shields and energy from a large ball of units with just one click?
Make immortal shields to reduce damage to 1 instead of the current 10 :D
@Hookah604: Go
that would be the most op thing you could do to immortals... oh wait add an air attack and it would be the most badass unit ever. lol as well as reducing immortals shields dmg to 1 :D
I have Hardened Shields on my Dragoons.
NEED MORE IDEAS!!! lol sorry for the necro, but I need more ideas/imbalances.