Like the title says, what kind of things would you LOVE to imbalance in SC2 just for the fun of it.
For example, when you make Zerglings, they spawn in 6, attack at 0.00 speed, and when they die they spawn into 2 smaller Zerglings. Perhaps, Archons do a huge explosion with 6 splash radius and any biological creatures die in a fire; when they die, they explode in a Pink Nova blast, or a Dark Templar that moves at Crackling speed and Blink slashes massive ground units killing them instantly.
EVEN, *gasp* PUT A NEW UNIT CALLED THE CARRIER AND GIVE IT 4 SMALL ATTACKING UNITS CALLED, "Interceptors". Yeah, it sounds like a plan.
This is meant to be a fun thread... Who knows! Maybe, I'm using this as Feedback. Maybe I'm using a c_ _ _ _ m. Perhaps, THIS COULD BE SOME GOVERNMENT CONSPIRACY THAT YOU NEED NOT KNOW! Have fun... Derp.
tl;dr: Suggest a unit(s) in Sc2 and make it sound unexpected, crazy, or imbalanced. Like Marauders attack air.
Bunkers, with lift off... and units can fire out when its lifted off... as well as SCVs that transform to a flying unit so they can follow CCs to the sky.
As well as give every other terran building the ability to lift off.
The more Templar you merge the more shields and damage potential your Archon will have. POWER OVERWHELIMNG!
For Zerg I'd create a new spellcaster that can reduce the sight and weapon range of all units in a wide area, that can also pull enemy units. And for Terran a small unit that deals constant area damage so nothing can cross the choke points anymore and...... oh wait!
A destroyer unit for the protoss. It has a golden large shield that reduces damage by 99%. A powerful sceptor psi blade that cuts anything in half dealing 999 dmg every 0.01 second. It can charge like the zealot with no cooldown. Speaking of charge...make the zealot charge have no cooldown, make enemies that the zealot touches after using charge die instantly, make the charge ability allow them to charge into the air, make the zealot invincible and cloaked while charging, and make the charge ability move the zealot at 25 speed. Oh, and make blink instead of blinking the 1 stalker, it blinks and creates 5 stalkers at the blink location.
Edit: Make tempest attack bounce infinitely until no units are nearby. 1 tempest ftw!
Bunkers, with lift off... and units can fire out when its lifted off... as well as SCVs that transform to a flying unit so they can follow CCs to the sky.
As well as give every other terran building the ability to lift off.
The more Templar you merge the more shields and damage potential your Archon will have. POWER OVERWHELIMNG! For Zerg I'd create a new spellcaster that can reduce the sight and weapon range of all units in a wide area, that can also pull enemy units. And for Terran a small unit that deals constant area damage so nothing can cross the choke points anymore and...... oh wait!
The Archon thing is incredibly cheap and sounds cool at the same time :P. *cough* Ulrezaj *cough*
A destroyer unit for the protoss. It has a golden large shield that reduces damage by 99%. A powerful sceptor psi blade that cuts anything in half dealing 999 dmg every 0.01 second. It can charge like the zealot with no cooldown. Speaking of charge...make the zealot charge have no cooldown, make enemies that the zealot touches after using charge die instantly, make the charge ability allow them to charge into the air, make the zealot invincible and cloaked while charging, and make the charge ability move the zealot at 25 speed. Oh, and make blink instead of blinking the 1 stalker, it blinks and creates 5 stalkers at the blink location.
Edit: Make tempest attack bounce infinitely until no units are nearby. 1 tempest ftw!
Call them epiclots, they kill everything! I can just imagine it.
How about a small-but-cheap Terran ranged ground infantry unit that you can literally spam like Zerglings.
It'd deal mad damage and needs some kind of super anabolica that make it super fast. Then we'll give have bunkers, healers and siege equipment to support them!
In fact, let's the entire remainder of the Terran race an accessory to this unit!
How about the Dark Templar can blink anywhere on the map that you have vision of. Also give the Phoenix the cloak ability. Have a ability on void rays that would let them deal increasing damage faster. let the sentry have the added effect on guardian shield increase every units shields by 100. give High Templar more rage on feed back. Allow Archons to merge with any units giving them the added shield and health and increased armor and attack. Give the Nexus the shield battery ability. And finally zealots will be able to jump in to a photon cannon and drive it around like a tank.
Wow, Phoenixes with Cloak. That's sounds pretty funny and cheap. Guardian Shields sound like what it should be xD. LOL Zealots using Photon Cannons as mobile Bunkers.
Like the title says, what kind of things would you LOVE to imbalance in SC2 just for the fun of it.
For example, when you make Zerglings, they spawn in 6, attack at 0.00 speed, and when they die they spawn into 2 smaller Zerglings. Perhaps, Archons do a huge explosion with 6 splash radius and any biological creatures die in a fire; when they die, they explode in a Pink Nova blast, or a Dark Templar that moves at Crackling speed and Blink slashes massive ground units killing them instantly.
EVEN, *gasp* PUT A NEW UNIT CALLED THE CARRIER AND GIVE IT 4 SMALL ATTACKING UNITS CALLED, "Interceptors". Yeah, it sounds like a plan.
This is meant to be a fun thread... Who knows! Maybe, I'm using this as Feedback. Maybe I'm using a c_ _ _ _ m. Perhaps, THIS COULD BE SOME GOVERNMENT CONSPIRACY THAT YOU NEED NOT KNOW! Have fun... Derp.
tl;dr: Suggest a unit(s) in Sc2 and make it sound unexpected, crazy, or imbalanced. Like Marauders attack air.
Bunkers, with lift off... and units can fire out when its lifted off... as well as SCVs that transform to a flying unit so they can follow CCs to the sky.
As well as give every other terran building the ability to lift off.
The more Templar you merge the more shields and damage potential your Archon will have. POWER OVERWHELIMNG! For Zerg I'd create a new spellcaster that can reduce the sight and weapon range of all units in a wide area, that can also pull enemy units. And for Terran a small unit that deals constant area damage so nothing can cross the choke points anymore and...... oh wait!
So much trolling potential here.
"How about giving Protoss a unit that can walk on cliffs and 2-shot clusters of any unit that is small? OH WAIT"
A unit with a weapon that will bounce with no range limit and the bounce impact effect is the same as the one which initiates the bounce :D
That actually just crashes the game lol. Is still imbalanced ;)
The Archon thing is incredibly cheap and sounds cool at the same time :P. *cough* Ulrezaj *cough*
Call them epiclots, they kill everything! I can just imagine it.
It was my idea all along :D.
How about a small-but-cheap Terran ranged ground infantry unit that you can literally spam like Zerglings. It'd deal mad damage and needs some kind of super anabolica that make it super fast. Then we'll give have bunkers, healers and siege equipment to support them!
In fact, let's the entire remainder of the Terran race an accessory to this unit!
How about the Dark Templar can blink anywhere on the map that you have vision of. Also give the Phoenix the cloak ability. Have a ability on void rays that would let them deal increasing damage faster. let the sentry have the added effect on guardian shield increase every units shields by 100. give High Templar more rage on feed back. Allow Archons to merge with any units giving them the added shield and health and increased armor and attack. Give the Nexus the shield battery ability. And finally zealots will be able to jump in to a photon cannon and drive it around like a tank.
I would like to see overlords puke that shit and melt marines faces!
that would be cool
@EmBeRNaGa: Go
better idea make marines have stimpack extra hp and cost only 50 minerals and them 6 dmg per hit and .86 attack speed. lol
@s3rius: Go
lol the marine i just made that post :)
When Terran buildings land, they should squish things. You know, like a giant falling building should.
Great to be back and part of the community again!
@TacoManStan: Go lol i hear rumor that happened in beta... so.... i guess that means loooool. hahahahahahahha
@s3rius: Go
It sounds like an interesting unit :P.
@SolidSC: Go
Wow, Phoenixes with Cloak. That's sounds pretty funny and cheap. Guardian Shields sound like what it should be xD. LOL Zealots using Photon Cannons as mobile Bunkers.
@zenx1: Go
Sounds like a great idea lolz. DIE TERRAN DIE! xD
@XenoYoxa: Go
You know, that sounds really imbalanced it makes me puke imagining the cheapness that would invoke from that unit. Wow! Insanity!
@TacoManStan: Go
I always wondered how that would look in-game if such a feature were to be implemented. :D
Allow zerglings to cliff jump. Im sure no one's gonna sleep today after reading this.
Another thing: Lets give terrans a unit that has a so long range, it can fire further than its own sight range! And deals ridiculous splash damage!
@TheAlmaity: Go Those are called Raptors. They are really op.
What about an AOE spell that makes all energy and shields go away... and you could give that to a cloaked unit to make it even better. :-)
I want an ultralisk that poops banelings and I want the banelings to spawn 5 broodlings when they die.
This reminds me of my custom map where I *accidently* gave zerglings a negative attack speed. It only seemed to make the attack speed 0 though.
Bring back Lockdown is all I need.