Hello people of SC2 Mapster , I was thinking that there should be more custom maps that explore new ideas with in the Starcraft 2 game. For example Protoss has an upgrade that wold increase their supply cap from 200 to 300 . Another Example Zerg has a upgrade that would increase the rate and the total amount of larva that a it can produce from 3 to 10. Example for Terran can have the upgrade from the campaign that would research the tech reactor so that they can produce double units. The reason why I thought of the upgrades was for the Big Macro game that happens and these upgrades would not come cheap for you to research. The reason why i though that Protoss should have increased supply is because their units are supply heavy and it is easy to get supply block and for Zerg I thought that if your in the late macro game you should not be dependent on consisting injecting larva all the time to produce units and last but not least the Terran, I thought that Tech Reactor was a cool idea for Terran to have in a late macro game. There will be a map for you to demo and play.
I am interested in what you think about these upgrades and also what types of modification you would make to improve the game of Starcraft.
I really have nothing to say right now. I was hoping that there would be a lot of great ideas coming from the community but as seeing the posts above me I have a feeling that most are not fond with the idea of modification towards starcraft to enhance the overall game play. However, 3 post is not a total census of the whole community I am sure of it. I am still looking forward to hearing your ideas about the game.
I thought from the title you meant unique custom RTS games... This is just tweaking the original game so it's easier for people new to the game. No player above platinum would ever agree with these changes...
Protoss are supply heavy for a reason. Upping supply cap just encourages people to sit in their base and make massive armies, which I haven't seen since my days watching my copper league friends.
Allowing zerg to get extra larvae is a change so that zerg players can sit back without having to micro. If you changed this you would need to change other races main base abilities such as MULEs and the protoss building speedup.
Allowing terran to build two units at once is completely unnecessary as anyone facing an infantry ball knows that terran can already pump units out like it's no ones business.
@Aenigma: Go
This is more than just tweaking this is adding a whole new level of play. Wood league to god league it is not fair to determine a style of play based on the type of league your in so what if a player camps in his base and trys to get a strong army. When his army is dead and he has no economy to Reproduce he ultimately contradicted the purpose of making a big army and trying to win the game with it. In essence he destroyed himself with his build.
Why cant there be multiple styles of Starcraft. I think that there should be a variety of Starcraft games that explore unique ideas available for people to play. The thought of this post was never intended to overthrow the ladder game of Starcraft.
For my idea I was rewarding the intense macro players with the idea that when my economy is strong and my army is too that I can go for that expensive upgrade that will give my production a boost.
I am interested in what type of modification you would make to improve the game of Starcraft.
Not sure why everybody be hatin'. It's simply a layer on top of the current end-game. There's a point where all tech paths have been researched and the game simply has to draw to a close - even though it's rarely reached, upgrades and ideas like these would delay that point even further. It's a fun thing to speculate about.
@Mozared: Go Its like adding even higher tiers to the game. A mod could totally be created around that idea. Maybe it would need largers maps or something to make a game last longer, so players would actually tech up to the new tiers.
I feel like the current end-game is just fine with Starcraft where a constant battle and production can last for a hour or longer depending on the map and that level of play is definitely Pro level. But you will never get that type of match up between two low level players. There should be maps that cater towards a player who want to focus on a specific task that will help their a skill that they are lacking in Starcraft. For example a production style game where you focus solely on production the catch is you have no ability's for units and the only thing you can upgrade is stats and lets make the upgrade count to 250 instead of 3. This would be a game for beginners who want to get good at production cycles and can practice it for the entire duration of the game with no interference. Monobattles simulate that production style game pretty well I think and it is fun to play.
Some ideas: use catalog change... and randomize at start all unit's cost and upgrade's costs. You could all so add random supply limit and random stuff. Could turn out nice. Also limitless upgrades could be nice too.
I just like open and randomized games.
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Hello people of SC2 Mapster , I was thinking that there should be more custom maps that explore new ideas with in the Starcraft 2 game. For example Protoss has an upgrade that wold increase their supply cap from 200 to 300 . Another Example Zerg has a upgrade that would increase the rate and the total amount of larva that a it can produce from 3 to 10. Example for Terran can have the upgrade from the campaign that would research the tech reactor so that they can produce double units. The reason why I thought of the upgrades was for the Big Macro game that happens and these upgrades would not come cheap for you to research. The reason why i though that Protoss should have increased supply is because their units are supply heavy and it is easy to get supply block and for Zerg I thought that if your in the late macro game you should not be dependent on consisting injecting larva all the time to produce units and last but not least the Terran, I thought that Tech Reactor was a cool idea for Terran to have in a late macro game. There will be a map for you to demo and play.
I am interested in what you think about these upgrades and also what types of modification you would make to improve the game of Starcraft.
Hello,
Is this a troll post or something, or have you just not brought the game yet?
@GoldBurst: Go
can you even make a custom map???????
Seems like a funny idea tbh. Would be cool experimenting with such upgrades. Why not attempt to do something like that yourself?
yuck!
I really have nothing to say right now. I was hoping that there would be a lot of great ideas coming from the community but as seeing the posts above me I have a feeling that most are not fond with the idea of modification towards starcraft to enhance the overall game play. However, 3 post is not a total census of the whole community I am sure of it. I am still looking forward to hearing your ideas about the game.
http://www.sc2mapster.com/maps/macro-key/
I thought from the title you meant unique custom RTS games... This is just tweaking the original game so it's easier for people new to the game. No player above platinum would ever agree with these changes...
Protoss are supply heavy for a reason. Upping supply cap just encourages people to sit in their base and make massive armies, which I haven't seen since my days watching my copper league friends.
Allowing zerg to get extra larvae is a change so that zerg players can sit back without having to micro. If you changed this you would need to change other races main base abilities such as MULEs and the protoss building speedup.
Allowing terran to build two units at once is completely unnecessary as anyone facing an infantry ball knows that terran can already pump units out like it's no ones business.
@Aenigma: Go This is more than just tweaking this is adding a whole new level of play. Wood league to god league it is not fair to determine a style of play based on the type of league your in so what if a player camps in his base and trys to get a strong army. When his army is dead and he has no economy to Reproduce he ultimately contradicted the purpose of making a big army and trying to win the game with it. In essence he destroyed himself with his build.
Why cant there be multiple styles of Starcraft. I think that there should be a variety of Starcraft games that explore unique ideas available for people to play. The thought of this post was never intended to overthrow the ladder game of Starcraft.
For my idea I was rewarding the intense macro players with the idea that when my economy is strong and my army is too that I can go for that expensive upgrade that will give my production a boost.
I am interested in what type of modification you would make to improve the game of Starcraft.
Not sure why everybody be hatin'. It's simply a layer on top of the current end-game. There's a point where all tech paths have been researched and the game simply has to draw to a close - even though it's rarely reached, upgrades and ideas like these would delay that point even further. It's a fun thing to speculate about.
@Mozared: Go Its like adding even higher tiers to the game. A mod could totally be created around that idea. Maybe it would need largers maps or something to make a game last longer, so players would actually tech up to the new tiers.
I feel like the current end-game is just fine with Starcraft where a constant battle and production can last for a hour or longer depending on the map and that level of play is definitely Pro level. But you will never get that type of match up between two low level players. There should be maps that cater towards a player who want to focus on a specific task that will help their a skill that they are lacking in Starcraft. For example a production style game where you focus solely on production the catch is you have no ability's for units and the only thing you can upgrade is stats and lets make the upgrade count to 250 instead of 3. This would be a game for beginners who want to get good at production cycles and can practice it for the entire duration of the game with no interference. Monobattles simulate that production style game pretty well I think and it is fun to play.
Some ideas: use catalog change... and randomize at start all unit's cost and upgrade's costs. You could all so add random supply limit and random stuff. Could turn out nice. Also limitless upgrades could be nice too. I just like open and randomized games.