On the basis of Blizzard's seemingly haphazard approach to tweaking the Arcade system to fit the needs and demands of the community, I have decided to compile a list of changes that need to be made to the Arcade system to improve it. The aim is to make an Arcade system that maximizes the freedom and enjoyment of playing Arcade games and that which properly encourages mapmakers to push the limits of SC2 mapmaking, to innovate, to take risks and come up with new ideas that could prove to be the next big thing. But most importantly, to ensure that SC2 is a place of fun custom games which will keep us all occupied for years to come.
If we are careful to insist that Blizzard works closely with the community, we can get the system we've been expecting from Starcraft II since before launch. This, of course, requires a certain degree of transparency and openness that was previously not present in our collective relationship with Blizzard. This, I believe, is an excellent step in that direction, and if I can garner your support in updating and maintaining the list and keeping Blizzard accountable to it, I believe we can truly help make Starcraft II the best RTS and user-created content experience to date.
Let there be a new golden age of mapmaking!
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On the basis of Blizzard's seemingly haphazard approach to tweaking the Arcade system to fit the needs and demands of the community, I have decided to compile a list of changes that need to be made to the Arcade system to improve it. The aim is to make an Arcade system that maximizes the freedom and enjoyment of playing Arcade games and that which properly encourages mapmakers to push the limits of SC2 mapmaking, to innovate, to take risks and come up with new ideas that could prove to be the next big thing. But most importantly, to ensure that SC2 is a place of fun custom games which will keep us all occupied for years to come.
The list can be found here: http://us.battle.net/sc2/en/forum/topic/6933237515
If we are careful to insist that Blizzard works closely with the community, we can get the system we've been expecting from Starcraft II since before launch. This, of course, requires a certain degree of transparency and openness that was previously not present in our collective relationship with Blizzard. This, I believe, is an excellent step in that direction, and if I can garner your support in updating and maintaining the list and keeping Blizzard accountable to it, I believe we can truly help make Starcraft II the best RTS and user-created content experience to date.
Let there be a new golden age of mapmaking!