im learning editor but now im worried that even if i make a really good map, nobody will play it because nobody knows it exists.
yea i could show it to friends of my own and maby they could tell some people if its good enough. It just seems that most SC2 players dont look further than "top played" and the ammount of plays thoes games have are RIDICULOUS because they came out on like day 1, making them impossible to pass... even tho alot of thoes games kinda suck (in comparison to what could be getting played).
yea i might make a couple maps for me and friends but is this a realistic reason for quitting editor?
is there like an underground group of ppl that actuly play a wide variaty of games?
does anyone know if "top played" is alltime or just like a reflection of the past 7 days or what?
i really do enjoy creating maps, and im not looking for for like a huge reward, but to create a map and it get less play time than it takes to make it is kinda demoralizing.
@cronicgreens: Go popularity was reset after 24h so it doens't matter they came out on day 1 or after. I'm not sure how it works after 1.5 but I believe the system is the same for the Top Played maps. Those maps change little, that's true, some of them are on top of that list for maybe an year or more, while others came later.
While many map makers gave up, many others are still on the task. I feel it depends on what you want. You can have dedicated players even if your map isn't popular.
If your map needs only 3-4 players you're good since it can fill through open games (and asking out players in chat). If it's more than that it'll need some luck.
If your map needs only 3-4 players you're good since it can fill through open games (and asking out players in chat). If it's more than that it'll need some luck.
i can usually gather around 6 without much luck and using the chat channels. but after 6... it gets tough.
im learning editor but now im worried that even if i make a really good map, nobody will play it because nobody knows it exists. yea i could show it to friends of my own and maby they could tell some people if its good enough. It just seems that most SC2 players dont look further than "top played" and the ammount of plays thoes games have are RIDICULOUS because they came out on like day 1, making them impossible to pass... even tho alot of thoes games kinda suck (in comparison to what could be getting played).
yea i might make a couple maps for me and friends but is this a realistic reason for quitting editor? is there like an underground group of ppl that actuly play a wide variaty of games? does anyone know if "top played" is alltime or just like a reflection of the past 7 days or what?
i really do enjoy creating maps, and im not looking for for like a huge reward, but to create a map and it get less play time than it takes to make it is kinda demoralizing.
Basically all good maps tend to get discovered eventually. Its not a coincidence that the best ones are almost always the most popular.
While I agree with your first statement, the most popular maps are definitely not the best ones necessarily. Not to say they aren't good ones, but their main attraction is being what people prefer to play.
yea some pretty good points made, ill continue my work :) altho im not as motivated as i originally was. plus the whole WoL/HotS mixup probably isnt gona go so well.
what do u guys thing about that? because there are players that play only ladder/melee, then u got ur strictly customs ppl, and ur more versatile players that just do whatever the mood directs. are the players that dont play so much melee even gona care to get HotS? honestly why get HotS when u alrady got all the customs u love u to play. or are they gona have shared custom lobbies between WoL-HotS?
basically, is this "expansion" (i put it in quotes cuz from what i understand its an entirely different game) going to split up the SC2 community making it even more difficult to create full lobby games? also making it difficult to decide which SC2 version to create on?
yea some pretty good points made, ill continue my work :) altho im not as motivated as i originally was. plus the whole WoL/HotS mixup probably isnt gona go so well.
what do u guys thing about that? because there are players that play only ladder/melee, then u got ur strictly customs ppl, and ur more versatile players that just do whatever the mood directs. are the players that dont play so much melee even gona care to get HotS? honestly why get HotS when u alrady got all the customs u love u to play. or are they gona have shared custom lobbies between WoL-HotS?
basically, is this "expansion" (i put it in quotes cuz from what i understand its an entirely different game) going to split up the SC2 community making it even more difficult to create full lobby games? also making it difficult to decide which SC2 version to create on?
I dont know the answers to those questions for sure, but i would assume there wouldnt be too big of a problem. Id assume active players would purchase the expansion, and blizard should be capable of having a map run on both versions despite any differences. Even if you had two versions it would be as simple as republishing unless you were using units and what not.
But the point is you should be taking the time to make the map because you enjoy making it, not because of the reward (recognition) you believe you will receive for it. 95% of maps or more that are published never really get played by more than a few dozen people. You shouldn't expect your map to get played, but just make it because its a fun thing to do. If you have to motivate yourself to do it because you don't enjoy it then maybe you shouldn't do it.
Besides even if your map is popular its not like you recieve much recognition for it. At one point my map was ranked #2 on battle net and i could join a game that had 11 other players in it and 80% of the time no one would even notice i was there. And then there is the occasional crazy person who friends you, waits for you to get on, and then spams you about how you should change this and that all while calling you a faggot every 3 seconds (yes this happened to me).
I dont know what your map is about but i thought i saw you post something about heros. If your going to make a map that etiehr is or is very similar to many other maps out ther elike dota or w/e its unlikely you will be able to create a variant that is as high a quality as others further reducing the chance anyone will play it. Being a new map maker your map wont likely be of high quality, so you must come up with an original idea that has no analogs. That is maybe the only way people would play it, not to mention people really like new games and concepts.
im learning editor but now im worried that even if i make a really good map, nobody will play it because nobody knows it exists. yea i could show it to friends of my own and maby they could tell some people if its good enough. It just seems that most SC2 players dont look further than "top played" and the ammount of plays thoes games have are RIDICULOUS because they came out on like day 1, making them impossible to pass... even tho alot of thoes games kinda suck (in comparison to what could be getting played).
yea i might make a couple maps for me and friends but is this a realistic reason for quitting editor? is there like an underground group of ppl that actuly play a wide variaty of games? does anyone know if "top played" is alltime or just like a reflection of the past 7 days or what?
i really do enjoy creating maps, and im not looking for for like a huge reward, but to create a map and it get less play time than it takes to make it is kinda demoralizing.
@cronicgreens: Go popularity was reset after 24h so it doens't matter they came out on day 1 or after. I'm not sure how it works after 1.5 but I believe the system is the same for the Top Played maps. Those maps change little, that's true, some of them are on top of that list for maybe an year or more, while others came later.
While many map makers gave up, many others are still on the task. I feel it depends on what you want. You can have dedicated players even if your map isn't popular.
@cronicgreens: Go
You might be interested in this, its a little off topic, but may interest you!
http:us.battle.net/sc2/en/forum/topic/6489880290
@cronicgreens: Go
If your map needs only 3-4 players you're good since it can fill through open games (and asking out players in chat). If it's more than that it'll need some luck.
i can usually gather around 6 without much luck and using the chat channels. but after 6... it gets tough.
Basically all good maps tend to get discovered eventually. Its not a coincidence that the best ones are almost always the most popular.
@lemmy734: Go
While I agree with your first statement, the most popular maps are definitely not the best ones necessarily. Not to say they aren't good ones, but their main attraction is being what people prefer to play.
yea some pretty good points made, ill continue my work :) altho im not as motivated as i originally was. plus the whole WoL/HotS mixup probably isnt gona go so well.
what do u guys thing about that? because there are players that play only ladder/melee, then u got ur strictly customs ppl, and ur more versatile players that just do whatever the mood directs. are the players that dont play so much melee even gona care to get HotS? honestly why get HotS when u alrady got all the customs u love u to play. or are they gona have shared custom lobbies between WoL-HotS?
basically, is this "expansion" (i put it in quotes cuz from what i understand its an entirely different game) going to split up the SC2 community making it even more difficult to create full lobby games? also making it difficult to decide which SC2 version to create on?
I dont know the answers to those questions for sure, but i would assume there wouldnt be too big of a problem. Id assume active players would purchase the expansion, and blizard should be capable of having a map run on both versions despite any differences. Even if you had two versions it would be as simple as republishing unless you were using units and what not.
But the point is you should be taking the time to make the map because you enjoy making it, not because of the reward (recognition) you believe you will receive for it. 95% of maps or more that are published never really get played by more than a few dozen people. You shouldn't expect your map to get played, but just make it because its a fun thing to do. If you have to motivate yourself to do it because you don't enjoy it then maybe you shouldn't do it.
Besides even if your map is popular its not like you recieve much recognition for it. At one point my map was ranked #2 on battle net and i could join a game that had 11 other players in it and 80% of the time no one would even notice i was there. And then there is the occasional crazy person who friends you, waits for you to get on, and then spams you about how you should change this and that all while calling you a faggot every 3 seconds (yes this happened to me).
I dont know what your map is about but i thought i saw you post something about heros. If your going to make a map that etiehr is or is very similar to many other maps out ther elike dota or w/e its unlikely you will be able to create a variant that is as high a quality as others further reducing the chance anyone will play it. Being a new map maker your map wont likely be of high quality, so you must come up with an original idea that has no analogs. That is maybe the only way people would play it, not to mention people really like new games and concepts.