Oh finally! I have no idea, why blizzard games never had this usefull option. Now would be cool to have 'select all barracks/factories/starports' hotkeys to feel comfort.
How could they know ? You don't even need an account to download the client. People could claim that if you entered your correct log in information that could happen if they do store these data. But that's just conspiracy
How could they know ? You don't even need an account to download the client. People could claim that if you entered your correct log in information that could happen if they do store these data. But that's just conspiracy
Actually, the servers for HotS aren't even online yet, so they can't receive any single request for log ins, thus, they cannot distinguish which account tried to log in.
The "account lock" is a temporary thing, first of all, and second of all, it's due to the recent hacking incident. It just locks out your account and asks you to change passwords. It is probable that people simply did not get the chance to log in on the BattleNet website since then (seeing as how TLers hate the official forums, and with good reason, might I add) and are only being asked now to change their passwords, since it doesn't ask you when you log into a game.
We can't use the editor to add HoTS dependencies right now. At least not by "standard means". There are no HoTS units or anything in the data module and the editor crashes for me when I try to open the assets list to change an icon for a button or a model for the model data entries. I guess I'll spend my time searching the mpq files.
There's an icon for the Ocular Parasite ability the Viper "used" to have. And the Hydra's Muscular Augments icon is a lame version of the one that is used for Roaches in WoL. The Haywire icon has got to be a placeholder because it's very low quality.
The units are there, in the MPQs. It's ...REALLY easy to find them. Hardest part would be finding their textures. And you'll be able to import them but not with a material. You'll be able to import bones but they won't be animated msot likely
@xcorbo: Go I know. But I can't add the Swarm dependency through that editor. The mod file that opens when you start the editor comes with it by default, but then again there's nothing in there.
It's easy to find all textures in the MPQ, they're all in the Textures folder with their expected names. I couldn't find the Guardian and Devourer models, only their textures. There are two new types of Nydus Worm, one is called DRagon or Destroyer depending on the file and the other is called Creep Tower. In the unit buttons there are the Swarm Host evolutions and they are called Carrion (green option) and Creeper (purple option) in those files.
What are you guys trying to do? Create a HotS mod that uses all the units? There are various guides out by now, and its fairly simple: open the .SC2Data files with an MPQ editor and extract them into a new mod file (Make a new mod, save as .sc2components), put it in the mod folder and add as dependency. (The mod will be roughly 1GB in size)
@TheAlmaity: Go I was trying a no-hacking approach you know, simply using the editor as we should. I think we may need to wait for the beta official release for that.
If I wanted to hack everything I'd already have all units in a WoL mod, but so far I'm staring at the space yeti model ;-) it has horse feet.
Has already started!
Download client:
https://eu.battle.net/account/management/sc2/dashboard-hots-beta.html
More news:
http://www.reddit.com/r/starcraft/comments/zakjw/the_hots_beta_seems_started_people_have_posted/
@ShadowDancer93: Go
The beta hasn't started yet, the client is out but the server isn't up :(
Oh finally! I have no idea, why blizzard games never had this usefull option. Now would be cool to have 'select all barracks/factories/starports' hotkeys to feel comfort.
Btw, beta client has an editor and its a newer build (23077).
@TheAlmaity: Go
But editor is in, so yes - for us it started ;)
I heard that accounts could get locked, if you used the client without being invited. True?
Also, beta has been out for a day now :3
@ScorpSCII: Go
How could they know ? You don't even need an account to download the client. People could claim that if you entered your correct log in information that could happen if they do store these data. But that's just conspiracy
Could anyone datamine the music?
Actually, the servers for HotS aren't even online yet, so they can't receive any single request for log ins, thus, they cannot distinguish which account tried to log in.
The "account lock" is a temporary thing, first of all, and second of all, it's due to the recent hacking incident. It just locks out your account and asks you to change passwords. It is probable that people simply did not get the chance to log in on the BattleNet website since then (seeing as how TLers hate the official forums, and with good reason, might I add) and are only being asked now to change their passwords, since it doesn't ask you when you log into a game.
We can't use the editor to add HoTS dependencies right now. At least not by "standard means". There are no HoTS units or anything in the data module and the editor crashes for me when I try to open the assets list to change an icon for a button or a model for the model data entries. I guess I'll spend my time searching the mpq files.
There's an icon for the Ocular Parasite ability the Viper "used" to have. And the Hydra's Muscular Augments icon is a lame version of the one that is used for Roaches in WoL. The Haywire icon has got to be a placeholder because it's very low quality.
@SoulFilcher: Go
The units are there, in the MPQs. It's ...REALLY easy to find them. Hardest part would be finding their textures. And you'll be able to import them but not with a material. You'll be able to import bones but they won't be animated msot likely
@xcorbo: Go I know. But I can't add the Swarm dependency through that editor. The mod file that opens when you start the editor comes with it by default, but then again there's nothing in there.
It's easy to find all textures in the MPQ, they're all in the Textures folder with their expected names. I couldn't find the Guardian and Devourer models, only their textures. There are two new types of Nydus Worm, one is called DRagon or Destroyer depending on the file and the other is called Creep Tower. In the unit buttons there are the Swarm Host evolutions and they are called Carrion (green option) and Creeper (purple option) in those files.
@SoulFilcher: Go
What are you guys trying to do? Create a HotS mod that uses all the units? There are various guides out by now, and its fairly simple: open the .SC2Data files with an MPQ editor and extract them into a new mod file (Make a new mod, save as .sc2components), put it in the mod folder and add as dependency. (The mod will be roughly 1GB in size)
New opions looks nice:
-lighting (nice for rpg or survival maps)
-preplaced creep
You can get textures with graphics debugger - this is the easiest part.
My MPQ extractor is pretty much useless, can someone upload the final file. And if so, might Blizzard mind?
@TheAlmaity: Go I was trying a no-hacking approach you know, simply using the editor as we should. I think we may need to wait for the beta official release for that.
If I wanted to hack everything I'd already have all units in a WoL mod, but so far I'm staring at the space yeti model ;-) it has horse feet.
@TheAlmaity: Go
what MPQ editor should I use to do this?
@AlexO6: Go
We're officially live!
http://us.battle.net/sc2/en/blog/7157306/Heart_of_the_Swarm_Beta_Now_Live_-9_4_2012
@zeldarules28: Go
ITS ALIVE! IT LIVES! IT LIIIIIIIIIIIIIIIIIIVES!
Where's my beta key? *cocks shotgun*
@TheAlmaity: Go
Aaaaaaaah it's only been two seconds and I'm dying because Blizzard didn't email my key yet!!!!!! KILL ME!!!!!!!