I was just wondering if people still use Fun or Not after 1.5.
I was a serial fun or notter until Cortex Roleplay monopolised it about 7 months back, then i gave up.
I was hoping 1.5 might displace cortex and resurrect what was a very good system of finding new maps.. but when i saw the lobbies were invisible all hope faded.
The problem is that people relied on the lobby for 3 things:
1) To see if it was a map they wanted to play (and thus worth waiting for). If it wasnt but they were on their own or with 1 guy, it was possible to 'map refresh' to get rid of the Cortex carcasses and clear the way to a good new map before more people arrived.
2) To see how many people were in the lobby so they could gauge what the waiting time would be, and whether it was worth waiting another 5 minutes.
3) The host could prematurely start the game if it was clear there would not be any more players coming in the near future, and that several newbies were on the verge of leaving.
With an invisible lobby, nobody has any idea what map they are tied to, whether they are host or not, or most importantly, how many people are waiting with them. They cant talk to each other either, nor can anyone start the game prematurely.
This results in the incredibly impatient and instant-gratification-seeking masses simply pulling themselves out of the queue after a minute, because for all they know they could be waiting 1 hour. They probably arent too wrong in that estimate either, because it is now physically impossible for Fun or Not to start outside of Prime Time. As a result even Patient players will learn very quickly that it isnt worth waiting, and/or stop using Fun or Not completely.
This is my experience in 1.5 so far, anyway.
Unbeknowst to them, had they been able to see the lobby, they may have seen that the game was already half full, that it was a game worth waiting for, and that they wouldnt have to wait *too* much longer. They would also have other players to chat with while waiting, and should the remaining slots take too long to fill, the host could have always manually started the game countdown.
It seems to me invisible lobby has thus killed Fun or Not outside of prime time, and reduced its use in prime time too. I also believe people may eventually stop using it altogether, because of bad experiences outside of prime time, which cause players to be hesitant to click the button even during Prime Time, after remembering how they spent 30 minutes waiting for a game earlier to no avail.
The potential death of Fun Or Not may have dire consequences for map makers, because it was the life-line undiscovered maps needed to be found.
Starstrikers and Warships are 2 perfect examples of maps that would not be enjoying the sucess they now have, had it not been for the old Fun or Not system (pre-cortex).
I could also list 20-30 relatively fun maps (like runecraft, genetic lab wars, zone control) which were Fun Or Not regulars, which are no longer on the horison at all :/
Or perhaps you're still playing it madly every day? What to do you think.
I was just wondering if people still use Fun or Not after 1.5. I was a serial fun or notter until Cortex Roleplay monopolised it about 7 months back, then i gave up. I was hoping 1.5 might displace cortex and resurrect what was a very good system of finding new maps.. but when i saw the lobbies were invisible all hope faded.
The problem is that people relied on the lobby for 3 things: 1) To see if it was a map they wanted to play (and thus worth waiting for). If it wasnt but they were on their own or with 1 guy, it was possible to 'map refresh' to get rid of the Cortex carcasses and clear the way to a good new map before more people arrived. 2) To see how many people were in the lobby so they could gauge what the waiting time would be, and whether it was worth waiting another 5 minutes. 3) The host could prematurely start the game if it was clear there would not be any more players coming in the near future, and that several newbies were on the verge of leaving.
With an invisible lobby, nobody has any idea what map they are tied to, whether they are host or not, or most importantly, how many people are waiting with them. They cant talk to each other either, nor can anyone start the game prematurely.
This results in the incredibly impatient and instant-gratification-seeking masses simply pulling themselves out of the queue after a minute, because for all they know they could be waiting 1 hour. They probably arent too wrong in that estimate either, because it is now physically impossible for Fun or Not to start outside of Prime Time. As a result even Patient players will learn very quickly that it isnt worth waiting, and/or stop using Fun or Not completely. This is my experience in 1.5 so far, anyway.
Unbeknowst to them, had they been able to see the lobby, they may have seen that the game was already half full, that it was a game worth waiting for, and that they wouldnt have to wait *too* much longer. They would also have other players to chat with while waiting, and should the remaining slots take too long to fill, the host could have always manually started the game countdown.
It seems to me invisible lobby has thus killed Fun or Not outside of prime time, and reduced its use in prime time too. I also believe people may eventually stop using it altogether, because of bad experiences outside of prime time, which cause players to be hesitant to click the button even during Prime Time, after remembering how they spent 30 minutes waiting for a game earlier to no avail.
The potential death of Fun Or Not may have dire consequences for map makers, because it was the life-line undiscovered maps needed to be found. Starstrikers and Warships are 2 perfect examples of maps that would not be enjoying the sucess they now have, had it not been for the old Fun or Not system (pre-cortex). I could also list 20-30 relatively fun maps (like runecraft, genetic lab wars, zone control) which were Fun Or Not regulars, which are no longer on the horison at all :/
Or perhaps you're still playing it madly every day? What to do you think.
Its now un-needed, The open games list works good enough to where you dont need it. Though hopefully it and the Open games will be upgraded and worked on some more, both are great ideas, but they need improvements.
The "invisible" lobby is actually defined by the mapmaker. Blizzard made the stupid decision to check it by default so all map makers need to uncheck it. As TaintedWisp said I believe people use the Open Lobby option now.
what happened here is, an open game became chosen as the dumping ground for Fun or Not.. the initial impatient host left, and a Fun or Notter was chosen to be the next host. The game was almost full and ready to start.. but host wouldnt start. People screaming for him to start, but nothing.
I message to see why he doesnt start, without responce.
2 minutes later i finally learn he cannot see the lobby because he joined via fun or not, and thus cannot start the game.
Even though he is host of an open game on the open games list, with players such as myself who can see the lobby.
Hm, tassadar, i think i might have played some multiplayer with you the other day... the battle ship dota thingy... anyway, about the fun or not:
I use it sometimes. But only perhaps 1/20 games i play. Last two times i got to play the highlighted games, which felt stupid. I mean, the idea is to play 'n rate maps nobody else is playing - right?
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I was just wondering if people still use Fun or Not after 1.5. I was a serial fun or notter until Cortex Roleplay monopolised it about 7 months back, then i gave up. I was hoping 1.5 might displace cortex and resurrect what was a very good system of finding new maps.. but when i saw the lobbies were invisible all hope faded.
The problem is that people relied on the lobby for 3 things: 1) To see if it was a map they wanted to play (and thus worth waiting for). If it wasnt but they were on their own or with 1 guy, it was possible to 'map refresh' to get rid of the Cortex carcasses and clear the way to a good new map before more people arrived. 2) To see how many people were in the lobby so they could gauge what the waiting time would be, and whether it was worth waiting another 5 minutes. 3) The host could prematurely start the game if it was clear there would not be any more players coming in the near future, and that several newbies were on the verge of leaving.
With an invisible lobby, nobody has any idea what map they are tied to, whether they are host or not, or most importantly, how many people are waiting with them. They cant talk to each other either, nor can anyone start the game prematurely.
This results in the incredibly impatient and instant-gratification-seeking masses simply pulling themselves out of the queue after a minute, because for all they know they could be waiting 1 hour. They probably arent too wrong in that estimate either, because it is now physically impossible for Fun or Not to start outside of Prime Time. As a result even Patient players will learn very quickly that it isnt worth waiting, and/or stop using Fun or Not completely. This is my experience in 1.5 so far, anyway.
Unbeknowst to them, had they been able to see the lobby, they may have seen that the game was already half full, that it was a game worth waiting for, and that they wouldnt have to wait *too* much longer. They would also have other players to chat with while waiting, and should the remaining slots take too long to fill, the host could have always manually started the game countdown.
It seems to me invisible lobby has thus killed Fun or Not outside of prime time, and reduced its use in prime time too. I also believe people may eventually stop using it altogether, because of bad experiences outside of prime time, which cause players to be hesitant to click the button even during Prime Time, after remembering how they spent 30 minutes waiting for a game earlier to no avail.
The potential death of Fun Or Not may have dire consequences for map makers, because it was the life-line undiscovered maps needed to be found. Starstrikers and Warships are 2 perfect examples of maps that would not be enjoying the sucess they now have, had it not been for the old Fun or Not system (pre-cortex). I could also list 20-30 relatively fun maps (like runecraft, genetic lab wars, zone control) which were Fun Or Not regulars, which are no longer on the horison at all :/
Or perhaps you're still playing it madly every day? What to do you think.
Its now un-needed, The open games list works good enough to where you dont need it. Though hopefully it and the Open games will be upgraded and worked on some more, both are great ideas, but they need improvements.
The "invisible" lobby is actually defined by the mapmaker. Blizzard made the stupid decision to check it by default so all map makers need to uncheck it. As TaintedWisp said I believe people use the Open Lobby option now.
a new depravity of the post-1.5 Fun or Not game lobby system:
http:imageshack.us/photo/my-images/31/funornotfailstart.jpg/
what happened here is, an open game became chosen as the dumping ground for Fun or Not.. the initial impatient host left, and a Fun or Notter was chosen to be the next host. The game was almost full and ready to start.. but host wouldnt start. People screaming for him to start, but nothing. I message to see why he doesnt start, without responce. 2 minutes later i finally learn he cannot see the lobby because he joined via fun or not, and thus cannot start the game. Even though he is host of an open game on the open games list, with players such as myself who can see the lobby.
report it to blizzard
Hm, tassadar, i think i might have played some multiplayer with you the other day... the battle ship dota thingy... anyway, about the fun or not:
I use it sometimes. But only perhaps 1/20 games i play. Last two times i got to play the highlighted games, which felt stupid. I mean, the idea is to play 'n rate maps nobody else is playing - right?