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Is it possible to have Trees and Goldmines, rather then gas and diamonds?
Yes.
Ok, How?
You will need to import custom models to your map (or use existing ones), and then go to data editor and change the model of the existing resources to your imported ones.
@ScorpSCII: Go The trees use the Auir Tree model, change the Art: Model on the mineral field.
Though on ultra settings it will still show a freaking mineral patch because an actor event.
Go to the actors tab again on the mineral field and delete the Event that has anything to do with ultra or high settings.
Welcome to mapping lol
Can always use attachments, besides there are already tree models and piles of wood in the editor as well as mines.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Is it possible to have Trees and Goldmines, rather then gas and diamonds?
Yes.
Ok, How?
You will need to import custom models to your map (or use existing ones), and then go to data editor and change the model of the existing resources to your imported ones.
@ScorpSCII: Go The trees use the Auir Tree model, change the Art: Model on the mineral field.
Though on ultra settings it will still show a freaking mineral patch because an actor event.
Go to the actors tab again on the mineral field and delete the Event that has anything to do with ultra or high settings.
Welcome to mapping lol
Can always use attachments, besides there are already tree models and piles of wood in the editor as well as mines.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg