Yeah, Blizzard derped and made the youngest open games at the top :\
It is still problem with the custom games list. Less popular map is, more easily it should be seen in the front. Bookmarks after all ensure that it is convenient to then keep reaching the popular maps after a such change too.
nah, Its an easy fix, all we need is a refresh lobby button with a cooldown of 5 minutes... that verifys the Host isnt AFK, and it throws the map to the top of the list. I told blizz in the IRC yesterday, but they didnt answer :(
no you can hit TEXT(mispel?), and scroll down. and there is a refresh button, but we need one that the lobby host can hit to throw his map back on top.
I think WarCraft III's system worked well enough. All that was needed for SC2 was the idea they had of condensing all lobbies of the same map (the BNet hosting is nice too) so you don't get to see 20 DotAs. That plus Wc3's system and it would have been perfect. I don't see why it is taking them so long to realize this and why they insist on having this popularity list that advertises maps which do not need advertisement.
I don't know how the games list works, doesn't a map get refreshed to the top whenever a player joins? That was the way it worked in WC3 iirc.
If it doesn't the whole system is pretty horrible indeed. If it does get refreshed you really don't need a refresh button in my opinion, and making a static order from oldest to newest is also not a good solution imo.
After some weeks we can say the new system have had no effect. You still can't get your newly published map played by people unless you are lucky enough to get your map into the top of the up & comming list. But the fact is that the up & comming list have been a meaningless list since its creation. I've always refered to it as the "bugged list", since it just seems to show random maps from the map pool, and definetly not the best ones around. I wonder how it works.
Btw, the system seemed to work quite well during the first days of the beta, when there weren't so much maps on the hosted games list. So the problem, as you pointed out, seems to relay on how the hosted games list is arranged. I hope Blizzard hear us and change the way it works.
After some weeks we can say the new system have had no effect. You still can't get your newly published map played by people unless you are lucky enough to get your map into the top of the up comming list. But the fact is that the up comming list have been a meaningless list since its creation. I've always refered to it as the "bugged list", since it just seems to show random maps from the map pool, and definetly not the best ones around. I wonder how it works.
Taking a stab at how it works: it wouldn't surprise me if the list was made up of recently uploaded maps that have a lot of plays. This would explain the random 'top of the gun' submissions there like Nexus Wars - everytime that map would be updated, it'd get bumped in there.
On another note - when you say 'your newly published map', are you referring to Corefight? Because you'll have to keep in mind that that map is directly competing with Nexus Wars and Desert Strike. As well made as it may be, it may never really get popular because of that.
Nope. But my point is that most new maps in a genre that become popular innovate or change it in some way. Desert Wars was quite different from the Nexus Wars concept, and RuneCraft is again quite different from both of those. I don't want to diss Ivion or such, but his Corefight is pretty much completely Nexus Wars with better terrain and different units. Everything about the concept is the same. There's kind of little point in learning the balance and such if an entirely new unit set if Nexus Wars is working fine for you.
Same thing with TDs: same idea, but pretty much all of the TDs popular right now vary in some way: different minion waves with different abilities, mazing your turrets or building them on high ground, mixing up different kind of slows and CC to produce a different set of towers required to beat the map, etc. And then I'm not even talking yet about competitive TDs or stuff like Squadron TD which involves towers as moving units and basically mixes up Income Wars with the TD genre.
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I have been sitting in a queue trying to get my map hosted for hours.
It is the same top 10 list as before the patch.
The open game browser is horrible. I have asked my friends to just find the game I have hosted on the open games list, and they don't see it.
This patch fixes nothing. :(
Forgive me for the rant. But this is very disappointing.
@ShadowDestroyer: Go
Yeah, Blizzard derped and made the youngest open games at the top :\
It is still problem with the custom games list. Less popular map is, more easily it should be seen in the front. Bookmarks after all ensure that it is convenient to then keep reaching the popular maps after a such change too.
@ShadowDestroyer: Go
Then your a miserable bastard.... lol
nah, Its an easy fix, all we need is a refresh lobby button with a cooldown of 5 minutes... that verifys the Host isnt AFK, and it throws the map to the top of the list. I told blizz in the IRC yesterday, but they didnt answer :(
i just go in lobby and join arcade channels and tell ppl to come test my map it works =o
@GizmoPT: Go
lol, yeah, but I want a permanent solution not a workaround lol.
They need a scrolling list like wc3 had so that everyone sees all the games available, this list appears to be stagnent.
@lemmy734: Go
no you can hit TEXT(mispel?), and scroll down. and there is a refresh button, but we need one that the lobby host can hit to throw his map back on top.
what about showing a random pool of open game lobbies?
Way to take my name >.> lol
he joined in 2008, sooo you stole his name.. lol
http://us.battle.net/sc2/en/forum/topic/6248185666#1
Support that thread it will fix the entire open games list.
I think WarCraft III's system worked well enough. All that was needed for SC2 was the idea they had of condensing all lobbies of the same map (the BNet hosting is nice too) so you don't get to see 20 DotAs. That plus Wc3's system and it would have been perfect. I don't see why it is taking them so long to realize this and why they insist on having this popularity list that advertises maps which do not need advertisement.
Refresh button or reverse the order. Come on Blizzard wake the fuck up.
@Wc3SRui: Go
Someone really, really needs to be fired.
Yeah. Reverse the order sounds better than a refresh button because:
1. It's more intuitive. Some people would never understand what the refresh btn is for.
2. It removes AFK hosts from the list, so the list gets much smaller. AFK hosts will be filled up quickly and they will be gone in minutes.
I don't know how the games list works, doesn't a map get refreshed to the top whenever a player joins? That was the way it worked in WC3 iirc.
If it doesn't the whole system is pretty horrible indeed. If it does get refreshed you really don't need a refresh button in my opinion, and making a static order from oldest to newest is also not a good solution imo.
After some weeks we can say the new system have had no effect. You still can't get your newly published map played by people unless you are lucky enough to get your map into the top of the up & comming list. But the fact is that the up & comming list have been a meaningless list since its creation. I've always refered to it as the "bugged list", since it just seems to show random maps from the map pool, and definetly not the best ones around. I wonder how it works.
Btw, the system seemed to work quite well during the first days of the beta, when there weren't so much maps on the hosted games list. So the problem, as you pointed out, seems to relay on how the hosted games list is arranged. I hope Blizzard hear us and change the way it works.
Taking a stab at how it works: it wouldn't surprise me if the list was made up of recently uploaded maps that have a lot of plays. This would explain the random 'top of the gun' submissions there like Nexus Wars - everytime that map would be updated, it'd get bumped in there.
On another note - when you say 'your newly published map', are you referring to Corefight? Because you'll have to keep in mind that that map is directly competing with Nexus Wars and Desert Strike. As well made as it may be, it may never really get popular because of that.
@Mozared: Go
And RuneCraft
edit: and all of the other tug of war maps.
@Mozared: Go
That hardly means Tug of war map cannot become popular. There was some random Winter Wars tug of war that became quite popular.
Same with TDs. Rage td is shit in my opinion, but people still enjoy it.
@zenx1: Go
Nope. But my point is that most new maps in a genre that become popular innovate or change it in some way. Desert Wars was quite different from the Nexus Wars concept, and RuneCraft is again quite different from both of those. I don't want to diss Ivion or such, but his Corefight is pretty much completely Nexus Wars with better terrain and different units. Everything about the concept is the same. There's kind of little point in learning the balance and such if an entirely new unit set if Nexus Wars is working fine for you.
Same thing with TDs: same idea, but pretty much all of the TDs popular right now vary in some way: different minion waves with different abilities, mazing your turrets or building them on high ground, mixing up different kind of slows and CC to produce a different set of towers required to beat the map, etc. And then I'm not even talking yet about competitive TDs or stuff like Squadron TD which involves towers as moving units and basically mixes up Income Wars with the TD genre.