I don't know about decals in game, thought it wasn't possible but BorgDragon's post might help.
As for team names in lobby - how would you do this even if it were possible? You can't bind any events to lobby actions. What did you have in mind? Someone saying "-team name Wootzor" in chat and that changing the name of his team?
I love you, Borgdragon. Will check those triggers, no idea they could work with decals, too. Must test if they apply to all units, or you need to run it each time an unit is created. Wonder why you can't change them just like you change player color... well, guess its related to player names being unchangeable.
As for team names, what I mean is that in lobby, teams are called "Team 1", "Team 2", etc. I wold like to change those names so player know Team 1 is "Guys from space" and Team 2 is "mean people" or something like that (random examples). That way they can switch team to the faction they prefer. In my case, it's a 4v4 map, so it isn't very important, but if some day I want to make a map with lots of players, having names rather than "team x" is nicer.
That should be possible. I think I've seen it before in other maps. Have you played with game attributes variants and settings yet? They're under the map tab, if you're having troubles finding them.
That should be possible. I think I've seen it before in other maps. Have you played with game attributes variants and settings yet? They're under the map tab, if you're having troubles finding them.
No idea what they were for, I was looking through the text editor. Will check, if you have seen it, then it's because it's possible.
Well, I just did, but I still have no idea what that option is for xDDD.
(I know what variants are for: modes; but I have no idea what attributes are for)
Ah, okay, game attributes are an extension of game variants (your own categories and modes, extended). I don't think these will help in any way :S.
The Decals should apply to all units that have a valid Decal slot.
The trigger is the same one used in the Actor Events+ field on my tutorial. TextureSelectByID. I just used a trigger to send that same message, instead of modifying the actor itself in the data editor.
Lets say you have 100 marines in your map, and you want ONLY ONE to have a custom decal, then you would have to use a trigger to target that lone marine. However, if you want ALL marines in your map to have the same custom decal, then it would be best to do it like my tutorial does, by adding it to the Actor's Events+ field.
The Decals should apply to all units that have a valid Decal slot.
The trigger is the same one used in the Actor Events+ field on my tutorial. TextureSelectByID. I just used a trigger to send that same message, instead of modifying the actor itself in the data editor.
Lets say you have 100 marines in your map, and you want ONLY ONE to have a custom decal, then you would have to use a trigger to target that lone marine. However, if you want ALL marines in your map to have the same custom decal, then it would be best to do it like my tutorial does, by adding it to the Actor's Events+ field.
Okay, should be able to test it later. I wonder why Blizzard didn't allow it to be easier, rofl :S.
As for teams:
What I found so far: not able from data editor UI options, and in Text Editor, only 2 fields that may be related: "Team" and "Team %teamNumber%". I wish I would know what code, if any, uses the data editor, so I could add something like "teamNumber=1thenTEXT".
Is it possible? because I can't find how :S.
Team names should be changeable from text editor, but I don't find where, and there doesn't seem to be any trigger involving decals.
Any help? :(
Decals are Textures. Check out the TextureSelectByID tutorial... same concept!
http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
Also attached a map file.
When in game, type -zoom, you will notice the marine has the default decal. Then type -decal.
I don't know about decals in game, thought it wasn't possible but BorgDragon's post might help.
As for team names in lobby - how would you do this even if it were possible? You can't bind any events to lobby actions. What did you have in mind? Someone saying "-team name Wootzor" in chat and that changing the name of his team?
I love you, Borgdragon. Will check those triggers, no idea they could work with decals, too. Must test if they apply to all units, or you need to run it each time an unit is created. Wonder why you can't change them just like you change player color... well, guess its related to player names being unchangeable.
As for team names, what I mean is that in lobby, teams are called "Team 1", "Team 2", etc. I wold like to change those names so player know Team 1 is "Guys from space" and Team 2 is "mean people" or something like that (random examples). That way they can switch team to the faction they prefer. In my case, it's a 4v4 map, so it isn't very important, but if some day I want to make a map with lots of players, having names rather than "team x" is nicer.
@Lonami: Go
That should be possible. I think I've seen it before in other maps. Have you played with game attributes variants and settings yet? They're under the map tab, if you're having troubles finding them.
No idea what they were for, I was looking through the text editor. Will check, if you have seen it, then it's because it's possible.
Well, I just did, but I still have no idea what that option is for xDDD.
(I know what variants are for: modes; but I have no idea what attributes are for)
Ah, okay, game attributes are an extension of game variants (your own categories and modes, extended). I don't think these will help in any way :S.
@Lonami: Go
The Decals should apply to all units that have a valid Decal slot.
The trigger is the same one used in the Actor Events+ field on my tutorial. TextureSelectByID. I just used a trigger to send that same message, instead of modifying the actor itself in the data editor.
Lets say you have 100 marines in your map, and you want ONLY ONE to have a custom decal, then you would have to use a trigger to target that lone marine. However, if you want ALL marines in your map to have the same custom decal, then it would be best to do it like my tutorial does, by adding it to the Actor's Events+ field.
Okay, should be able to test it later. I wonder why Blizzard didn't allow it to be easier, rofl :S.
As for teams:
What I found so far: not able from data editor UI options, and in Text Editor, only 2 fields that may be related: "Team" and "Team %teamNumber%". I wish I would know what code, if any, uses the data editor, so I could add something like "teamNumber=1thenTEXT".
Bumpity bump.
No idea about the team names? anyone? :(