You can show dialog images (or any dialog item for that matter) to specific players...
As for wants, I want the ability to declare published maps 'single player' and thus free of enforced latency (a la the entire WoL campaign, most notably Lost Viking)
- Constant arrays.
- Define array length based on constants.
- Pointers.
- Dynamic arrays.
- Server side banks.
- Disable resource splitting when a player leaves the game.
- Fix retargetable missiles not firing their impact trigger when they retarget to a not visible target.
- Multi server publishing.
- Queueable abilities and upgrades.
item movement out and inside inventory with triggers (not: ordering to drop)
flag that lets unit 'A' only target unit 'B', if A can see B by itself and not because unit 'C' provides vision [-> prevents shooting over sight blockers]
sticking a portrait onto a dialog
terrain modifications per trigger (paint other texture, modify cliff level)
Maps published not just in your area but EVERYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Do this and I might (I still may not.) just donate to blizzard 20k.
(Bribes never hurt).
* Improved Inventory System
* Improved Unit save trigger (Currently it cannot store item charge and ability level)
* Secure banks too
* Editable behavior field (like dmg response chance, etc)
* Integrated Server
You know what I want above everything else, Multiplayer Campaigns - the ability to load another map on the fly.
Think of Tofu, you load the startup screen (map), select an Arena and then it would load another map with that Arena, after the match is finished it loads the startup map again. Even though you can fit about 9 Mini Deathmatch Arenas (Without any extra special stuff, that may require 2 arena slots) on a 256x256 map, it is extremely limiting and we are gonna have to make a choice soon, do we split up the Arenas and loose popularity, or do we just limit the amount of Arenas and have it on say a monthly rotation ... -_-
I also thought of a really cool idea but I forgot, will post later if I remember.
A faster editor is my favor request, not the 3D and stuff, but mostly the trigger-editor. On my computer, adding a new action to a trigger with like 30actions already takes like 5seconds to update, it makes triggering so painful since I use under half the time to think up how I approach things, and then double the amount just waiting for things to update between every action I do..
Also, the multiplayer campaign would be very useful when I have filled out my 256x256 RPG map.
Also, might not directly be for the editor, but if Blizzard released somekind of exporter to .m3 models, that would be huge!!
This topic is pretty much a wishlist for what you want in the Galaxy Editor. I'll go first.
Blizzard should add... - Mouse XYZ coordinates in the trigger editor. This would would remove the make projectile systems extremely easier.
- Actor Pitch/Yaw/Roll in the trigger editor. Creating aircraft and projectile aesthetics would be possible with this addition
- Direct camera options such as angle limits and position. Mainly for FPS maps
- Dialog improvements such as images for certain players. Would be extremely useful in general, as Display Image isn't MPI
Now, it's your turn.
Creep tool and map size increase past 256x256
@cookies4you: Go
You can show dialog images (or any dialog item for that matter) to specific players...
As for wants, I want the ability to declare published maps 'single player' and thus free of enforced latency (a la the entire WoL campaign, most notably Lost Viking)
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
More than 3 height levels.
- Constant arrays.
- Define array length based on constants.
- Pointers.
- Dynamic arrays.
- Server side banks.
- Disable resource splitting when a player leaves the game.
- Fix retargetable missiles not firing their impact trigger when they retarget to a not visible target.
- Multi server publishing.
- Queueable abilities and upgrades.
HoS confirmed the creep tool. Map size is confirmed to be locked at 256x256.
Second Floors ontop of First Floors, Holes In cliffs. Hard to make FPS maps without those...
Public banks for use across many maps, nonhackable banks
Maps published not just in your area but EVERYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do this and I might (I still may not.) just donate to blizzard 20k. (Bribes never hurt).
* Improved Inventory System
* Improved Unit save trigger (Currently it cannot store item charge and ability level)
* Secure banks too
* Editable behavior field (like dmg response chance, etc)
* Integrated Server
What? Those exist?
You know what I want above everything else, Multiplayer Campaigns - the ability to load another map on the fly.
Think of Tofu, you load the startup screen (map), select an Arena and then it would load another map with that Arena, after the match is finished it loads the startup map again. Even though you can fit about 9 Mini Deathmatch Arenas (Without any extra special stuff, that may require 2 arena slots) on a 256x256 map, it is extremely limiting and we are gonna have to make a choice soon, do we split up the Arenas and loose popularity, or do we just limit the amount of Arenas and have it on say a monthly rotation ... -_-
I also thought of a really cool idea but I forgot, will post later if I remember.
Support to do own campaign files what can be published. It would store maps inside and allow switching between them.
A faster editor is my favor request, not the 3D and stuff, but mostly the trigger-editor. On my computer, adding a new action to a trigger with like 30actions already takes like 5seconds to update, it makes triggering so painful since I use under half the time to think up how I approach things, and then double the amount just waiting for things to update between every action I do..
Also, the multiplayer campaign would be very useful when I have filled out my 256x256 RPG map.
Also, might not directly be for the editor, but if Blizzard released somekind of exporter to .m3 models, that would be huge!!
I want more ways to modify terrain by triggers like texture, height etc.
@Shaarigan: Go
Look at this: http://www.sc2mapster.com/forums/resources/project-workplace/26232-populous/#p1
I want all the scrapped unit and building models they promised us.
Better "paths" system (you know, no-build, no-air, etc) combined together with the region system.
Quoted for Truth.
Liars ¬_¬.
Diablo style "get mouse pointer" trigger effects would be grand, or data equivalent.
"Cast at mouse pointer"