When Starcraft II was announced, I was absolutely ecstatic. I felt that i can leave the problems of Warcraft III's modding behind: DotA's incredible popularity, the deprecated JASS language, and the cumbersome Warcraft III's engine. Obviously, I couldn't justify creating a complete custom map for Warcraft III. And so, I signed up for Starcraft II's beta and immediately began learning the new editor (once it was released in a patch).
Towards the end of the beta, I started to feel uneasy: something is disturbingly wrong. The editor was not what i expected. But more importantly, Blizzard... they seem different - their policies and attitudes didn't seem consistent with the Blizzard i grew up with.
Once i launched the editor, i immediately began to screwing around with the new GALAXY language and I'd noticed:
You cannot declare variables anywhere (it must be on top... whatever)
No classes (whatever... us modders can always create a virtual one like vJASS)
No pointers or references (something i really, really hoping for)
Fixed variable type is used rather than the floating point type; this resulted in significant discrepancy between input value and output value.
No CreateCliffAtLoc API
No SetTerrainAtLoc API (strange how Wc3 had this API and Sc2 doesn't)
No way to controlling how "handles" values are assigned.
You can't modify the GUI via trigger (although Starjeweled seem to counter this)
You cannot create or change the various scripts created thru the "actor events editor" via trigger
Relatively small limit imposed on a function's size (WTF? Wc3 didn't have this)
Relatively small limit on how many operations a single function can do (again, WTF?)
No map linking, multiplayer-wise
You cannot identify which player belong to which lobby slot. (Player 2 is erroneously assigned the slot position of 2 despite being in the 10th lobby slot)
I think there's more, but... it's been almost two years since i used the Sc2 editor.
As for Blizzard:
Censorship (your map couldn't upload with words like god, suicide, black, white... etc..)
10 Mb per map (does anyone know if approaching this limit is easy or not?)
You cannot host maps, nor give your game a name.
You cannot kick people out of your game.
The countdown timer doesn't abort of someone leaves.
The popularity system
Everything about your map becomes the property of Blizzard.
All of reasons above gave me a gut feeling that buying Starcraft II wasn't in my best interest for the time being. So, after roughly two years, have blizzard address some of these problems? Has the GALAXY language improved fundamentally? Is blizzard really serious about banning people over something as trivial as having the word god used in a game (if i were to find a way to bypass the filters)?
I just want to know, as of today, what is it like to work with the GALAXY language, Blizzard's policies and behavior towards modders, and whether you feel modding for SC2 is worth it.
TBH, topics like this are only relevant to what your goal is for mapping, and how this would personally affect you. You bring up many great points that do require attention, but for the most part it is just a list of potential flaws which may or may not have any affect on your mapping experience. It's like asking if cars should be driven because they can cause death. You can't deny that they don't, but it's not a legitimate enough reason to stop.
10 Mb per map (does anyone know if approaching this limit is easy or not?)
Mods/Dependencies can be used to overcome this. Unfortunately.. there is a limit to 10 uploads. And mods count as an upload. If your coding is efficient, you shouldn't have too much trouble with map size increase IMO.
Quote:
Relatively small limit imposed on a function's size (WTF? Wc3 didn't have this)
Relatively small limit on how many operations a single function can do (again, WTF?)
Wait what?.. I've yet to encounter this problem, how long are your functions man? I usually break mine down as much as possible into sub functions. Makes it easier to read and reuse.
The editor has only been out for a tad over a year, right? :o
Isn't the 10 Mb limit 20 nowadays? Also, as the post above says you can get around that limit with Mods.
Cannot kick people out of your game? As in from the lobby or the game? Both are possible, no?
Wc3 maps were also property of Blizzard if I be remembering right!
AFAIK its not 20. Its still 10 mb per file. With a cap of 10 files. I believe you can have up to 100 MB of content if you use 9 dependencies (mods) though I'm not sure if thats recommended.
When Starcraft II was announced, I was absolutely ecstatic. I felt that i can leave the problems of Warcraft III's modding behind: DotA's incredible popularity, the deprecated JASS language, and the cumbersome Warcraft III's engine. Obviously, I couldn't justify creating a complete custom map for Warcraft III. And so, I signed up for Starcraft II's beta and immediately began learning the new editor (once it was released in a patch).
Towards the end of the beta, I started to feel uneasy: something is disturbingly wrong. The editor was not what i expected. But more importantly, Blizzard... they seem different - their policies and attitudes didn't seem consistent with the Blizzard i grew up with.
2 of the 3 main problems you mentioned for WC3 are still present.
The SC2 popularity list basically forces the situation from WC3, where only one or a few maps like dota will be played.
Galaxy is JASS with a changed syntax and minor improvements. No huge differences.
At least the game engine has improved a lot
Quote:
Once i launched the editor, i immediately began to screwing around with the new GALAXY language and I'd noticed:
You cannot declare variables anywhere (it must be on top... whatever)
No classes (whatever... us modders can always create a virtual one like vJASS)
No pointers or references (something i really, really hoping for)
I am sure, these can and will all be implemented by various language extensions, which are currently in development.
Quote:
Fixed variable type is used rather than the floating point type; this resulted in significant discrepancy between input value and output value.
Sucks, but not a big deal for most applications, if you are aware of it.
Quote:
No CreateCliffAtLoc API
Blizzard commented on this one, it will not be implemented because of performance and engine issues or whatever.
Quote:
No SetTerrainAtLoc API (strange how Wc3 had this API and Sc2 doesn't)
in SC2 you can mix terrain textures as you like. In WC3 one field always had 1 specific texture. This makes functions to modify the textures a lot more complex and probably performance-heavy, so blizzard decided to not implement them, it seems.
Quote:
No way to controlling how "handles" values are assigned.
No big deal, I think. Would be nice to have, though, at least at the Galaxy layer.
Quote:
You can't modify the GUI via trigger (although Starjeweled seem to counter this)
Not sure, what you mean. Modifying the UI? You can do this with layout files, or you can hide the UI and use dialogs.
Quote:
You cannot create or change the various scripts created thru the "actor events editor" via trigger
You can send all kinds of actor messages via script. Also the actor events UI will be improved in the future. Not sure, what you want additionaly? Modify events with catalog functions?
Quote:
Relatively small limit imposed on a function's size (WTF? Wc3 didn't have this)
Relatively small limit on how many operations a single function can do (again, WTF?)
Did never run into these (and my functions are not that small). Putting everything in one giant function is usually seen as bad coding style anyway, so just split the code a little and you should be fine.
Also,WC3 had a script execution limit as well.
Quote:
No map linking, multiplayer-wise
This might be hard to implement, I could imagine. Dunno.
Quote:
You cannot identify which player belong to which lobby slot. (Player 2 is erroneously assigned the slot position of 2 despite being in the 10th lobby slot)
You can, there are functions for it. Its a lot less intuitive than having the same assignments like in WC3, though.
Quote:
10 Mb per map (does anyone know if approaching this limit is easy or not?)
As said before, you can use mods, which extend your map to 100 capped at 54 MB if you use up all your slots. If you find other people to upload mods for you, even more.
Not sure, if there is a limit in how many mods a map can use.
Quote:
You cannot host maps, nor give your game a name.
You cannot kick people out of your game.
Actually, you can host a game. You cannot give it a name, but you can invite people, kick people, force a game start, choose modes etc.
Quote:
The countdown timer doesn't abort of someone leaves.
No idea which blizzard brainiac is responsible for this bullshit...
Quote:
The popularity system
Could repead myself
Quote:
Everything about your map becomes the property of Blizzard.
This was the case for WC3 maps as well, if I recall correctly.
Quote:
All of reasons above gave me a gut feeling that buying Starcraft II wasn't in my best interest for the time being. So, after roughly two years, have blizzard address some of these problems? Has the GALAXY language improved fundamentally? Is blizzard really serious about banning people over something as trivial as having the word god used in a game (if i were to find a way to bypass the filters)?
Galaxy did not change much, Bans for words like "Dyke" or "Hooker" and "Stripper" happened, but not the people were banned. The maps have been banned until the creator removed said words.
Quote:
I just want to know, as of today, what is it like to work with the GALAXY language, Blizzard's policies and behavior towards modders, and whether you feel modding for SC2 is worth it.
You have to decide yourself, if modding for SC2 is "worth it". If you are asking in a financial sense, definitely not (except some recend offers in this forums maybe, which offered money for map making). Until the marketplace arrives, not many people will make money for mapping, I guess.
If you are asking in a sense of accomplishment, well, I cannot answer this. This is highly subjective; if you want, you can flame blizzard all day for what they did wrong. Or you can just deal with it and appreciate what they did right. Despite the drawbacks and blizzard fails, the editor is still an awesome tool. You can do crazy stuff with it.
I personally create maps, because I really enjoy doing it. I don't care about popularity, I try to deal with other nuisances and shortcomings as best as I can and use what I have.
But not everyone creates maps, just to create them. Its your decision to make.
I certainly feel modding has always been, will always been, and is at this time, worth it. I don't care what they throw at us, because we always have something to gain from modding, even if our ability to show off our work is limited. After all, it takes a certain kind of dedicated person to mod games for free. The editor has many limits, especially in the coding department, this is a problem. But too many mappers have decided against modding, too often purely on principle. We need more dedicated modders who realize the system has always been crap, and the popularity system shows that at least blizzard is trying. Remember that DoTA's immense popularity didn't stop wc3 modding, and the popularity system, the biggest problem for mappers to data, should not prevent mapping. A wise friend of mine said it is a barrier to entry, but Blizzard is going to work with it since it shows at least more potential than wc3's system.
It's a self-promoting system yes, but we can do things to help it out. Refer to my post here for more info on that department. Dedication to mapping is so important in times where there are few maps that are worked hard at. I must admit few of the maps on the top of the list are as good as Mafia. Maybe SOTIS, to a degree.
In regards to you, who's question I never quite answered, I say that we quashed the editor complaints months ago, so I think if you're speaking about editor limitations, it is worth it, because they're small at this point. But there's a battle coming, where the popularity system must be fixed in innovative ways so that the game works as intended. I hope you'll join us.
When Starcraft II was announced, I was absolutely ecstatic. I felt that i can leave the problems of Warcraft III's modding behind: DotA's incredible popularity, the deprecated JASS language, and the cumbersome Warcraft III's engine. Obviously, I couldn't justify creating a complete custom map for Warcraft III. And so, I signed up for Starcraft II's beta and immediately began learning the new editor (once it was released in a patch).
Towards the end of the beta, I started to feel uneasy: something is disturbingly wrong. The editor was not what i expected. But more importantly, Blizzard... they seem different - their policies and attitudes didn't seem consistent with the Blizzard i grew up with.
Without trying to be a bastard, I felt the same way about your post. After I read this bit, I started to feel uneasy: not this shit again.
That said - I don't really recognize half of the problems you list. Sure, there's censorship and the publishing system sucks, but it's not all bad? Unlinked multiplayer maps work fairly well as is, and I've only heard two instances of censorship and neither case was completely unjustified (Rodrigo's "asshole" and such in NWW and DarkRevenant's "Whore" in Mafia). You name some problems like the countdown timer not stopping if somebody leaves, but these really are minor quirks if you ask me, and I also expect a lot of that to change when the map market comes out.
In addition to that, mapping has never had as much support from Blizzard, and it bugs me when people claim otherwise. We've had a contest. We've got tutorials. We've got countless references to the map. Hell, Blizzard probably refers to the modding community just as often as it does to pro-gamers. Name me one example of Blizzard even mentioning the modding crew in Warcraft 3 or Starcraft 1. Sure, there's a "we know DOTA is played a lot", but that's pretty much it.
All in all - yes, I reckon modding for SC2 is totally worth it, even if just because of the simple argument of "why not?". The only thing that's really being 'blocked' at the moment is the epic Blizzard-style single-player campaigns we were promised to be able to create.
Only read the first two posts for now, gonna read later but just want to post a small correction: You can't upload 10 times 10.5 Mb. It's 10Mb per map/mod and 54 Mb total space per account.
Damn.. Now that you point it out, yeah you're right. Its only 54 mb. How disappointing. Size is even smaller than war3's current map size limit if thats the case.
As for Blizzard:
Censorship (your map couldn't upload with words like god, suicide, black, white... etc..)
You cannot host maps, nor give your game a name.
You cannot kick people out of your game.
The countdown timer doesn't abort of someone leaves.
The popularity system
Everything about your map becomes the property of Blizzard.
i agree with every single point their.
Censorship : SO DUMB!!! you NEED to be 18 to buy the game , you have a Censorship FILITER in the game to prevent you from seeing the bad words . THE GAME IS FREAKING LOADED WITH with BLOOD!!!! , when you get killed in my game it says : YOU F* SUCK . lol
- You cannot host maps, nor give your game a name. :
this was the best feature of SC1 , problem now is MOST people dont Evan look at games past Page 1 . in other words 20 pages of game that never get played. Take out the FEATURED and FUN OR NOT section and let us HOST!!!
- The countdown timer doesn't abort of someone leaves. ;
NEEDS TO BE FIXED!!!! ( and players randomly getting droped )
- The popularity system
Blizzard CLEARLY FAILED! at this . HARD!! ..and its simple why . if your gona be Featuring games , then FREAKIGN MAINTING YOUR SERVERS!! same games have been up their for 2-3 months i mean WTF is that. in other words its a complete waist of ROOM!! where they can take out the entire featured section and give us a HOST MAP page . so you can host your games and do what ever you want with it . that way its easier to see new maps , instead of that dumb FUN OR NOT , BS section
I guess if it really was not worth it, this community would not be here. Nor all the others.
I map because it is fun, and I find it entertaining. I don't wanna whine about all the stuff Blizzard did not make in the Editor, rather embrace the fact that they did released it, and it may be very flawed, but it is still very awesome ;)
You totally can. End game for player (x). Or am I misunderstanding your complaint?
Anyways, I map because its fun. The 10 MB limit has never been a problem for me, and you really only hit that when you import stuff. And if your importing things, you can always put them in a 10 MB mod or two and then make the map. And it will be even more worth it when blizz opens the marketplace.This site's user base will probably double when that happens :D
Damn.. Now that you point it out, yeah you're right. Its only 54 mb. How disappointing. Size is even smaller than war3's current map size limit if thats the case.
Wut? WC3 maps in Battlenet are limited to 8 MB, and you cannot even use mods to extend this.
I forgot to mention I calculated it as an average. 54/10 s 5.4MB per map, which is smaller than 8MB. But then again, I really put my all into keeping map size as small as possible.
Something i noticed btw.. If i'm not mistaken, one advantage of galaxy over gui, I never have to wait for that stupid "validating triggers" thing that always takes eons whenever I try to load a map.
Answering the topic btw.. Modding is still worth it. Its the challenge of working around the constraints of the game engine thats enjoyable to me, and finding the best ways to implement ideas that come up. I can say since the day i started playing with the editor to now.. My coding style has improved significantly, much more organized than the mess it was long ago.
"you have a Censorship FILITER in the game to prevent you from seeing the bad words."
The Mature Language Filter only filters the words used in the blizzard made chat box and name fields(Name fields I'm unsure), it DOES NOT filter trigger made floating text, or triggered text of any kind, those are the maps that get banned for this, unless it's just stupidly excessive swearing for no reason, like
"when you get killed in my game it says : YOU F* SUCK . lol"
Something i noticed btw.. If i'm not mistaken, one advantage of galaxy over gui, I never have to wait for that stupid "validating triggers" thing that always takes eons whenever I try to load a map.
Yay, it got replaced by eons of wait when applying the syntax highlighting... did you ever try this editor?
well it doesnt really say that anymore LMAO!! ( well ti did cause its close betta and it was just a joke for my BUDS when i PWN them at my own map LOL )
but seriously , who cares about does triggers and bad words , the game is still rated M for mature . they allow UGE blood splats and screems when unts die , but its not ok to swear? or to have swear words??
Yay, it got replaced by eons of wait when applying the syntax highlighting... did you ever try this editor?
Beiers? I've yet to give it a try. I have tried out notepad+ + awhile back though, was not bad.
Nonetheless, it looks pretty awesome. I'll look into it sometime in future.
Edit: At a glance, Beiers looks abit like C+ +, namespaces and the such. Methods, niiicee~
They seem to have partially fixed syntax highlighting. Its not as slow as it was a few patches back. Plus, it doesn't really bother me anymore, I sort of got used to it. You're probably aware that I use custom functions to invoke native functions quite a lot, I think this somehow plays a part in stopping syntax highlighting from slowing me down, since custom functions aren't auto-highlighted by the syntax checker (recalling from memory here.. could just be my imagination). I also noticed that when it says theres an error on line 400 of your code.. its actually on line 395. lol.
Hello.
When Starcraft II was announced, I was absolutely ecstatic. I felt that i can leave the problems of Warcraft III's modding behind: DotA's incredible popularity, the deprecated JASS language, and the cumbersome Warcraft III's engine. Obviously, I couldn't justify creating a complete custom map for Warcraft III. And so, I signed up for Starcraft II's beta and immediately began learning the new editor (once it was released in a patch).
Towards the end of the beta, I started to feel uneasy: something is disturbingly wrong. The editor was not what i expected. But more importantly, Blizzard... they seem different - their policies and attitudes didn't seem consistent with the Blizzard i grew up with.
Once i launched the editor, i immediately began to screwing around with the new GALAXY language and I'd noticed:
As for Blizzard:
All of reasons above gave me a gut feeling that buying Starcraft II wasn't in my best interest for the time being. So, after roughly two years, have blizzard address some of these problems? Has the GALAXY language improved fundamentally? Is blizzard really serious about banning people over something as trivial as having the word god used in a game (if i were to find a way to bypass the filters)?
I just want to know, as of today, what is it like to work with the GALAXY language, Blizzard's policies and behavior towards modders, and whether you feel modding for SC2 is worth it.
Thank you very much.
TBH, topics like this are only relevant to what your goal is for mapping, and how this would personally affect you. You bring up many great points that do require attention, but for the most part it is just a list of potential flaws which may or may not have any affect on your mapping experience. It's like asking if cars should be driven because they can cause death. You can't deny that they don't, but it's not a legitimate enough reason to stop.
Mods/Dependencies can be used to overcome this. Unfortunately.. there is a limit to 10 uploads. And mods count as an upload. If your coding is efficient, you shouldn't have too much trouble with map size increase IMO.
Wait what?.. I've yet to encounter this problem, how long are your functions man? I usually break mine down as much as possible into sub functions. Makes it easier to read and reuse.
The editor has only been out for a tad over a year, right? :o
Isn't the 10 Mb limit 20 nowadays? Also, as the post above says you can get around that limit with Mods.
Cannot kick people out of your game? As in from the lobby or the game? Both are possible, no?
Wc3 maps were also property of Blizzard if I be remembering right!
@Qancakes: Go
AFAIK its not 20. Its still 10 mb per file. With a cap of 10 files. I believe you can have up to 100 MB of content if you use 9 dependencies (mods) though I'm not sure if thats recommended.
Hi.
2 of the 3 main problems you mentioned for WC3 are still present.
The SC2 popularity list basically forces the situation from WC3, where only one or a few maps like dota will be played.
Galaxy is JASS with a changed syntax and minor improvements. No huge differences.
At least the game engine has improved a lot
I am sure, these can and will all be implemented by various language extensions, which are currently in development.
Sucks, but not a big deal for most applications, if you are aware of it.
Blizzard commented on this one, it will not be implemented because of performance and engine issues or whatever.
in SC2 you can mix terrain textures as you like. In WC3 one field always had 1 specific texture. This makes functions to modify the textures a lot more complex and probably performance-heavy, so blizzard decided to not implement them, it seems.
No big deal, I think. Would be nice to have, though, at least at the Galaxy layer.
Not sure, what you mean. Modifying the UI? You can do this with layout files, or you can hide the UI and use dialogs.
You can send all kinds of actor messages via script. Also the actor events UI will be improved in the future. Not sure, what you want additionaly? Modify events with catalog functions?
Did never run into these (and my functions are not that small). Putting everything in one giant function is usually seen as bad coding style anyway, so just split the code a little and you should be fine.
Also,WC3 had a script execution limit as well.
This might be hard to implement, I could imagine. Dunno.
You can, there are functions for it. Its a lot less intuitive than having the same assignments like in WC3, though.
As said before, you can use mods, which extend your map to
100capped at 54 MB if you use up all your slots. If you find other people to upload mods for you, even more.Not sure, if there is a limit in how many mods a map can use.
Actually, you can host a game. You cannot give it a name, but you can invite people, kick people, force a game start, choose modes etc.
No idea which blizzard brainiac is responsible for this bullshit...
Could repead myself
This was the case for WC3 maps as well, if I recall correctly.
Galaxy did not change much, Bans for words like "Dyke" or "Hooker" and "Stripper" happened, but not the people were banned. The maps have been banned until the creator removed said words.
You have to decide yourself, if modding for SC2 is "worth it". If you are asking in a financial sense, definitely not (except some recend offers in this forums maybe, which offered money for map making). Until the marketplace arrives, not many people will make money for mapping, I guess.
If you are asking in a sense of accomplishment, well, I cannot answer this. This is highly subjective; if you want, you can flame blizzard all day for what they did wrong. Or you can just deal with it and appreciate what they did right. Despite the drawbacks and blizzard fails, the editor is still an awesome tool. You can do crazy stuff with it.
I personally create maps, because I really enjoy doing it. I don't care about popularity, I try to deal with other nuisances and shortcomings as best as I can and use what I have.
But not everyone creates maps, just to create them. Its your decision to make.
I certainly feel modding has always been, will always been, and is at this time, worth it. I don't care what they throw at us, because we always have something to gain from modding, even if our ability to show off our work is limited. After all, it takes a certain kind of dedicated person to mod games for free. The editor has many limits, especially in the coding department, this is a problem. But too many mappers have decided against modding, too often purely on principle. We need more dedicated modders who realize the system has always been crap, and the popularity system shows that at least blizzard is trying. Remember that DoTA's immense popularity didn't stop wc3 modding, and the popularity system, the biggest problem for mappers to data, should not prevent mapping. A wise friend of mine said it is a barrier to entry, but Blizzard is going to work with it since it shows at least more potential than wc3's system.
It's a self-promoting system yes, but we can do things to help it out. Refer to my post here for more info on that department. Dedication to mapping is so important in times where there are few maps that are worked hard at. I must admit few of the maps on the top of the list are as good as Mafia. Maybe SOTIS, to a degree.
In regards to you, who's question I never quite answered, I say that we quashed the editor complaints months ago, so I think if you're speaking about editor limitations, it is worth it, because they're small at this point. But there's a battle coming, where the popularity system must be fixed in innovative ways so that the game works as intended. I hope you'll join us.
Without trying to be a bastard, I felt the same way about your post. After I read this bit, I started to feel uneasy: not this shit again.
That said - I don't really recognize half of the problems you list. Sure, there's censorship and the publishing system sucks, but it's not all bad? Unlinked multiplayer maps work fairly well as is, and I've only heard two instances of censorship and neither case was completely unjustified (Rodrigo's "asshole" and such in NWW and DarkRevenant's "Whore" in Mafia). You name some problems like the countdown timer not stopping if somebody leaves, but these really are minor quirks if you ask me, and I also expect a lot of that to change when the map market comes out.
In addition to that, mapping has never had as much support from Blizzard, and it bugs me when people claim otherwise. We've had a contest. We've got tutorials. We've got countless references to the map. Hell, Blizzard probably refers to the modding community just as often as it does to pro-gamers. Name me one example of Blizzard even mentioning the modding crew in Warcraft 3 or Starcraft 1. Sure, there's a "we know DOTA is played a lot", but that's pretty much it.
All in all - yes, I reckon modding for SC2 is totally worth it, even if just because of the simple argument of "why not?". The only thing that's really being 'blocked' at the moment is the epic Blizzard-style single-player campaigns we were promised to be able to create.
Only read the first two posts for now, gonna read later but just want to post a small correction: You can't upload 10 times 10.5 Mb. It's 10Mb per map/mod and 54 Mb total space per account.
@TheAlmaity: Go
Damn.. Now that you point it out, yeah you're right. Its only 54 mb. How disappointing. Size is even smaller than war3's current map size limit if thats the case.
i agree with every single point their.
Censorship : SO DUMB!!! you NEED to be 18 to buy the game , you have a Censorship FILITER in the game to prevent you from seeing the bad words . THE GAME IS FREAKING LOADED WITH with BLOOD!!!! , when you get killed in my game it says : YOU F* SUCK . lol
- You cannot host maps, nor give your game a name. :
this was the best feature of SC1 , problem now is MOST people dont Evan look at games past Page 1 . in other words 20 pages of game that never get played. Take out the FEATURED and FUN OR NOT section and let us HOST!!!
- The countdown timer doesn't abort of someone leaves. ;
NEEDS TO BE FIXED!!!! ( and players randomly getting droped )
- The popularity system
Blizzard CLEARLY FAILED! at this . HARD!! ..and its simple why . if your gona be Featuring games , then FREAKIGN MAINTING YOUR SERVERS!! same games have been up their for 2-3 months i mean WTF is that. in other words its a complete waist of ROOM!! where they can take out the entire featured section and give us a HOST MAP page . so you can host your games and do what ever you want with it . that way its easier to see new maps , instead of that dumb FUN OR NOT , BS section
phew , i feel a little better now :P
I guess if it really was not worth it, this community would not be here. Nor all the others.
I map because it is fun, and I find it entertaining. I don't wanna whine about all the stuff Blizzard did not make in the Editor, rather embrace the fact that they did released it, and it may be very flawed, but it is still very awesome ;)
"You cannot kick people out of your game."
You totally can. End game for player (x). Or am I misunderstanding your complaint?
Anyways, I map because its fun. The 10 MB limit has never been a problem for me, and you really only hit that when you import stuff. And if your importing things, you can always put them in a 10 MB mod or two and then make the map. And it will be even more worth it when blizz opens the marketplace.This site's user base will probably double when that happens :D
in which country would that be?
In Germany, which was formerly known for its strict policy with gore in games, it has a 12+ clearance
Wut? WC3 maps in Battlenet are limited to 8 MB, and you cannot even use mods to extend this.
@Kueken531: Go
Canada is 18 ( 19 some province) and USA is 21 i think? or is it still 17 or 18 + for mature games??
i remember being 17 and being told i couldnt buy Diablo2 when it came out . had to find a random Dude int he MALL to buy it for me LOL .
PS : does any 1 know if DIABLO 3 will have a Map editor??? that be SOOO FREAKIGN AWSOME!!!
@Kueken531: Go
I forgot to mention I calculated it as an average. 54/10 s 5.4MB per map, which is smaller than 8MB. But then again, I really put my all into keeping map size as small as possible.
Something i noticed btw.. If i'm not mistaken, one advantage of galaxy over gui, I never have to wait for that stupid "validating triggers" thing that always takes eons whenever I try to load a map.
Answering the topic btw.. Modding is still worth it. Its the challenge of working around the constraints of the game engine thats enjoyable to me, and finding the best ways to implement ideas that come up. I can say since the day i started playing with the editor to now.. My coding style has improved significantly, much more organized than the mess it was long ago.
"you have a Censorship FILITER in the game to prevent you from seeing the bad words."
The Mature Language Filter only filters the words used in the blizzard made chat box and name fields(Name fields I'm unsure), it DOES NOT filter trigger made floating text, or triggered text of any kind, those are the maps that get banned for this, unless it's just stupidly excessive swearing for no reason, like
"when you get killed in my game it says : YOU F* SUCK . lol"
That for example.
Yay, it got replaced by eons of wait when applying the syntax highlighting... did you ever try this editor?
@TaxReturn: Go
well it doesnt really say that anymore LMAO!! ( well ti did cause its close betta and it was just a joke for my BUDS when i PWN them at my own map LOL )
but seriously , who cares about does triggers and bad words , the game is still rated M for mature . they allow UGE blood splats and screems when unts die , but its not ok to swear? or to have swear words??
Beiers? I've yet to give it a try. I have tried out notepad+ + awhile back though, was not bad. Nonetheless, it looks pretty awesome. I'll look into it sometime in future.
Edit: At a glance, Beiers looks abit like C+ +, namespaces and the such. Methods, niiicee~
They seem to have partially fixed syntax highlighting. Its not as slow as it was a few patches back. Plus, it doesn't really bother me anymore, I sort of got used to it. You're probably aware that I use custom functions to invoke native functions quite a lot, I think this somehow plays a part in stopping syntax highlighting from slowing me down, since custom functions aren't auto-highlighted by the syntax checker (recalling from memory here.. could just be my imagination). I also noticed that when it says theres an error on line 400 of your code.. its actually on line 395. lol.