could you create a peaked roof city house which textures can be replaced. a death animation would be nice. light is not needed either. it can be based on the abandoned houses from the wol campaign (the ones kerrigan is searching). i would use this model to create a city terrain with backyards etc.
I think this is an awesome idea for a thread. Hopefully some awesome stuff coming out.
As for the whirlwind, tornado, and hurricane I believe the difference would be size/strength of the storm. Whirlwind being the weakest, and hurricane the strongest.
Like jack says, the 3 sizes would be some of the difference.
The real reason I asked for the 3 different models though was the particle difference (i'm not sure is texturing applies to those, tho I'm also horrible at texturing)
Sizes
Color
Particles
Hurricane
Medium - Extra Large
Blue swirl
Water Spray and droplets and occasional boards
Tornado
Small - Large
Brown Dust Could
Flying clods of dirt, maybe random house pieces of robots and houses and fencing as well, but dirt for sure
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
I'm wondering if you could do this, it's a retexture problem. I'm looking for someone or a group of people good at texturing who can complete this awesome assets. Not only for the units/building, but also for every terran asset that can be playable (I mean normal units, not necesary non-campaign units). Half of the work is done, only rests some portraits, mercenary units, WoL and HotS units/building and some effects. It would be an awesome asset to be shared: the Dark Terrans. Thank you very much.
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
Not exactly the color I was looking for, but I'm already doing them manually, a bit ugly, but looks good for me. I'll upload everything when I do it all. I've just finished building textures, only left unit/portrait/effects. Expect a very large file since it will also contain the models themselves with fixed textuers paths, so you do not need to override the textures and can have both Terrans.
I suppose you're right I don't need that detailed of a model. However I do have plans for weather effects in a map, particularly stormy weather. So the tornadoes, hurricanes, and sandstorms will be used outside of cutscenes. That being said, since they don't need to be too detailed, I could use one model with different textures. But could you make the alternate textures for me. I hate to ask it, but i have the art ability of a rock.
I will only be able to provide textures, since I just can't edit some of the Ex1 models, such as the ArmoryDeathEx1. Solved: I just delete one character of the texture, add a "d" (dark) and edit the model via Notepad.
These days I went to make a group ofnew UI models. Today I am back to this taking requests project, I think I can finish IskatuMesk's requests at end of this week, and then I will move to the next request.
Lav-25 model has half finished. Other details will be painted in the texture. Some guys might don't know that Lav 25 is made in Canada although the biggest bidder is USA army.
Greetings! Thank you for offering to contribute your valuable time and such a high quality level of skill for the sake of the community!
I'd like to request a mech walker style type unit (maybe like something from "Armored Core" but slightly bulkier). The default mech models designed by Blizzard are absolutely hoooorible (except for the standard assault viking and Thor which look decent) and have very few animations. If possible, some animations I'd like this unit to have include:
A turret (probably near the top of the mech, something that can target all directions as the unit is moving)
A rocket jump for quick relocation of a very slow, heavy unit (maybe something like the viking morph animation when it lifts off but not becoming airborne and not morphing into another unit)
An artillery morph that allows the Armored Support as I call it, to fire an artillery cannon from its posterior (back side) preferably in any direction.
My original idea was to use the viking assault model and try to attach a turret on top, have one arm the default gatling gun, the other arm a thor arm cannon, and one of the thor back artillery cannons to the back of it. Something like this would be totally acceptable but I'll leave the creative license in your hands.
This unit is going to be able to use a high caliber automatic weapon ability with one arm and a short range grenade launcher type cannon ability with the other. (If you want to combine weapons on one arm that would also work). In terms of size something larger than a normal ground unit but not as fat as a Thor would be cool.
The concept for this unit is a heavy, slow moving, ground squad and personnel support, armor unit capable of sustaining some damage and providing long range artillery fire. Any inspirations you would like to add are absolutely welcome like Multiple Launch Rocket Systems or other weapons.
I'm not sure how time consuming animations are and I've requested quite a few here. If this is an impossible task maybe just some simplified model would be okay. Really ANYTHING will be better than using a default assault viking so cheers! I apologize if I've made a ridiculous request here. I don't know the scope of whats possible and whats not because of my ignorance of model work.
Please don't hesitate to PM me with any questions.
WOW! This is amazing work. I've been designing a mod and there's a few models that I feel like I might need that you could tackle. There's some Terran vehicles. These vehicles should look Terran, angular, but futuristic and make sense, unlike, say the Siege Tank, which has exposed treads, or the Goliath, which has extremely unstable furnaces (wow, such low tech) in the back. The designs should look futuristic and fit StarCraft, but not be lower tech to fit StarCraft Koprulu sector Terran design standards either. (avoid using over-the-top, cartoony proportions, if possible) There should not be lower tech parts and functionality and practicality should not be sacrificed either so it "looks cooler". There are also a few Protoss requests. Portraits for all of these would be nice, but I understand if they can be too difficult or time-consuming. I know a few people who would use these models, as well.
Terran Scorpion Railgun Turret - A pop-up turret that, like the Perdition Turret, can hide into the ground and reveal itself to attack enemy targets. It can be set to auto-trigger or manually burrowed and manually unburrowed. Can be upgraded to a particle beam. (Slightly different variant, slightly larger, with blueish glow)
Terran Scout Drone - Small drone that serves as detector ability. Should have move and stand anims, maybe death model as well. Should have an MG and fire anim as an upgrade.
Robotic Marauder variant - A robotic version of the Terran Marauder. Use the as reference. Make it bulkier, but skinner give it the original Marauder helmet.
Less fat, but still armored and with a "muscular-like" body. But still keep the original Hammer Securities art and design. Give it perhaps some more robotic moving, firing, standing and dying animations.
Protoss Archdeacon Tank - A Khalai Tank that fires plasma beams. Can target AA and do AoE damage to air units and can target ground units. It is a driven vehicle.
Protoss Revenant Tank - A Nerazim Tank, armed with a particle beam and a "chain-lightning" type of weapon. Can cloak. Being a Dark Templar tank, it is a robotic vehicle.
Warp Reaver - A Reaver that can build and throw large, guided sticky grenades (scarabs) and it can deploy into a Warp Beacon, forcing it to become stationary and removing its ability to fire or turn around. The Warp Beacon is a mobile Warp Gate that deploys Robotics Facility units instead of Gateway units. This is a robotic unit. Should have animations at least for firing, idle, deploy/undeploy (Little cubes deploy in circular rotating fashion, making the warping wormhole in the middle bigger as they get away from it), and working (the small cubes rotate around the warping wormhole). For this model, you can use and modify one of Ghostnova's reaver models (the one from SCBW is terrible) or make a new one from scratch. You could always use the head from the Colossus, I don't mind.
Finally, and this is only if you feel like doing it - It'd be fun to have a Siege Tank variant that allows the Siege Tank to half-transform. It keeps it's main gun but the Tank's forward and back treads turn into legs and the Tank can walk over lings and other light units.
@joecab: Go
Hi joecab, I have made such model before, it's a group of planes with billboard behavior.
btw, the first one is my partner's work, She and I both like Dustin very much.
@Delphinium1987: Go
I can send you the archive for one of my older projects. It might have some interesting things in it for you.
could you create a peaked roof city house which textures can be replaced. a death animation would be nice. light is not needed either. it can be based on the abandoned houses from the wol campaign (the ones kerrigan is searching). i would use this model to create a city terrain with backyards etc.
@joecab: Go
Some of those just look resized. But I think that's a great idea for useful models.
@Delphinium1987: Go
I think this is an awesome idea for a thread. Hopefully some awesome stuff coming out.
As for the whirlwind, tornado, and hurricane I believe the difference would be size/strength of the storm. Whirlwind being the weakest, and hurricane the strongest.
@Delphinium1987: Go
@JacktheArcher: Go
Like jack says, the 3 sizes would be some of the difference.
The real reason I asked for the 3 different models though was the particle difference (i'm not sure is texturing applies to those, tho I'm also horrible at texturing)
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
That will take a lot of time to deal with, I do not suggest that bring so many details in a model and show it in cutscene with only a few seconds, it will be very cool but for now we don't have so much resources to waste. It could be a nice challenge in the cutscene and tutorial that help new users to understand the SC2 art tool but not very useful in the real games.
Mean while, the SCUD goes well, but tons of models needs to do (launch particles, explosion, death models and single missile animations)
@Delphinium1987: Go
I'm wondering if you could do this, it's a retexture problem. I'm looking for someone or a group of people good at texturing who can complete this awesome assets. Not only for the units/building, but also for every terran asset that can be playable (I mean normal units, not necesary non-campaign units). Half of the work is done, only rests some portraits, mercenary units, WoL and HotS units/building and some effects. It would be an awesome asset to be shared: the Dark Terrans.
Thank you very much.
@Delphinium1987: Go
Most excellent. I've been waiting a long time for this...
@TheSC2Maniac: Go
In the attachment there is a Photoshop action file, it can change the usual textures into dark units. I guess this can help you finish the rest of them fast and convenient.
@Delphinium1987: Go
Not exactly the color I was looking for, but I'm already doing them manually, a bit ugly, but looks good for me. I'll upload everything when I do it all. I've just finished building textures, only left unit/portrait/effects. Expect a very large file since it will also contain the models themselves with fixed textuers paths, so you do not need to override the textures and can have both Terrans.
@Delphinium1987: Go
I suppose you're right I don't need that detailed of a model. However I do have plans for weather effects in a map, particularly stormy weather. So the tornadoes, hurricanes, and sandstorms will be used outside of cutscenes. That being said, since they don't need to be too detailed, I could use one model with different textures. But could you make the alternate textures for me. I hate to ask it, but i have the art ability of a rock.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Now nanakey's warfare mod allows you to arm your aircraft with multiple weapons. Missiles and bombs are on their way.
@TheSC2Maniac: Go
I will only be able to provide textures, since I just can't edit some of the Ex1 models, such as the ArmoryDeathEx1.
Solved: I just delete one character of the texture, add a "d" (dark) and edit the model via Notepad.
These days I went to make a group ofnew UI models. Today I am back to this taking requests project, I think I can finish IskatuMesk's requests at end of this week, and then I will move to the next request.
Lav-25 model has half finished. Other details will be painted in the texture. Some guys might don't know that Lav 25 is made in Canada although the biggest bidder is USA army.
@Delphinium1987: Go
Greetings! Thank you for offering to contribute your valuable time and such a high quality level of skill for the sake of the community!
I'd like to request a mech walker style type unit (maybe like something from "Armored Core" but slightly bulkier). The default mech models designed by Blizzard are absolutely hoooorible (except for the standard assault viking and Thor which look decent) and have very few animations. If possible, some animations I'd like this unit to have include:
My original idea was to use the viking assault model and try to attach a turret on top, have one arm the default gatling gun, the other arm a thor arm cannon, and one of the thor back artillery cannons to the back of it. Something like this would be totally acceptable but I'll leave the creative license in your hands.
This unit is going to be able to use a high caliber automatic weapon ability with one arm and a short range grenade launcher type cannon ability with the other. (If you want to combine weapons on one arm that would also work). In terms of size something larger than a normal ground unit but not as fat as a Thor would be cool.
The concept for this unit is a heavy, slow moving, ground squad and personnel support, armor unit capable of sustaining some damage and providing long range artillery fire. Any inspirations you would like to add are absolutely welcome like Multiple Launch Rocket Systems or other weapons.
I'm not sure how time consuming animations are and I've requested quite a few here. If this is an impossible task maybe just some simplified model would be okay. Really ANYTHING will be better than using a default assault viking so cheers! I apologize if I've made a ridiculous request here. I don't know the scope of whats possible and whats not because of my ignorance of model work.
Please don't hesitate to PM me with any questions.
@Delphinium1987: Go
Awesome stuff as usual.
@EntityEnigma: Go
I could make use of something like that, too.
@IskatuMesk: Go
Finished the texture, hope you like it~
@Delphinium1987: Go
Gorgeous. You continue to impress me. I wish I had someone with your skill and your willingness in the other games I've modded.
WOW! This is amazing work. I've been designing a mod and there's a few models that I feel like I might need that you could tackle. There's some Terran vehicles. These vehicles should look Terran, angular, but futuristic and make sense, unlike, say the Siege Tank, which has exposed treads, or the Goliath, which has extremely unstable furnaces (wow, such low tech) in the back. The designs should look futuristic and fit StarCraft, but not be lower tech to fit StarCraft Koprulu sector Terran design standards either. (avoid using over-the-top, cartoony proportions, if possible) There should not be lower tech parts and functionality and practicality should not be sacrificed either so it "looks cooler". There are also a few Protoss requests. Portraits for all of these would be nice, but I understand if they can be too difficult or time-consuming. I know a few people who would use these models, as well.
Weapon:
http://gamegeex.blogomancer.com/files/gamegeex/images/BR.jpg
http://img1.wikia.nocookie.net/__cb20131125230716/halo/images/e/e3/H4_br_trans.png
Infantry design:
http://halo4nation.com/wp-content/uploads/2012/06/I8S6F.jpg (disregard lack of visor, obviously he should not be fully team colored)
http://i.ytimg.com/vi/5HYWLhxFtjE/maxresdefault.jpg (correct visor)
(correct visor)
http://torolf024.files.wordpress.com/2012/12/undersuit-design.jpg (undersuit)
These might help for ideas:
http://img.4plebs.org/boards/tg/image/1384/88/1384885994872.jpg
http://s1.postimg.org/nvqwpacin/b3d174891ac0f220309a7ce7d2f3e749_d58m7dz.jpg
http://s28.postimg.org/3wooq6hfx/292_max.jpg
The chassis should somewhat look like the Hammer Drone from Ghost Recon:
http://img1.wikia.nocookie.net/__cb20110117204245/ghostrecon/images/1/10/HAMMER.png
http://cache.g4tv.com/ImageDb3/232451_S/Ghost-Recon-Future-Soldier.jpg
The wheels should look sturdy and armored, just like in the images. The laser weapon should be in the middle instead of on the side, and the turret should have a round scanner/visor thingy (http://media.moddb.com/images/members/1/548/547215/GDI_Bull_Assault_Tank_1.jpg) next to a round robotic eyeball (http://www.xensory.com/blogs/robotsnext/eyeball.jpg). If you can, give the vehicle a decal spot, but at this point, that's not necessary.
The dual rocket launchers should be angled like so, and positioned in the same manner in relation to the main turret (basically, just copy paste those):
http://i.ytimg.com/vi/LEqYRaj6Kps/maxresdefault.jpg
http://www.corbisimages.com/images/Corbis-42-51740611.jpg?size=67&uid=d4c67717-0055-4732-869e-8211ec2a7b09
Design suggestion (obviously not exactly like it, but it can be used as a reference point):
http://media.moddb.com/images/groups/1/1/897/gallery_3_57_12346.jpg
Image:
http://www.bestwallpapersfan.com/wp-content/uploads/2014/06/vlcsnap-2014-05-02-11h38m04s95.jpg
What do I mean by bulkier and skinnier? Something like this:
http://www.thehdroom.com/wp-content/uploads/2010/05/6662a.jpg
Less fat, but still armored and with a "muscular-like" body. But still keep the original Hammer Securities art and design. Give it perhaps some more robotic moving, firing, standing and dying animations.
References:
http://static.comicvine.com/uploads/original/12/125691/2394350-covenant_wraith.gif
http://images.wikia.com/halo/images/archive/b/be/20120208005900!Halo3-WraithMortarTank1.png
http://halo.bungie.net/images/games/Halo/Gallery/Concept/sketch_033.jpg
http://sameergul2004.tripod.com/sitebuildercontent/sitebuilderpictures/still_23.jpg
http://marathon.bungie.org/story/_images/Cov_Tanks.jpg
http://img1.wikia.nocookie.net/__cb20120125215041/halofanon/images/f/f3/Alien_Tank_Desgn_-_Copy.jpg (Alternate design. Could mix both designs)
References:
http://leeyongsub.deviantart.com/art/Alientank1-379776307 (Make both a DT and HT texture if you can)
References
http://phill-art.deviantart.com/art/Protoss-Warp-Reaver-342586441
Example:
http://leeyongsub.deviantart.com/art/Main-battle-tank-423422067?q=gallery%3ALeeyongsub%2F43644409&qo=15
http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/05/vlcsnap-2014-05-02-10h01m26s224.png
Lav-25 is finished, Sorry everyone these days I was busying in NanaKey's requests on our cowork project.