Side Note: If this needs to be moved to Team Recruitment, then by all means.
Now that I'm finally out of the "hard" part of college, I have copious amounts of free time on my hand. In revisiting my old work, I found my old assets for the Star Trek Armada II Freespace 2 Conversion mod and it got me thinking. There hasn't been but one total conversion made for Starcraft 2, and it was mostly just a copy of Brood War (no offense or downplaying of the mod meant, I assure you). So I figure: Why not at least fire up the old assets and convert them to Starcraft 2?
This would pretty much involve the creation of 2 entire races from scratch, and modifying the normal melee game type to accommodate space warfare. While this makes for "easy" mapping, it involves a lot of trigger/etc work, and I am only a 3D modeler/animator. Plus, this sort of thing would be a massive undertaking, and could serve as a wake up call to the community at large (especially Blizzard) if it's pulled off right. Though, I wonder how big of a library it would end up being... @_@
As far as the Eve bit goes, same deal as Freespace, but you have four races instead. Both IPs are free to use as long as they are released in a finished format and not for profit (i.e. I can't give you the original model/texture files).
You'll have to make some serious breaks from canon gameplay to get this playable. Fighters are ungodly strong and beam weapons are way better than everything else in FreeSpace 2. Shivan capships (Demon and onward) are also way, way stronger than the equivalent Terran/Vasudan ships because of the LRed beams.
However, all of it should be doable in SC2, given enough scripting. The data editor alone will not be enough.
I've been working on a capital ship combat engine for months now and nearing a point where I can show it off. It's not exactly EVE, and it's far from Freespace but it's as close as I think you can get with the sc2 engine.
It's not so much the balancing that I'm worried about, so much as translating the look and feel of Eve/Freespace into an RTS perspective. Obviously, a Lucifer class vessel is not going to be the same "class" as a Colossus, but that's the beauty of tech trees and fine tuning damage output/tanking.
Literally, what I want to do, is recapture the majesty of space RTS combat as was depicted in Star Trek Armada 2 (with a little thrown in from Sins of a Solar). If that leads to maybe some additional mods which go for a realistic combat engine, then by all means. The first goal would be to achieve functionality and form.
@UltiDrgn: Go That's something we rarely see on Mapster, a modeler looking for data/trigger help?
Well, I agree with you, if SC2 community were really strong we should have total conversions by now, and of course a BW conversion doesn't count because it uses original assets for most of it. Although I'm not a fan of Star Trek and I say go for it.
I can always contribute with icons, wireframes and other artwork, specially because you're a modeler and you said you're taking request again ;-)
@UltiDrgn: Go
Check my map called: The Final Frontier, its a space rts map. I have been planing to make it total conversion, it wouldnt be much work to do it, specially compared to the work I invested in it (The only obstacle I have that I suck in modeling, thats why I am planing to just modify the starcraft 2 models instead creating new ones).
I also started working on EVE like RPG, but currently I gave it up. However the spawn system almost ready in it with some of the UI done. And it has special map, Basically there are about 100 billion solar systems in the map as I have a dialog based solar and universe map, which is deterministically random. Also there are usually 3 solar object in every solar systems, A sun, a planet and an asteroid field. Asteroid field is very detailed...
Some screenshots: http://www.sc2mapster.com/maps/infinity-rpg/images/
Side Note: If this needs to be moved to Team Recruitment, then by all means.
Now that I'm finally out of the "hard" part of college, I have copious amounts of free time on my hand. In revisiting my old work, I found my old assets for the Star Trek Armada II Freespace 2 Conversion mod and it got me thinking. There hasn't been but one total conversion made for Starcraft 2, and it was mostly just a copy of Brood War (no offense or downplaying of the mod meant, I assure you). So I figure: Why not at least fire up the old assets and convert them to Starcraft 2?
This would pretty much involve the creation of 2 entire races from scratch, and modifying the normal melee game type to accommodate space warfare. While this makes for "easy" mapping, it involves a lot of trigger/etc work, and I am only a 3D modeler/animator. Plus, this sort of thing would be a massive undertaking, and could serve as a wake up call to the community at large (especially Blizzard) if it's pulled off right. Though, I wonder how big of a library it would end up being... @_@
As far as the Eve bit goes, same deal as Freespace, but you have four races instead. Both IPs are free to use as long as they are released in a finished format and not for profit (i.e. I can't give you the original model/texture files).
Anyways, thoughts/comments/concerns?
P.S.: My model request thread is back in business
You'll have to make some serious breaks from canon gameplay to get this playable. Fighters are ungodly strong and beam weapons are way better than everything else in FreeSpace 2. Shivan capships (Demon and onward) are also way, way stronger than the equivalent Terran/Vasudan ships because of the LRed beams.
However, all of it should be doable in SC2, given enough scripting. The data editor alone will not be enough.
I've been working on a capital ship combat engine for months now and nearing a point where I can show it off. It's not exactly EVE, and it's far from Freespace but it's as close as I think you can get with the sc2 engine.
It's not so much the balancing that I'm worried about, so much as translating the look and feel of Eve/Freespace into an RTS perspective. Obviously, a Lucifer class vessel is not going to be the same "class" as a Colossus, but that's the beauty of tech trees and fine tuning damage output/tanking.
Literally, what I want to do, is recapture the majesty of space RTS combat as was depicted in Star Trek Armada 2 (with a little thrown in from Sins of a Solar). If that leads to maybe some additional mods which go for a realistic combat engine, then by all means. The first goal would be to achieve functionality and form.
@UltiDrgn: Go That's something we rarely see on Mapster, a modeler looking for data/trigger help?
Well, I agree with you, if SC2 community were really strong we should have total conversions by now, and of course a BW conversion doesn't count because it uses original assets for most of it. Although I'm not a fan of Star Trek and I say go for it.
I can always contribute with icons, wireframes and other artwork, specially because you're a modeler and you said you're taking request again ;-)
@UltiDrgn: Go Check my map called: The Final Frontier, its a space rts map. I have been planing to make it total conversion, it wouldnt be much work to do it, specially compared to the work I invested in it (The only obstacle I have that I suck in modeling, thats why I am planing to just modify the starcraft 2 models instead creating new ones).
I also started working on EVE like RPG, but currently I gave it up. However the spawn system almost ready in it with some of the UI done. And it has special map, Basically there are about 100 billion solar systems in the map as I have a dialog based solar and universe map, which is deterministically random. Also there are usually 3 solar object in every solar systems, A sun, a planet and an asteroid field. Asteroid field is very detailed...
Some screenshots: http://www.sc2mapster.com/maps/infinity-rpg/images/