I just got an iphone recently and I've been going crazy for game apps, so much so it's delayed a map I'm working on :(
Anyways, these apps are fun and they are usually short and simple. imo that describes what maps should be like doesn't it? Do you guys thinks making games based off the ideas used in some iphone game apps will work well on bnet?
Isn't IPhone just java? I know Android is. I never tried making an iphone app but Android's was pretty easy to wade through since I have been a professional java developer for a while.
Well.... The only way I know you can make apps is via Apple's XCode application. Which is mac-only. There may be some other ways, but apple also charges 100 bucks a year to be in their developer group. I'm not paying that until I know developing apps is something I will be able to do. I don't actually know Java. I do know a language called gml, which is basically a modified version of C built for a game creation program. So I am very familiar with the syntax and whatnot of C, and I would assume whatever apple uses is similar. In fact, I was making 2d games all the time until I got into the wc3 editor and then finally sc2 editor. Anyways I would say yeah, go ahead and build iOS like games. Obviously you would have to pick one that would be possible with galaxy editor but still...
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
It's Objective-C. Very annoying to start out learning, but you get attached to it after. Apple's GUI elements are also quite good and good-looking too. Apple critically thought through every interaction which I respect.
It really depends what iPhone app it is. Some will work on a desktop or laptop while others are simply meant to be mobile games. I don't think games like Angry Birds would be fun on a PC when I could be playing Starcraft 2 or some other high end game. When I look at maps I think, what makes Blizzards map, Starjeweled and Left 2 Die so fun(yes I think they are fun)?
When I look at those I see two key points that make them fun in each map. For Left 2 Die its mainly the co-op and survival. Who doesn't like to try and survive as long as you can with a friend when Zombies are banging at your door? With Starjewled I see visual appearances and competition as the key points to it. Visual appearance as in its UI and effects and competitive as the scoreboard.
Take a look at an app and think if its aspects or elements would work as a map. In a sense it really depends what app it is and how it can port into a Computer Game or small mod on SC2. Obviously you can modify the app since you are creating it for SC2 but when doing that you need to be careful you don't mess with gameplay to the point its just lame.
I just got an iphone recently and I've been going crazy for game apps, so much so it's delayed a map I'm working on :(
Anyways, these apps are fun and they are usually short and simple. imo that describes what maps should be like doesn't it? Do you guys thinks making games based off the ideas used in some iphone game apps will work well on bnet?
@Keyeszx: Go
A lot of iphone games are based on war3 maps which were based on sc1 maps :D
@OneTwoSC: Go
A lot of wc3 maps based on sc1 maps were based on things that already existed as well. =P
STARFRONT! Base a game off that :D Oh wait, you wouldn't have to change anything..... O.o
I want to be an app developer but apple won't provide a PC version of their code program. lol
@zeldarules28: Go
Isn't IPhone just java? I know Android is. I never tried making an iphone app but Android's was pretty easy to wade through since I have been a professional java developer for a while.
@Mephs: Go
Well.... The only way I know you can make apps is via Apple's XCode application. Which is mac-only. There may be some other ways, but apple also charges 100 bucks a year to be in their developer group. I'm not paying that until I know developing apps is something I will be able to do. I don't actually know Java. I do know a language called gml, which is basically a modified version of C built for a game creation program. So I am very familiar with the syntax and whatnot of C, and I would assume whatever apple uses is similar. In fact, I was making 2d games all the time until I got into the wc3 editor and then finally sc2 editor. Anyways I would say yeah, go ahead and build iOS like games. Obviously you would have to pick one that would be possible with galaxy editor but still...
@Mephs: Go
It's Objective-C. Very annoying to start out learning, but you get attached to it after. Apple's GUI elements are also quite good and good-looking too. Apple critically thought through every interaction which I respect.
@OneTwoSC: Go
I see.
I hate objective-c. I hate even more the x-code on my
windows 7 virtual machine hackintoshmac.just dont be an apple supporter and program for windows phone or android(off topicish)
should just do it. :)
Actually I want blizzard to make the editor as an iPad app. lol..... Imagine it... You can work on your map at home and on the go :D
@zeldarules28: Go
I work on my map from my phone all the time, get Team Viewer :D
@Dustin374: Go
Thats a remote desktop. Its different. ;) Is team viewer free though? If thats the case, I will get it once my iPad 2 arrives.
edit- it is free. I'll check it out for sure. thanks :D
It really depends what iPhone app it is. Some will work on a desktop or laptop while others are simply meant to be mobile games. I don't think games like Angry Birds would be fun on a PC when I could be playing Starcraft 2 or some other high end game. When I look at maps I think, what makes Blizzards map, Starjeweled and Left 2 Die so fun(yes I think they are fun)?
When I look at those I see two key points that make them fun in each map. For Left 2 Die its mainly the co-op and survival. Who doesn't like to try and survive as long as you can with a friend when Zombies are banging at your door? With Starjewled I see visual appearances and competition as the key points to it. Visual appearance as in its UI and effects and competitive as the scoreboard.
Take a look at an app and think if its aspects or elements would work as a map. In a sense it really depends what app it is and how it can port into a Computer Game or small mod on SC2. Obviously you can modify the app since you are creating it for SC2 but when doing that you need to be careful you don't mess with gameplay to the point its just lame.
Just my opinions.
Anyone disagree?
@iSaintx: Go
Agreed. Some apps would be great to make a game off of. Others...not so much.