I feel some imbalance in the Map. I played it now very often, i love the Dota/Battletanks gameplay. But in Catalyst:Citiyscape (1.32) is blue 90% the winner.
Always when i am blue i take the middle easy and soon the others points. I got always Troops behind me. When i play red i have NO CHANCE to take mid at startup.
I played around 15-20 matches now and 90% W/L=blue/red
pls check it, what do u think about this?
ty
edit: maybe its just to strong to hold the mid. Who gets the mid is decided in the first minute and its very strong over long time.
at all: pls dont stop the work on the map! I love it! Is it possible to make it 5v5? 3v3 is very low and if 1 leaves, u can play a 5v4 most times with chance to win but a 3v2 is much harder to hold!
I only played it once (and it was a 1v3 lol) but from my memories the map was somewhat mirrored. I can't remember any impananced in favor of the blue team.
epic good Job so far in that new version!!!
removed the wall in the middle
and add the tower for unit upgrades (or place him there that any noob (like me) can find him)
It's been a pretty good map so far. Though there is some balance issues. I've been playing it a lot. And I feel the TANK to be an overpowered class, where-as the SCOUT is rather underpowered. And though there is variation it seems all too standard to go Tank + Missiles + Shields...
Also I feel in the most recent versions where players control the unit and the middle is entirely flat that the game is decided in the first 5 minutes and thereafter it's VERY HARD for the opposing team to make a comeback. Whoever gains the middle seems to be able to keep a constant control over the enemies bases and stop them from capturing points and therefore hindering their progress rapidly where-as the winning team continues to grow. Then the game always seems to plateau into a struggle to push into the enemy base for victory in the next 20 to 40 minutes.
Though I do like the new ideas constantly being thrown into the map. I like the shared vespense gas income. I like the standard class progression (maybe a third chassis class could be added?) and that all classes build up equally (opposed to one really expensive unit everyone ends up having). I am interested to see what ends up being the final center terrain layout. And I'd also like to mention that I really like the drone idea, and I like the way they move about and engage the map (and also the colours depending on which weapon type). And also the remapped inventory is MUCH clearer than it was before, it makes a hell of a lot more sense.
Phew that was a lot!
^ Just my thoughts, maybe the dev will pick up on it.
I feel some imbalance in the Map. I played it now very often, i love the Dota/Battletanks gameplay. But in Catalyst:Citiyscape (1.32) is blue 90% the winner. Always when i am blue i take the middle easy and soon the others points. I got always Troops behind me. When i play red i have NO CHANCE to take mid at startup.
I played around 15-20 matches now and 90% W/L=blue/red
pls check it, what do u think about this?
ty
edit: maybe its just to strong to hold the mid. Who gets the mid is decided in the first minute and its very strong over long time.
at all: pls dont stop the work on the map! I love it! Is it possible to make it 5v5? 3v3 is very low and if 1 leaves, u can play a 5v4 most times with chance to win but a 3v2 is much harder to hold!
Why can you take the middle so much easier?
I only played it once (and it was a 1v3 lol) but from my memories the map was somewhat mirrored. I can't remember any impananced in favor of the blue team.
1 Word: Regen-Shields
epic good Job so far in that new version!!! removed the wall in the middle and add the tower for unit upgrades (or place him there that any noob (like me) can find him)
gj, go on like this!
@playlessNamer: Go
It's been a pretty good map so far. Though there is some balance issues. I've been playing it a lot. And I feel the TANK to be an overpowered class, where-as the SCOUT is rather underpowered. And though there is variation it seems all too standard to go Tank + Missiles + Shields...
Also I feel in the most recent versions where players control the unit and the middle is entirely flat that the game is decided in the first 5 minutes and thereafter it's VERY HARD for the opposing team to make a comeback. Whoever gains the middle seems to be able to keep a constant control over the enemies bases and stop them from capturing points and therefore hindering their progress rapidly where-as the winning team continues to grow. Then the game always seems to plateau into a struggle to push into the enemy base for victory in the next 20 to 40 minutes.
Though I do like the new ideas constantly being thrown into the map. I like the shared vespense gas income. I like the standard class progression (maybe a third chassis class could be added?) and that all classes build up equally (opposed to one really expensive unit everyone ends up having). I am interested to see what ends up being the final center terrain layout. And I'd also like to mention that I really like the drone idea, and I like the way they move about and engage the map (and also the colours depending on which weapon type). And also the remapped inventory is MUCH clearer than it was before, it makes a hell of a lot more sense.
Phew that was a lot!
^ Just my thoughts, maybe the dev will pick up on it.