The reason i think some people should take a look at it is because i feel like often people would go and announce their maps when they just weren't yet ready and the project sorta dies out prematurely. Especially with maps that have a good concept or their earlier versions seemed like a lot of fun. Its a real bummer when a map you were looking forward has its production stopped.
If you played wc3 orpgs like i did then you might be familiar with Synergy orpg or The Cursed Heroes orpg, both maps that i found to be really fun but they were both cut short due to various reasons (they were both made by the same person, im not calling them out or anything just 2 examples that came to mind). Both of those maps i would say weren't even half way done.
If you were on this forum during Beta im sure every1 remembers all of those really cool orpg that were in the making. However when people started to explore banks and their limitations as well other limitations in the editor. They started to put their projects on hold. I understand that feeling when something you were planning on doing in your map just falls apart due to a limitation, but that doesn't mean you should halt all progress.
However i don't think that you should go hide under a rock until your map is ready to be released. If you find something cool in the editor, or how to do something that people were having trouble with. Share it on the forum. You don't have to show us your map, just that thing you discovered.
I still think the reason ppl release maps so early during these early ages of the games was because of originality. You have an idea, you made it work, and you want it to be out so no-one having the same idea is gonna competing with you if they saw it already done. On the other hand, if it was crap, someone gotta go and remake it anyway.
Blizz's custom map contest was doing the right things as not allow ppl to share the project. However it feels too short of a deadline imo.
I still think the reason ppl release maps so early during these early ages of the games was because of originality. You have an idea, you made it work, and you want it to be out so no-one having the same idea is gonna competing with you if they saw it already done. On the other hand, if it was crap, someone gotta go and remake it anyway.
Blizz's custom map contest was doing the right things as not allow ppl to share the project. However it feels too short of a deadline imo.
Well the deadline is as it is because the winners need to be announced well in advance of Blizzcon so travel arrangements can be made for the winners. They could have announced it sooner, though.
I don't think that it will prevent people from using similar ideas to other peoples maps all because their maps were out first, or work on the map started first. If someone has an original/good idea for a map, people will make similar maps based on/have that idea. For example Dota, theres tons of AoS maps out there for wc3, even though dota is the majority of games played on wc3. Even if its a good idea, maybe someone will take it and make it even better, and then the person who had the original idea can build upon that and make their map even better.
Though there is a somewhat thin line between showing new discoveries or accomplishments and actually releasing your map or information about it prematurely.
The problem these tests have witnessed is people telling about their goals before they themselves believe they can become reality. If you do tell them to people at that stage, you're more likely to view any sort of feedback as negative (as you're still unsure yourself whether it's even possible) and are from the get-go impeded in achieving it. What people need to do is become certain about what they want to do before they utter the thoughts, not withhold them altogether - no help or feedback is a bad thing.
I believe part of the satisfaction of creation comes from the reaction of others.
If you tell people your idea before it comes to fruition, you're already spoiling some of the satisfaction, and there is less build-up or motivation to finish.
What people need to do is become certain about what they want to do before they utter the thoughts, not withhold them altogether - no help or feedback is a bad thing.
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Heres a video i recently found that i think that some map makers should take a look at.
http://www.ted.com/talks/derek_sivers_keep_your_goals_to_yourself.html
The reason i think some people should take a look at it is because i feel like often people would go and announce their maps when they just weren't yet ready and the project sorta dies out prematurely. Especially with maps that have a good concept or their earlier versions seemed like a lot of fun. Its a real bummer when a map you were looking forward has its production stopped. If you played wc3 orpgs like i did then you might be familiar with Synergy orpg or The Cursed Heroes orpg, both maps that i found to be really fun but they were both cut short due to various reasons (they were both made by the same person, im not calling them out or anything just 2 examples that came to mind). Both of those maps i would say weren't even half way done. If you were on this forum during Beta im sure every1 remembers all of those really cool orpg that were in the making. However when people started to explore banks and their limitations as well other limitations in the editor. They started to put their projects on hold. I understand that feeling when something you were planning on doing in your map just falls apart due to a limitation, but that doesn't mean you should halt all progress.
However i don't think that you should go hide under a rock until your map is ready to be released. If you find something cool in the editor, or how to do something that people were having trouble with. Share it on the forum. You don't have to show us your map, just that thing you discovered.
I still think the reason ppl release maps so early during these early ages of the games was because of originality. You have an idea, you made it work, and you want it to be out so no-one having the same idea is gonna competing with you if they saw it already done. On the other hand, if it was crap, someone gotta go and remake it anyway.
Blizz's custom map contest was doing the right things as not allow ppl to share the project. However it feels too short of a deadline imo.
Well the deadline is as it is because the winners need to be announced well in advance of Blizzcon so travel arrangements can be made for the winners. They could have announced it sooner, though.
@progammer: Go
I don't think that it will prevent people from using similar ideas to other peoples maps all because their maps were out first, or work on the map started first. If someone has an original/good idea for a map, people will make similar maps based on/have that idea. For example Dota, theres tons of AoS maps out there for wc3, even though dota is the majority of games played on wc3. Even if its a good idea, maybe someone will take it and make it even better, and then the person who had the original idea can build upon that and make their map even better.
Though there is a somewhat thin line between showing new discoveries or accomplishments and actually releasing your map or information about it prematurely.
The problem these tests have witnessed is people telling about their goals before they themselves believe they can become reality. If you do tell them to people at that stage, you're more likely to view any sort of feedback as negative (as you're still unsure yourself whether it's even possible) and are from the get-go impeded in achieving it. What people need to do is become certain about what they want to do before they utter the thoughts, not withhold them altogether - no help or feedback is a bad thing.
I believe part of the satisfaction of creation comes from the reaction of others.
If you tell people your idea before it comes to fruition, you're already spoiling some of the satisfaction, and there is less build-up or motivation to finish.