how likely do you guys think that an impossible bosses-type map is going to be played? I personally love impossible bosses (WCIII) and I love making boss fights in the editor, but I think its unlikely to become popular because its really something that takes practice, time and skill.
Yup. It probly wouldnt be too high on the popularity. But I would also like to see that kind of map
+1 w3 mods are gonna be awesome...
sc2 is a great platform for "diablo + mass units" with 12 players (max unfortunately)...
You do mean "highly unlikely" to kill not impossible (= teams or guilds")
you do mean highly difficult but killed by a great group out of the 12 players (at least 8 would be my taste)... coordinating a long ass long attack...? A few dead players (out of the 12) will get killed and "have" to align with/or the "boss"...
awe//
sounds about what i would have dreamed of 20 years ago...
i'd work on such a project (I am already, but not up to standards yet)
y ive also made some attempts but Im still brainstorming. thing is with these maps that to make a single boss (mechanic) takes a couple hours and if u include the debugging/balancing and testing it might take several hours or a day to finish a single part of a boss fight
I will actually be making a map similar to this as my return to mapping project. It will be more of a "Impossible Dungeons, with Impossible Bosses" type deal lol :)
hmm dnno if I make an impossible bosses-type map its all about the bosses. lots of diffculties and maybe a forum where people can discuss tactics and their progress, with the hardest difficulty being super-uber-pro-hardcore-impossible-1337 or something. like superduper impossible bosses XD
hmm dnno if I make an impossible bosses-type map its all about the bosses. lots of diffculties and maybe a forum where people can discuss tactics and their progress, with the hardest difficulty being super-uber-pro-hardcore-impossible-1337 or something. like superduper impossible bosses XD
I'm almost 100% the map i will be making wil satisfy in the difficulty department :). There will be tons of bosses but there WILL be dungeons to get to them, not to long though just alittle something to make it a nice journey.
I'm almost 100% the map i will be making wil satisfy in the difficulty department :). There will be tons of bosses but there WILL be dungeons to get to them, not to long though just alittle something to make it a nice journey.
Yeah I was thinking about doing the same but gear and exp dont go well in starcraft custom games tbh
Yeah I was thinking about doing the same but gear and exp dont go well in starcraft custom games tbh
oh im not doing gear. I am going to use Interger Variables to simulate experience :) and instead of gaining bonuses for leveling up you will gain points to spend on what you want more (More damage etc). This will be more of an Action game with RPG elements then anything.
I think a well done impossible bosses type map could fare well. The concept is certainly interesting and the challenge isn't always a bad thing. It keeps people coming back. What do you do when you fail and were just "that" close to killing the boss? You play it again of course!
Now, making a well done one is much easier said than done. But if you do, I wouldn't be surprised to see it become popular.
I think a well done impossible bosses type map could fare well. The concept is certainly interesting and the challenge isn't always a bad thing. It keeps people coming back. What do you do when you fail and were just "that" close to killing the boss? You play it again of course!
Now, making a well done one is much easier said than done. But if you do, I wouldn't be surprised to see it become popular.
Well i hope what i will be working on will satisfy everyones "Impossible Bosses" hunger lol
How many bosses did Impossible Bosses have? I just finished getting all the mechanics in order and how my map is going to work, it wont be an RPG it will be more of an action game with DC Universe Online Style combat (combos etc). I think i should be able to fit about 5 bosses or so.
It wont be "Impossible Bosses" but i think it will be better :)
how likely do you guys think that an impossible bosses-type map is going to be played? I personally love impossible bosses (WCIII) and I love making boss fights in the editor, but I think its unlikely to become popular because its really something that takes practice, time and skill.
Yup. It probly wouldnt be too high on the popularity. But I would also like to see that kind of map
+1 w3 mods are gonna be awesome...
sc2 is a great platform for "diablo + mass units" with 12 players (max unfortunately)...
You do mean "highly unlikely" to kill not impossible (= teams or guilds")
you do mean highly difficult but killed by a great group out of the 12 players (at least 8 would be my taste)... coordinating a long ass long attack...? A few dead players (out of the 12) will get killed and "have" to align with/or the "boss"...
awe//
sounds about what i would have dreamed of 20 years ago...
i'd work on such a project (I am already, but not up to standards yet)
y ive also made some attempts but Im still brainstorming. thing is with these maps that to make a single boss (mechanic) takes a couple hours and if u include the debugging/balancing and testing it might take several hours or a day to finish a single part of a boss fight
I will actually be making a map similar to this as my return to mapping project. It will be more of a "Impossible Dungeons, with Impossible Bosses" type deal lol :)
I made such a map a while ago, but I never quite finished it so didn't publish.
hmm dnno if I make an impossible bosses-type map its all about the bosses. lots of diffculties and maybe a forum where people can discuss tactics and their progress, with the hardest difficulty being super-uber-pro-hardcore-impossible-1337 or something. like superduper impossible bosses XD
I'm almost 100% the map i will be making wil satisfy in the difficulty department :). There will be tons of bosses but there WILL be dungeons to get to them, not to long though just alittle something to make it a nice journey.
Yeah I was thinking about doing the same but gear and exp dont go well in starcraft custom games tbh
oh im not doing gear. I am going to use Interger Variables to simulate experience :) and instead of gaining bonuses for leveling up you will gain points to spend on what you want more (More damage etc). This will be more of an Action game with RPG elements then anything.
I think a well done impossible bosses type map could fare well. The concept is certainly interesting and the challenge isn't always a bad thing. It keeps people coming back. What do you do when you fail and were just "that" close to killing the boss? You play it again of course!
Now, making a well done one is much easier said than done. But if you do, I wouldn't be surprised to see it become popular.
Well i hope what i will be working on will satisfy everyones "Impossible Bosses" hunger lol
Nah, impossible bosses is the type of map only played by some.
And I agree, if this map is done by someone, it has to be done well. Not some half-finished copy of impossible bosses.
So is SmashCraft but it's not faring that badly.
How many bosses did Impossible Bosses have? I just finished getting all the mechanics in order and how my map is going to work, it wont be an RPG it will be more of an action game with DC Universe Online Style combat (combos etc). I think i should be able to fit about 5 bosses or so.
It wont be "Impossible Bosses" but i think it will be better :)
There were multiple versions but I think around 5-10 bosses
@Xtremedesyr: Go
That sounds about right. The idea of course is quality over quantity.
First video for my project "Iconic Bosses" is available... im sure you Impossible Bosses fans will enjoy :)
Eh, doesn't look like something I'd really want to play on Sc2.
Here's something I think should be similar: http://www.clanttg.com/index.php?/topic/245-new-map-djinn-raid/
Looks promising.