Triggers look complex, Cinematic making looks complex, everything looks complex.
Yeah, I plunk down a couple of units and use different elevations, but i really don't feel like a map maker. So I try and approach making new units, same model, different names. Thats just to complex.
I try and make a cinematic. That takes me awhile.
So now Im going back to square one with just playing around with doodads and units.
So my real question to map makers is: How did you start out with the map editor? How was it, sinking your teeth into such a huge undertaking? Easy, Hard?
hmm. I got working on everything quite easy.. but than again I'm a person that understand editors really fast.
I'm on my second map and creating the most complex spells and skills. but yes the editor is hard.. but it gives us all the power we need to create all maps we want.
well basically everyone that starts with the editor no matter how you look at it seems complex at start.
Still its when you fool around and test stuff out is when you figure out how simple it really is, its just that you have so many ways to customize things at start you can hardly tell whats what.
In my case as a newbie Terrainer you basically just start looking at all the doodads and fool around until you just bump into "tricks" you can use.
As for camera in cinematics or unit making i would recommend just fixing numbers and see what the difference is until you learn whats what and then see what you can make out of it, otherwise just search at youtube for tutorials to try simple things down a little.
It must just be me, but I've been using the editor for at least a week and have only just figured out actors and abilities and behaviours and creating new units and abilities and behaviours.
I haven't even started on cinematics yet.
This editor is the most complicated and in depth one I've used. I even program games, and this is more complex that writing a game from scratch.
I'm still doing it. Terraining, without trying to boast, came quite naturally to me as it was exactly the same as I did it in the WC3 editor. Triggers work in a similar fashion, and I can find my way around them.
As for data editing, I don't have a clue about even the simplest things. I just have a vague idea of how the whole thing works, as in "you create something and can independantly edit it's footpaths, models, etc".
Modeling/skinning I'll never even start, though I do intend to become good enough with triggers to make proper cinematics and all.
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Triggers look complex, Cinematic making looks complex, everything looks complex.
Yeah, I plunk down a couple of units and use different elevations, but i really don't feel like a map maker. So I try and approach making new units, same model, different names. Thats just to complex.
I try and make a cinematic. That takes me awhile.
So now Im going back to square one with just playing around with doodads and units.
So my real question to map makers is: How did you start out with the map editor? How was it, sinking your teeth into such a huge undertaking? Easy, Hard?
hmm. I got working on everything quite easy.. but than again I'm a person that understand editors really fast. I'm on my second map and creating the most complex spells and skills. but yes the editor is hard.. but it gives us all the power we need to create all maps we want.
well basically everyone that starts with the editor no matter how you look at it seems complex at start. Still its when you fool around and test stuff out is when you figure out how simple it really is, its just that you have so many ways to customize things at start you can hardly tell whats what.
In my case as a newbie Terrainer you basically just start looking at all the doodads and fool around until you just bump into "tricks" you can use.
As for camera in cinematics or unit making i would recommend just fixing numbers and see what the difference is until you learn whats what and then see what you can make out of it, otherwise just search at youtube for tutorials to try simple things down a little.
It must just be me, but I've been using the editor for at least a week and have only just figured out actors and abilities and behaviours and creating new units and abilities and behaviours.
I haven't even started on cinematics yet.
This editor is the most complicated and in depth one I've used. I even program games, and this is more complex that writing a game from scratch.
I'm still doing it. Terraining, without trying to boast, came quite naturally to me as it was exactly the same as I did it in the WC3 editor. Triggers work in a similar fashion, and I can find my way around them.
As for data editing, I don't have a clue about even the simplest things. I just have a vague idea of how the whole thing works, as in "you create something and can independantly edit it's footpaths, models, etc".
Modeling/skinning I'll never even start, though I do intend to become good enough with triggers to make proper cinematics and all.