Firstly, has anyone else noticed differences in the Player #s depending on whether you join an Arcade game solo or as a party. For example, if I start a lobby, then I am Player 1, then the next person who joins is Player 2 and so on. BUT if I play as party with a friend, I will be Player 1 as party leader, and he will be Player 3. I have seen this happen on numerous maps. It even goofs some triggers to thinking that there is a ghost-of-player-2 playing the game. Strangely, in the above example, most triggers will see the partied player as Player 3, but a couple commands will see the player as Player 2. Has anyone else experienced this and is there a work around to this inconvenience?
Also, secondly, with regards to ally chat, is there a way to make the game default to ally chat without having two teams in the lobby. I would love to have a lobby look like an FFA lobby where players choose their teams/positions via dropdown menu, but whenever I do this, bnet defaults to "all chat" in game, which is a nuisance.
I think you if put everyone of their own team and then give them a computer ally it will make the ally chat default. It simply goes to all as default if they dont have an ally to talk to. Pretty sure everyone can have the same ally computer say player 14 and continue being a FFA.
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I think you if put everyone of their own team and then give them a computer ally it will make the ally chat default. It simply goes to all as default if they dont have an ally to talk to. Pretty sure everyone can have the same ally computer say player 14 and continue being a FFA.
Don't use the player numbers to assign teams or roles in the game if you want it to be set up as it was in the lobby. I believe you can use the "player on team" function to grab the correct player numbers, although I'm not sure. Honestly, the best way to avoid this problem is to just set up your teams/roles in the game itself.
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Two different questions here.
Firstly, has anyone else noticed differences in the Player #s depending on whether you join an Arcade game solo or as a party. For example, if I start a lobby, then I am Player 1, then the next person who joins is Player 2 and so on. BUT if I play as party with a friend, I will be Player 1 as party leader, and he will be Player 3. I have seen this happen on numerous maps. It even goofs some triggers to thinking that there is a ghost-of-player-2 playing the game. Strangely, in the above example, most triggers will see the partied player as Player 3, but a couple commands will see the player as Player 2. Has anyone else experienced this and is there a work around to this inconvenience?
Also, secondly, with regards to ally chat, is there a way to make the game default to ally chat without having two teams in the lobby. I would love to have a lobby look like an FFA lobby where players choose their teams/positions via dropdown menu, but whenever I do this, bnet defaults to "all chat" in game, which is a nuisance.
I think you if put everyone of their own team and then give them a computer ally it will make the ally chat default. It simply goes to all as default if they dont have an ally to talk to. Pretty sure everyone can have the same ally computer say player 14 and continue being a FFA.
Yes the player number can not be relied upon. Don't use it for team assignment if you care about preserving pre-game lobby teams.
Brilliant, I will try that. Thanks.
@Arkzan: Go
Don't use the player numbers to assign teams or roles in the game if you want it to be set up as it was in the lobby. I believe you can use the "player on team" function to grab the correct player numbers, although I'm not sure. Honestly, the best way to avoid this problem is to just set up your teams/roles in the game itself.