I was just looking over the patch notes, and I noticed this.
Quote:
If a teleport effect's range is greater than 500, it will now ignore placement.
Having the range at 500 is the entire size of the map, regardless of where you are standing. This makes the range "infinite". If this is the case, why would Blizzard change it? To me, there are two possibilites, 1 far more exciting than the other.
Entering a value above 500 gives an error of some sort, and this is a fix so that entering a high number will always result in an infinite range.
Obviously the more boring (and more likely) possibility.
And for the more exciting (but less likely) possibility.
They are expanding the maximum size of the map above 256x256, and are preparing for it.
Could it be? Like I said, I doubt it, but someone who knows more than me could pitch in. I know that 256 is the maximum size of a byte, so I would think that they would just need to increase the amount of space put aside for the data to be stored in. In other words, changing the type of variable they are stoing map data in, which I am assuming would be in A LOT of locations in the code, and not easy to fix. Who knows, maybe it is coded into how their engine works.
The point is, making anything above 500 be an infinite range is kind of pointless, unless there is some kind of bug. If there is no bug (which I don't know of), then why else would they do this?
If there is something totally obvious I am missing, please tell me.
Before, you couldn't do a teleport that ignores collision before with data. So you had to add a temporary collision-disabling behavior for the units in the area and then you still had problems with buildings' footprints.
Now they allowed more values and interpret a value above 500 as a teleport that ignores placement. So in the end it will be easy to make a perfect leaping ability now because you don't have to deal with misplacements anymore... (the range doesn't really matter because the ability's range determines the teleport range in most cases.
Before the max value was 500 which can't mean that they plan to raise the map size limits to 500 because teleporting across the map (edge to edge) wouldn't be possible with that.
They still could raise the map limit by 100 with this hardcoded stuff without needing it to change.
i know this is a meager point of little or no value (preferably none, so that it would be lame and people would throw tomatoes at me) but i usually limit the teleportation by visibility (target point must be visible) so that you can only teleport to that which you can see, regardless of range. it's obvious, but a nifty trick for any newbs visiting this thread
I was just looking over the patch notes, and I noticed this.
Having the range at 500 is the entire size of the map, regardless of where you are standing. This makes the range "infinite". If this is the case, why would Blizzard change it? To me, there are two possibilites, 1 far more exciting than the other.
Obviously the more boring (and more likely) possibility.
And for the more exciting (but less likely) possibility.
Could it be? Like I said, I doubt it, but someone who knows more than me could pitch in. I know that 256 is the maximum size of a byte, so I would think that they would just need to increase the amount of space put aside for the data to be stored in. In other words, changing the type of variable they are stoing map data in, which I am assuming would be in A LOT of locations in the code, and not easy to fix. Who knows, maybe it is coded into how their engine works.
The point is, making anything above 500 be an infinite range is kind of pointless, unless there is some kind of bug. If there is no bug (which I don't know of), then why else would they do this?
If there is something totally obvious I am missing, please tell me.
Great to be back and part of the community again!
Before, you couldn't do a teleport that ignores collision before with data. So you had to add a temporary collision-disabling behavior for the units in the area and then you still had problems with buildings' footprints. Now they allowed more values and interpret a value above 500 as a teleport that ignores placement. So in the end it will be easy to make a perfect leaping ability now because you don't have to deal with misplacements anymore... (the range doesn't really matter because the ability's range determines the teleport range in most cases.
Before the max value was 500 which can't mean that they plan to raise the map size limits to 500 because teleporting across the map (edge to edge) wouldn't be possible with that. They still could raise the map limit by 100 with this hardcoded stuff without needing it to change.
i love hopeful mapmakers, i wish the map size allowed for a bigger sandbox (without having to downsize everything lol)
[sighs and still knows it is wishful thinking.. and smiles at paradox inside warped tiny braincells.. i still loves optimists :) ]
i know this is a meager point of little or no value (preferably none, so that it would be lame and people would throw tomatoes at me) but i usually limit the teleportation by visibility (target point must be visible) so that you can only teleport to that which you can see, regardless of range. it's obvious, but a nifty trick for any newbs visiting this thread
Not a chance, in my not-so-humble opinion.