When i compare file structure from WC3 and file structure from SC II i can see that WC3's file structure is much more user friendly than SC II's.
In WC you have a farm building. That's for example farm. You got buildings/human/farm and there you got the model, texture and the sounds. That's cool for me.
In SCII you got a Supply Depot. Model is in Assets/Building/Terran/Supply depot, textures are in Assets/Textures.
Anybody got a idea why? Maybe game loads models first and then textures(I would call it it differed textures)?
I am not entirely sure on this but I believe it is because SC2 models can use different textures while still using only 1 model. While in warcraft 3 you will have to create another model to apply different textures to. But I could be wrong on this.
When i compare file structure from WC3 and file structure from SC II i can see that WC3's file structure is much more user friendly than SC II's.
In WC you have a farm building. That's for example farm. You got buildings/human/farm and there you got the model, texture and the sounds. That's cool for me.
In SCII you got a Supply Depot. Model is in Assets/Building/Terran/Supply depot, textures are in Assets/Textures.
Anybody got a idea why? Maybe game loads models first and then textures(I would call it it differed textures)?
I am not entirely sure on this but I believe it is because SC2 models can use different textures while still using only 1 model. While in warcraft 3 you will have to create another model to apply different textures to. But I could be wrong on this.