1. Could you do a quick walkthrough on how to get your map out to the public?
2. Can you show me how to do morphing effects
3. Can you show the triggers for making a button that switches the mode from FFA to 2v2v2v2 or 4v4
Though mine is a Vote command it should still be the same for the part I need.
THIS MESSAGE IS FROM ZELDA:
I just got home from 2 days of craziness and can't talk due to a sore throat. Which is really hard for me, because I like to talk.., a lot. I'm sure I'll be ready to speak once again by next Wednesday ;) Oh, and apparently you can like/thumbs up posts now. So that's exciting, right?
Hi guys! So I'm feeling much better, and more importantly, I can talk again! So barring any terrible, unforeseen issues, we'll have the show tomorrow at the regular time(8:30 PM GMT-8).
And just as a heads-up- Daylight savings starts next Sunday in the territories that use it, so that won't affect tomorrow night's scheduling. However, as you guys know, I do live in the US- so my clock is going to go 1 hour ahead next week. Which means if you live somewhere that does not use daylight savings, shows in the future will be 1 hour later for you (but not tomorrow! Tomorrow is the totally normal time, 8:30 PM GMT-8).
If you have any questions, ask away!
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Ahh! I don't want to skip the show again. You guys better give me some questions or so help me....I will go watch TV and enjoy my evening without you ;).
edit- >_> Gosh dang urgent emails always come in at the very last second it seems. I've only got questions from one person, so I'm gunna hold off on the show once again. >_> TaintedWisp, I'll send you a PM about the questions ;)
I made a morph that morphs Minerals with Tree models Morph into a stump through a unit swap on the Mineral Behavior, Now, How do I add an effect that shows the tree falling?
I was told that This could be done By making a morph effect that Rotates it to simulate falling, but I have been unable to figure it out.
Also
How could I make it so that A morph ability is applyed at a random time between 1-3 minutes to all of a certain unit currently alive on the map?
Theres a couple questions I have been looking for Visual answers too :D
Ask yar questions. I know these last few weeks haven't had a show (due to a ton of unfortunate events >_> ), I foresee no problems for tomorow's show. Ask away!
Okay, I know that I've been busy the past few weeks, but I'm seriously going to flip out if I don't get any questions.
Or maybe I'll just relax and watch some TV.
edit- I'll still go live at the usual time (15/20 minutes from this edit), even though I don't really have any questions. It'll be a short show unless I get some viewers & questions :P
According to the timer at the front of your post, you will be live in 1 hour, 15-20 minutes. Anyways since you looking for questions I have a few I can pose.
1. In the actor events section, with some of the animplaybracket type stuff I know you can do little drop downs to pick letters/numbers, and don't really get those too much at all. How do I know what 002A or whatever will do?
2. More about actor type stuff, attachments this time. Are there any ways to change the angles attachments happen at? How about making the attachments do certain things when say attacking, dying, etc? Shrinking the attachments?
3. Kind of about actors, but more about models/texturing this time. Had been goofing off with some of the ideas in the use of new textures to possibly retexture the simple cube model, but to no luck. How would I go about making a cube or other generic shape model accept a texture WITHOUT 3dsmax, as there is no way in hell I can afford that and am not currently a student.
With games that allow saving of levels for RPG and such. How do they go on about doing this through trigger? data table? I'm clueless. I want to save stuff such as achievement so they don't have to unlock it again
How to make a unit have AI through validators - that is, when X (like reaches X% life or receives X buff beh or has a nearby enemy at X% life) happens, it use an ability.
How to make dialogs that look good for text - something like:
Just some real basic ones this time I think, the 1 to 2 minute variety probably on 2 - 5.
1. How would I go about showing damage via a text actor using data only? How about using triggers only?
2. Is there a way to show a little cast time bar for hostile units, for say the big boss launching a nukeball or some annoying cleric healing.
3. Been messing with persistent effects lately, and while I am doing well at creating random placement around a unit, what exactly do the offsets mean? Like is -1 X offset always west, +1 y offset always north? Or does it have to do with the facing of the unit I am targetting?
4. Is there such a thing as an if statement in data? All I can think to do is use validators and some clever behavior useage/disabling to somewhat simulate it, but seems incredibly wasteful/impractical.
5. Is there a good data only way to detect where a unit is in relation to you. Nothing too exact, just to the point of knowing if they are NorthWest, North, NorthEast, East, SouthEast, South, SouthWest, or West of you for some decision making.
To go off of this, maybe also touch on how info can be "carried over" from map to map to simulate a kind of campaign where units/items stay with you between maps. Probably same process, no?
edit- right.... I really need to advertise this next week > > Well, I suppose there's no show then, if I've got no questions. I promise I'll actually advertise this better next week so people end up asking questions ;)
@Deadzergling: Go
1. Could you do a quick walkthrough on how to get your map out to the public?
2. Can you show me how to do morphing effects
3. Can you show the triggers for making a button that switches the mode from FFA to 2v2v2v2 or 4v4 Though mine is a Vote command it should still be the same for the part I need.
THIS MESSAGE IS FROM ZELDA:
I just got home from 2 days of craziness and can't talk due to a sore throat. Which is really hard for me, because I like to talk.., a lot. I'm sure I'll be ready to speak once again by next Wednesday ;) Oh, and apparently you can like/thumbs up posts now. So that's exciting, right?
Hi guys! So I'm feeling much better, and more importantly, I can talk again! So barring any terrible, unforeseen issues, we'll have the show tomorrow at the regular time(8:30 PM GMT-8).
And just as a heads-up- Daylight savings starts next Sunday in the territories that use it, so that won't affect tomorrow night's scheduling. However, as you guys know, I do live in the US- so my clock is going to go 1 hour ahead next week. Which means if you live somewhere that does not use daylight savings, shows in the future will be 1 hour later for you (but not tomorrow! Tomorrow is the totally normal time, 8:30 PM GMT-8).
If you have any questions, ask away!
@zeldarules28: Go
Ahh! I don't want to skip the show again. You guys better give me some questions or so help me....I will go watch TV and enjoy my evening without you ;).
edit- >_> Gosh dang urgent emails always come in at the very last second it seems. I've only got questions from one person, so I'm gunna hold off on the show once again. >_> TaintedWisp, I'll send you a PM about the questions ;)
@zeldarules28: Go
Okay heres one for ya,
I made a morph that morphs Minerals with Tree models Morph into a stump through a unit swap on the Mineral Behavior, Now, How do I add an effect that shows the tree falling?
I was told that This could be done By making a morph effect that Rotates it to simulate falling, but I have been unable to figure it out.
Also
How could I make it so that A morph ability is applyed at a random time between 1-3 minutes to all of a certain unit currently alive on the map?
Theres a couple questions I have been looking for Visual answers too :D
@zeldarules28: Go
I have a question for the show on 3/14. How can I make a levelable, passive ability for a hero? Something like each point increases armor +2?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
Ask yar questions. I know these last few weeks haven't had a show (due to a ton of unfortunate events >_> ), I foresee no problems for tomorow's show. Ask away!
@zeldarules28: Go
Okay, I know that I've been busy the past few weeks, but I'm seriously going to flip out if I don't get any questions.
Or maybe I'll just relax and watch some TV.
edit- I'll still go live at the usual time (15/20 minutes from this edit), even though I don't really have any questions. It'll be a short show unless I get some viewers & questions :P
@zeldarules28: Go
FYI ZR, the countdown clock for the show is inaccurate since daylight savings occurred
Also I'll take this opportunity to ask another question: How do you make a "taunt" type of ability (through Data)?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@zeldarules28: Go
According to the timer at the front of your post, you will be live in 1 hour, 15-20 minutes. Anyways since you looking for questions I have a few I can pose.
1. In the actor events section, with some of the animplaybracket type stuff I know you can do little drop downs to pick letters/numbers, and don't really get those too much at all. How do I know what 002A or whatever will do?
2. More about actor type stuff, attachments this time. Are there any ways to change the angles attachments happen at? How about making the attachments do certain things when say attacking, dying, etc? Shrinking the attachments?
3. Kind of about actors, but more about models/texturing this time. Had been goofing off with some of the ideas in the use of new textures to possibly retexture the simple cube model, but to no luck. How would I go about making a cube or other generic shape model accept a texture WITHOUT 3dsmax, as there is no way in hell I can afford that and am not currently a student.
From zelda- http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
From DZ, I had been trying to use stuff from that, but won't work for me right, does it make a difference I'm using imported textures?
For the show on 3/21:
Maybe an intro to global data variables and how to create and recall them?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
Bumpitty Bump :P
Got your question above, Bilxor. Anybody else?
With games that allow saving of levels for RPG and such. How do they go on about doing this through trigger? data table? I'm clueless. I want to save stuff such as achievement so they don't have to unlock it again
@zeldarules28: Go
If nobody minds me having a few:
How to make a unit have AI through validators - that is, when X (like reaches X% life or receives X buff beh or has a nearby enemy at X% life) happens, it use an ability.
How to make dialogs that look good for text - something like:
http://i.imgur.com/1Ji7r.jpg
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
Use the AuirChiefLeft20Bold style for your text label.
Just some real basic ones this time I think, the 1 to 2 minute variety probably on 2 - 5.
1. How would I go about showing damage via a text actor using data only? How about using triggers only?
2. Is there a way to show a little cast time bar for hostile units, for say the big boss launching a nukeball or some annoying cleric healing.
3. Been messing with persistent effects lately, and while I am doing well at creating random placement around a unit, what exactly do the offsets mean? Like is -1 X offset always west, +1 y offset always north? Or does it have to do with the facing of the unit I am targetting?
4. Is there such a thing as an if statement in data? All I can think to do is use validators and some clever behavior useage/disabling to somewhat simulate it, but seems incredibly wasteful/impractical.
5. Is there a good data only way to detect where a unit is in relation to you. Nothing too exact, just to the point of knowing if they are NorthWest, North, NorthEast, East, SouthEast, South, SouthWest, or West of you for some decision making.
@ScorpSCII: Go
No idea what that means.... but I guess that's why they call it "Newbie Wednesday"
@AMtrane: Go
To go off of this, maybe also touch on how info can be "carried over" from map to map to simulate a kind of campaign where units/items stay with you between maps. Probably same process, no?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
Right...So I've got no questions...Sad panda.
HELP how do i make a live steal ability/effect I have been searching all day but I can't find anything :(
OmgitiswednesdayandIdidn'tbumpthethreadallweek!Thepeoplearenotgunnahavequestionsup! Gottapostthisthreadrealquick. IhopetheydontnoticeIforgottobumpit!!!
1 Question, so sad... I'll hope for more :P
edit- right.... I really need to advertise this next week > > Well, I suppose there's no show then, if I've got no questions. I promise I'll actually advertise this better next week so people end up asking questions ;)
I'm bumping this nice and early this week. :P Anybody have some questions? If not, I'll teach on layout files and action/function definitions.