Yes, there's some kind of bug with Bnet dropping players when playing a newly released or updated map. Happened to me when trying to test one of my alpha projects.
I experienced something similar sometime ago when I added a mod to my map. I was using the files inside the mod in my triggers right after the map was being loaded. Then I added a 1 second timer before using those files inside the mod, and it seems to work fine now.
Wow, so much for "the custom map experience is number 1 priority"... ;)
Other games manage to establish working connections, now I really wonder what the problem might be. I still think, even after all Blizzard has done in the last month, that they are a capable and professional company. So I wonder whats keeping them from fixing these disconnects. I guess if there wouldn't be some serious issue they would have done it.
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Seriously, whenever I test my map the very first game I get kicked right at the start. After that its all fine, so I dare to say that its not my map.
Anyone else experienced anything similar? =/
Yes, there's some kind of bug with Bnet dropping players when playing a newly released or updated map. Happened to me when trying to test one of my alpha projects.
Disconnects happen on "photon cycles" every 1 out of 3 games maximum .. (one player gets disconnected (host or joiner))
and it has nothing to do with the updated map (it started a couple before the 2 recent updates)... like around patch 1 13.
Not sure if the number of players has anything to do with it (more players = more disconnects).. but could be though (?).
I see it happen often, and the problem is exacerbated by custom dependencies.
I am on EU and have had that happen alot in ZHRPG.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've seen random drops during map night and monobattles as well :/
Happens to me all the time! after waiting and gathering fullhouse for a test (30-60mins) you get dropped!!! how satisfying is that? :DDD
I experienced something similar sometime ago when I added a mod to my map. I was using the files inside the mod in my triggers right after the map was being loaded. Then I added a 1 second timer before using those files inside the mod, and it seems to work fine now.
Wow, so much for "the custom map experience is number 1 priority"... ;)
Other games manage to establish working connections, now I really wonder what the problem might be. I still think, even after all Blizzard has done in the last month, that they are a capable and professional company. So I wonder whats keeping them from fixing these disconnects. I guess if there wouldn't be some serious issue they would have done it.