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Can anyone post a screenshot of what the player handle returns on Bnet?
@OneTwoSC: Go
It's not what I expected. It looks like it returns something similar to the folder names in the account subfolders in the SC2 documents directory.
This map displays Player 1's handle vs Player 2's handle every 10 seconds. Since I was against the computer, Player 2's was empty.
It is uploaded on the PTR publicly as "Battle.Net Player Handle Test".
@VoidPotato: Go
is that text consistent when you go to test the map 2 days later?
Quote from Sharicasmi: Go@VoidPotato: Go is that text consistent when you go to test the map 2 days later?
It's the name of your account folder, so I guess it's your account ID within the battle.net system. Thus it is unique and shouldn't change.
*EDIT* actually nevermind
Yes it is.
Lots of awesome changes in there. I'm particularly excited about attaching dialogs to units...opens up a whole new world of options.
more changes notably
-Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.
thank fuck thats being fixed.
Can anyone post a screenshot of what the player handle returns on Bnet?
@OneTwoSC: Go
It's not what I expected. It looks like it returns something similar to the folder names in the account subfolders in the SC2 documents directory.
This map displays Player 1's handle vs Player 2's handle every 10 seconds. Since I was against the computer, Player 2's was empty.
It is uploaded on the PTR publicly as "Battle.Net Player Handle Test".
@VoidPotato: Go
is that text consistent when you go to test the map 2 days later?
It's the name of your account folder, so I guess it's your account ID within the battle.net system. Thus it is unique and shouldn't change.
*EDIT*
actually nevermind
Yes it is.
Lots of awesome changes in there. I'm particularly excited about attaching dialogs to units...opens up a whole new world of options.
more changes
notably
-Custom maps with dependencies containing trigger libraries will now load significantly faster in the editor.
thank fuck thats being fixed.