Make sure your NVidia drivers are up-to-date. If you upgraded from an old NVidia card you will need to Clean Install the drivers.
Make sure in the NVidia control panel that Texture filtering - Quality is set to High Quality.
Make sure your StarCraft II visual settings are set to Extreme. They might have been auto detected incorrectly.
If your card is multiple GPU then disable SLI as that can have compatibility problems with games.
If you are using a 32bit OS consider upgrading to 64bit OS as there might be problems involving addressing all available memory.
i tryed eveyrthing except this
If your card is multiple GPU then disable SLI as that can have compatibility problems with games.
This is totally patch 3.0 and not your video card. Try using texture select by ID, with the textures being inside Assets/Textures/ , see if that works out for you. Patch 3.0 messes up models that look for textures anywhere else.
This is totally patch 3.0 and not your video card. Try using texture select by ID, with the textures being inside Assets/Textures/ , see if that works out for you. Patch 3.0 messes up models that look for textures anywhere else.
i dont think its this....well...tomorrow i am gonna try to re-edit the texture of my customs model with another way like the alpha specular and stuff. I am waiting for Taylor for a awnser, hes the expert with this
Open the model file with notepad and look at the texture path (ctrl f and search for "assets" and see if u have anything) all the models which had a different texture path got broken for me, but except those nothing got broken in terms of models.
I also have the NVIDIA GTX 960 G1. I can tell you that upon launching LoL for the first time with that graphic card, I had strange fps drop and the screen was flashing in black. I had to head to the NVIDIA GeForce Experience, search for drivers and install them. Even more if you have W10 on yur computer you have to.
I have an Nvidia GTX 960 as well, and everything works fine for me.
When 3.0 just rolled out, the custom textures for my Orc blademaster unit wouldn't load in the editor at first and return to its default textures - but once I tested the game, the custom textures were back. With the recent patch, the custom textures work for me as well.
Bottom line, see if it works when testing your document at least.
However, I should also note that I have the most-recent drivers, and yes I had do uninstall and reinstall Geforce Experience to be able to update the drivers.
I have an Nvidia GTX 960 as well, and everything works fine for me.
When 3.0 just rolled out, the custom textures for my Orc blademaster unit wouldn't load in the editor at first and return to its default textures - but once I tested the game, the custom textures were back. With the recent patch, the custom textures work for me as well. Bottom line, see if it works when testing your document at least.
However, I should also note that I have the most-recent drivers, and yes I had do uninstall and reinstall Geforce Experience to be able to update the drivers.
hey could some1 with 3dmax open this selfmade tophat .m3 model and check what's wrong with it? maybe 3dmax throws any errors so we can narrow down the blender errors and why it is causing problems in sc2.
all my custom model missing texture?!?!
Does my new graphic card force specular texture or something i dont know?
Egod
[SOLVED] file path texture have change....weird
I haven'treally had that problem but since 3.0 some textures for custom models and blizzard's decals have been popping in and out.
Do the models have a different texture path then assets/textures ?
nothing have change, so nope
i tryed eveyrthing except this
If your card is multiple GPU then disable SLI as that can have compatibility problems with games.
not sure to understand this part
@egodbout: Go
This is totally patch 3.0 and not your video card. Try using texture select by ID, with the textures being inside Assets/Textures/ , see if that works out for you. Patch 3.0 messes up models that look for textures anywhere else.
i dont think its this....well...tomorrow i am gonna try to re-edit the texture of my customs model with another way like the alpha specular and stuff. I am waiting for Taylor for a awnser, hes the expert with this
Open the model file with notepad and look at the texture path (ctrl f and search for "assets" and see if u have anything) all the models which had a different texture path got broken for me, but except those nothing got broken in terms of models.
I also have the NVIDIA GTX 960 G1. I can tell you that upon launching LoL for the first time with that graphic card, I had strange fps drop and the screen was flashing in black. I had to head to the NVIDIA GeForce Experience, search for drivers and install them. Even more if you have W10 on yur computer you have to.
I have an Nvidia GTX 960 as well, and everything works fine for me.
When 3.0 just rolled out, the custom textures for my Orc blademaster unit wouldn't load in the editor at first and return to its default textures - but once I tested the game, the custom textures were back. With the recent patch, the custom textures work for me as well. Bottom line, see if it works when testing your document at least.
However, I should also note that I have the most-recent drivers, and yes I had do uninstall and reinstall Geforce Experience to be able to update the drivers.
i got a new update now....weird...testing again
I think its my models texture problem. I am re-installling 3dsmax 2011 and see if i can fix it.
Use my old Hots -> Sc2 converter. It will show you the texture paths, thus you can check if the texture paths on your models are correct.
SOLVED! yes, it look likes it was the problem!
hey could some1 with 3dmax open this selfmade tophat .m3 model and check what's wrong with it? maybe 3dmax throws any errors so we can narrow down the blender errors and why it is causing problems in sc2.