So was fiddling around with various inventory things, and so far, it is broken in at LEAST the following ways:
Ctrl + Right click no longer sells no matter what setting is done, even if you set your hero unit up as a shop that can be sold at.
Items below a certain Z coordinate, it may very well be 0, absolutely cannot be picked up.
Items sell whether they are pawnable or not it would seem.
This was all broken with patch 3.0 as far as I can tell, was never an issue before then. I'll stop there before I delve into the realm of pessimistic comments....
All 3 of those are horribly broken in my opinion. Not being able to pick up items that are below Z = 0 plane is absolutely awful for any maps that have pits or water of any kind and didn't think to elevate all of the terrain by 5-8 Zs before even starting. I'm hoping they fix that one soon, as it is going to be a complete disaster adjusting over half a map to compensate for that.
Ctrl + Right click no longer sells no matter what setting is done, even if you set your hero unit up as a shop that can be sold at.
Wow and here I was not knowing about that until 3.0 came about. Guess you need to resort back to WC3 selling (dropping item in shop) then, like most people used.
Quote:
Items below a certain Z coordinate, it may very well be 0, absolutely cannot be picked up.
Tried with triggers? Maybe its because it now sees <0 Z as an unreachable height (below ground). Or were you referring to absolute height and not relative height?
Quote:
Items sell whether they are pawnable or not it would seem.
That could be a bug. A work around would be to abort sale orders of such an item using the catalog natives to get the pawnability value (all fields are readable, not all writeable).
I am guessing a reason for all the changes was Heroes of the Storm. During early pre-Alpha it apparently used items. This was latter dropped for the talent system we now use but it is possible the item code was messed around with during that time. It is also possible in LotV they decided to use items in some way which messed it up.
Tried with triggers? Maybe its because it now sees <0 Z as an unreachable height (below ground). Or were you referring to absolute height and not relative height?
Not sure what you mean by tried with triggers, but yea, pretty sure it is what you'd call absolute height. I placed items at varying elevations, everything lower than Z = 0 was unable to be picked up. Just to be sure, I made sure the ground was perfectly flat at each check. Was the same item every time as well.
Not sure what you mean by tried with triggers, but yea, pretty sure it is what you'd call absolute height. I placed items at varying elevations, everything lower than Z = 0 was unable to be picked up. Just to be sure, I made sure the ground was perfectly flat at each check. Was the same item every time as well.
Did you try lowering the base height (which defaults to 0). I had a similiar issue, and it seems it is actually NOT anything below 0, it is anything below the base height. The base height is adjusted at Menu: Map > Map Options ... > Base Height:
No I had not, but that actually resolves that issue quite handily. Thank you very much for pointing that out, avoids the issue of some items being unable to be picked up, kind of a big deal in an RPG. You sir get a like.
I still think Blizzard should be aware of that issue as well though, is odd to suddenly be a problem.
Which ideas? I wouldn't mind trying some out if they don't involve scrapping the default container system and going full dialog based inventory system.
It allows you to stand next to the shop, and slowly drag item by item there, including items that aren't supposed to be pawnable... But ctrl + right click sell, nope, and that reminds me, is there a real way to make an item non-pawnable now?
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So was fiddling around with various inventory things, and so far, it is broken in at LEAST the following ways:
Ctrl + Right click no longer sells no matter what setting is done, even if you set your hero unit up as a shop that can be sold at.
Items below a certain Z coordinate, it may very well be 0, absolutely cannot be picked up.
Items sell whether they are pawnable or not it would seem.
This was all broken with patch 3.0 as far as I can tell, was never an issue before then. I'll stop there before I delve into the realm of pessimistic comments....
I believe the 3.0 update is Blizzard's way of giving us a pre-release editor that we were expecting for the LotV beta but now everyone has access to.
I consider items/selling to be an important enough feature for blizzard to be aware of that bug. I would just sit it out and wait for it to get fixed.
All 3 of those are horribly broken in my opinion. Not being able to pick up items that are below Z = 0 plane is absolutely awful for any maps that have pits or water of any kind and didn't think to elevate all of the terrain by 5-8 Zs before even starting. I'm hoping they fix that one soon, as it is going to be a complete disaster adjusting over half a map to compensate for that.
Wow and here I was not knowing about that until 3.0 came about. Guess you need to resort back to WC3 selling (dropping item in shop) then, like most people used.
Tried with triggers? Maybe its because it now sees <0 Z as an unreachable height (below ground). Or were you referring to absolute height and not relative height?
That could be a bug. A work around would be to abort sale orders of such an item using the catalog natives to get the pawnability value (all fields are readable, not all writeable).
I am guessing a reason for all the changes was Heroes of the Storm. During early pre-Alpha it apparently used items. This was latter dropped for the talent system we now use but it is possible the item code was messed around with during that time. It is also possible in LotV they decided to use items in some way which messed it up.
Not sure what you mean by tried with triggers, but yea, pretty sure it is what you'd call absolute height. I placed items at varying elevations, everything lower than Z = 0 was unable to be picked up. Just to be sure, I made sure the ground was perfectly flat at each check. Was the same item every time as well.
@Deadzergling: Go
I've noticed I can't highlight units if their main actor is below base terrain height.
ActorInfoDisplay correctly spots the hover unit's actor but my UnitHighlighted trigger does not fire if the unit's actor is below base height.
@PirateArcade | I make games | Ask me things on Discord
Did you try lowering the base height (which defaults to 0). I had a similiar issue, and it seems it is actually NOT anything below 0, it is anything below the base height. The base height is adjusted at Menu: Map > Map Options ... > Base Height:
@Rohime: Go
No I had not, but that actually resolves that issue quite handily. Thank you very much for pointing that out, avoids the issue of some items being unable to be picked up, kind of a big deal in an RPG. You sir get a like.
I still think Blizzard should be aware of that issue as well though, is odd to suddenly be a problem.
Did anyone ever find a solution to not being able to ctrl + right click sell any more? Made inventory management a lot more... manageable.
No - at least i haven't. I'm still looking . have a few ideas of creating myself, but a bit of work i just haven't done yet.
adding inventory to shop doesnt help?
@Rohime: Go
Which ideas? I wouldn't mind trying some out if they don't involve scrapping the default container system and going full dialog based inventory system.
It allows you to stand next to the shop, and slowly drag item by item there, including items that aren't supposed to be pawnable... But ctrl + right click sell, nope, and that reminds me, is there a real way to make an item non-pawnable now?