With all this talk about how much the popularity system sucks, no one has ever mentioned that hosts in WC3 were never afk. Why? Because to stay at the top of the list ("page 1"), they had to constantly close and open slots in the game. Just thought I'd throw that out there to anyone who has ever joined a game, gotten it half/three quarters full, and then realized the host was afk.
With all this talk about how much the popularity system sucks, no one has ever mentioned that hosts in WC3 were never afk. Why? Because to stay at the top of the list ("page 1"), they had to constantly close and open slots in the game. Just thought I'd throw that out there to anyone who has ever joined a game, gotten it half/three quarters full, and then realized the host was afk.
yes this is true until some years later when the autorefresher was released... and then a few years later when autobots game into action
and then the decepticons came....
I blame the seperating of the regions because people used to migrate to different regions to play specific maps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't see "refreshing" as a good point. It was rather anoying...
refreshing was pointless. but atleast there was someone in the lobby...in sc2 you pretty much know there is nobody in the lobby beyond page 2