I'm curious to know if there will be an arcade in heroes of the storm that will support custom maps mostly. I have some great ideas for maps that I would love to play on
I used CascView to extract the assets. Just point it at the HeroesData directory.
You can then make a SC2mod (saved as SC2Components to be able to copy files directly into it) and move the Heroes files into it.
I put thogether a working Heroes mod, but it's buggy as hell. For example: when placed on a map, units have their models duplicated and clipping through each other :S
If anyone managed to make a fully working Heroes mod, it would be cool if you could upload it somewhere with the assets removed (no point in including 8GB of models and textures if we can extract and put them back in ourselves).
I used CascView to extract the assets. Just point it at the HeroesData directory.
You can then make a SC2mod (saved as SC2Components to be able to copy files directly into it) and move the Heroes files into it.
I put thogether a working Heroes mod, but it's buggy as hell. For example: when placed on a map, units have their models duplicated and clipping through each other :S
If anyone managed to make a fully working Heroes mod, it would be cool if you could upload it somewhere with the assets removed (no point in including 8GB of models and textures if we can extract and put them back in ourselves).
I've been able to do it but using 2 mods instead of 1.
The idea is to create an empty mod that only depends on Sc2:Core. Afterwards use casc view to extract all the assets in storm:heroes:assets:base. Now use an MPQ Editor to extract the files from the sc2mod you made on the same folder where you extracted the assets files. All files except (attributes) and (listfile), then use the MPQ Editor to reconstruct an MPQ from that folder and save it over your mod. This will generate the proper mod file. You can also extract enUS files of the mod and insert them into the Sc2 enus folder (they use a different setup)
For data editor same process but when creating the mod, add a dependency to HeroesAssets.
I've been able to do it but using 2 mods instead of 1.
The idea is to create an empty mod that only depends on Sc2:Core. Afterwards use casc view to extract all the assets in storm:heroes:assets:base. Now use an MPQ Editor to extract the files from the sc2mod you made on the same folder where you extracted the assets files. All files except (attributes) and (listfile), then use the MPQ Editor to reconstruct an MPQ from that folder and save it over your mod. This will generate the proper mod file. You can also extract enUS files of the mod and insert them into the Sc2 enus folder (they use a different setup)
For data editor same process but when creating the mod, add a dependency to HeroesAssets.
Little question, we use Zeratul Heroes model on our maps, and the animation complete itself after one or Two second the damage is done, wich Value i must touch in datas, in order to can speed up the attack animation? Thanks for the eventual answer
Because much of the Storm stuff is named with Storm extensions, not SC2 ones, so you have to deal with that. Like UI layouts, have an extension of StormLayout instead of SC2Layout
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If anyone else is as psyched as I am for the Heroes of the Storm assets, I stumbled upon the "HeroesEditor_Logo.tga"
Does anyone have any more info about this? I would absolutely love to make custom maps for HotS.
Look for showcase alleyviper he has them all.
showcase AV
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I remember an interview with the Heroes producer where he said the editor (and custom maps) will happen, but not this year :(
On the bright side, you can now extract the Heroes assets using CascView and import them into the SC2 editor as a mod.
@Tolkfan: Go
yeah been playing around with that, I cant seem to find the ability btns, know where they are?
Technically, Heroes Editor is identical with the 'Newest SC2 Editor with Heroes Mod'.
Now you get the Newest SC2 Editor with 3.0
And you can now display Heroes Models.
What else do you need?
@Renee2islga: Go
I'm curious to know if there will be an arcade in heroes of the storm that will support custom maps mostly. I have some great ideas for maps that I would love to play on
@Renee2islga: Go
I guess he wants full usable assets package and work straight on the hots game maps, triggers etc.
@Zer0skiller: Go
I'm just curious to know if there will be an arcade for HotS really
How can i extract models from Heroes of the Storm ? What aracane tools do you use to do that ?
@DEFILERRULEZ:
I used CascView to extract the assets. Just point it at the HeroesData directory.
You can then make a SC2mod (saved as SC2Components to be able to copy files directly into it) and move the Heroes files into it.
I put thogether a working Heroes mod, but it's buggy as hell. For example: when placed on a map, units have their models duplicated and clipping through each other :S
If anyone managed to make a fully working Heroes mod, it would be cool if you could upload it somewhere with the assets removed (no point in including 8GB of models and textures if we can extract and put them back in ourselves).
I've been able to do it but using 2 mods instead of 1.
The idea is to create an empty mod that only depends on Sc2:Core. Afterwards use casc view to extract all the assets in storm:heroes:assets:base. Now use an MPQ Editor to extract the files from the sc2mod you made on the same folder where you extracted the assets files. All files except (attributes) and (listfile), then use the MPQ Editor to reconstruct an MPQ from that folder and save it over your mod. This will generate the proper mod file. You can also extract enUS files of the mod and insert them into the Sc2 enus folder (they use a different setup)
For data editor same process but when creating the mod, add a dependency to HeroesAssets.
Weird, i installed casc view, and he refuses to open heroesdata or data folder... What a disappointment
@Zer0skiller: Go
Hey i want that too!!!!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Version 29755
I would love a step by step tutorial
Sure, stay tuned. I got some things fixed but I still struggle to get the UI working correctly and find a way to hook into hero/player selection.
nice stuff!
Little question, we use Zeratul Heroes model on our maps, and the animation complete itself after one or Two second the damage is done, wich Value i must touch in datas, in order to can speed up the attack animation? Thanks for the eventual answer
@BlinkHawk: Go
Why not just save the mod as sc2component so you dont deal with MPQ sorcery that really might not be needed.
Go play Antioch Chronicles Remastered!
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@Alevice: Go
Because much of the Storm stuff is named with Storm extensions, not SC2 ones, so you have to deal with that. Like UI layouts, have an extension of StormLayout instead of SC2Layout