Post spells/abilities that you might find interesting to be used in Starcraft
Note: Keep faith of the Starcraft lore but ignore game balance. Don't be too devestating!
Ravage - Cast from an zerg air unit. Biological unit that gets infected with ravage turns against its allies while being swarm with a deadly gas that has an AoE against mech units that causes them to deterierate. Basically an MC spell that has a multi-lockdown AoE.
Psion Disruption: Drains 25% of the energy of all nearby enemy casters, and does damage to the target based on the energy drained.
Void Eruption: Fires a slow-moving projectile at the target. When it hits, the target begins dealing DoT to all of its allies within a small AoE (including the target) until the target either dies or takes a certain amount of damage.
Also, I dislike your Ravage ability. It doesn't have a "role".
I'd mind if you use mine, lul. They were designed for a specific project (though in that project, they're called "Sorrow" and "Flames of Agony"). (Though, just making them for practice or w/e is fine.)
Should come with a skill called "Take me to your leader" in which the mothership slowly abducts a terran marine in a brilliant white beam of light (Ala planet cracker). For the following 15 seconds the Protoss is able to see every unit the terran commander has on the board.
Once these 15 seconds are up, the marine will suddenly materialize at the barracks that he spawned at, no worse for wear except a mysterious debuff called "Probed" that causes the marine to walk funny thereby decreasing the marines movement speed by half for the duration of the game. Additionally, said marine will, if ordered, be able to cast psi storm once and immediately /headasplode afterward. (Theres a reason why they threw that one back.)
I want to see this done. Get to it blizz.
source: Azrael posted this on sc2armory.com, sounds funny but cool
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Post spells/abilities that you might find interesting to be used in Starcraft Note: Keep faith of the Starcraft lore but ignore game balance. Don't be too devestating!
Ravage - Cast from an zerg air unit. Biological unit that gets infected with ravage turns against its allies while being swarm with a deadly gas that has an AoE against mech units that causes them to deterierate. Basically an MC spell that has a multi-lockdown AoE.
Waay more spells coming soon...
Psion Disruption: Drains 25% of the energy of all nearby enemy casters, and does damage to the target based on the energy drained.
Void Eruption: Fires a slow-moving projectile at the target. When it hits, the target begins dealing DoT to all of its allies within a small AoE (including the target) until the target either dies or takes a certain amount of damage.
Also, I dislike your Ravage ability. It doesn't have a "role".
If I get bored, mind if i make some of these?
I'd mind if you use mine, lul. They were designed for a specific project (though in that project, they're called "Sorrow" and "Flames of Agony"). (Though, just making them for practice or w/e is fine.)
Should come with a skill called "Take me to your leader" in which the mothership slowly abducts a terran marine in a brilliant white beam of light (Ala planet cracker). For the following 15 seconds the Protoss is able to see every unit the terran commander has on the board.
Once these 15 seconds are up, the marine will suddenly materialize at the barracks that he spawned at, no worse for wear except a mysterious debuff called "Probed" that causes the marine to walk funny thereby decreasing the marines movement speed by half for the duration of the game. Additionally, said marine will, if ordered, be able to cast psi storm once and immediately /headasplode afterward. (Theres a reason why they threw that one back.)
I want to see this done. Get to it blizz.
source: Azrael posted this on sc2armory.com, sounds funny but cool