Still, heroes model are way too big in Size. So unless if Blizzard provide offical asset pack, with the current 150M limitation, I'm afriad that they still can't be widely used.
Still, heroes model are way too big in Size. So unless if Blizzard provide offical asset pack, with the current 150M limitation, I'm afriad that they still can't be widely used.
Unless you reduce their quality manually
They can be optimized through different means.
One way is squishing all the floats, the other is reducing very similar keys in animations. It sacrifices quality but the end result will be better.
Probably there is faster solution, but you can import model without textures first -> open cinematic editor -> watch all required texture names in material folders, then Extract each needed texture. After that you can import them in Assets/Textures folder, and it will work. Sometimes you'll need to restart the editor and re-open your map to apply changes.
Probably there is faster solution, but you can import model without textures first -> open cinematic editor -> watch all required texture names in material folders, then Extract each needed texture. After that you can import them in Assets/Textures folder, and it will work. Sometimes you'll need to restart the editor and re-open your map to apply changes.
It takes a while to save the mods, but I am breaking them up into 3 parts. The first one will be all the Textures, the second will be all models, and the third will be miscellaneous. Right now it's all in one and it takes awhile to save. I might actually do more than just 3 and add effects in a different one, ect. But each of them will be a reasonable size to fit on b.net.
Of course, becasue they share the same engine now.
1. Extract the model from the heroes client.
2. Insert them into your mod
3. Set actors
4. Done
Still, heroes model are way too big in Size. So unless if Blizzard provide offical asset pack, with the current 150M limitation, I'm afriad that they still can't be widely used.
Unless you reduce their quality manually
Nice. Should be able to bypass the limit with dupe accounts and public mods.
You still have to add the textures though right?
sets actor means add the correct animation files right?
They can be optimized through different means.
One way is squishing all the floats, the other is reducing very similar keys in animations. It sacrifices quality but the end result will be better.
Renee how do you add the texture on models? You import them with the same pathfile directly in sc2 editor? or you do it yourself with 3dsmax?
@egodbout: Go
Probably there is faster solution, but you can import model without textures first -> open cinematic editor -> watch all required texture names in material folders, then Extract each needed texture. After that you can import them in Assets/Textures folder, and it will work. Sometimes you'll need to restart the editor and re-open your map to apply changes.
ohhhh i see
I just compressed all the Textures into a mod so I don't have to worry about if I'm missing one.
@Torewin: Go
how big is the mod o.O
@PirateArcade | I make games | Ask me things on Discord
So who's gonna be the hero that submits the hots assets as a mod to bnet?
@greythepirate: Go
Less than 5 GB right now but I am putting together all the models, actors, units and then I'll put together all the effects, sounds, and doodads.
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That must take ages to open the mod file. How do you intend on sharing the mod?
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
It takes a while to save the mods, but I am breaking them up into 3 parts. The first one will be all the Textures, the second will be all models, and the third will be miscellaneous. Right now it's all in one and it takes awhile to save. I might actually do more than just 3 and add effects in a different one, ect. But each of them will be a reasonable size to fit on b.net.
@Torewin: Go
have 1 be just heroes and associated textures, maybe even just the hero base models (no alt skins)
plx :D
@Teldrius: Go
Maybe just a whole series:
Base, Doodads, Effects, Skins, Spells, Buildings, Ect
some effect do not fit with sc2 engine, it give me some big square. Well 50% of them work, 50% of them didnt
@egodbout: Go
That's odd. I haven't encountered any missing textures or boxes besides the critter monkey so far.
I've been waiting for this for so long
@PirateArcade | I make games | Ask me things on Discord