Hi, my map is currently using 6 different dependencies. Some of the dependencies are from dead projects and some from ongoing. How do I prevent my map from being broken when a dependency is updated or deleted?
Many of you will know Renee did a fantastic job with putting in warcraft units, so that is one of the dependencies I am using for my wc themed map. Unfortunately because it is still a work in progress, it gets updated from time to time, and the last time that happened, all units disappeared in game, was getting "map broken 1/5" comments for two weeks before I realized I needed to manually delete and re-add the dependencies. Tricky thing is because I saved those locally, the map would play properly using test map mode. This was a simple case of having to update the dependencies, but how do I make it auto-update or save a copy to the map to prevent such incidents from happening again? Obviously I can't update my map the very second any of the 6 dependencies are updated, and what happens if one of them (especially the ones from dead projects) are actually DELETED?
Hi, my map is currently using 6 different dependencies. Some of the dependencies are from dead projects and some from ongoing. How do I prevent my map from being broken when a dependency is updated or deleted?
Files are not really deleted from battle.net, so deletion should not be an issue. Deleted files will just be invisible, but they still exist and are downloadable.
You can just not tick the "use latest version" in the dependency. Then, your map will always use the version that was on battle.net when you have added the dependency. Thus, updates of the mod will not break your map without you noticing. You will just not notice updates in the dependency anymore, e.g. bug fixes.
The biggest problem would be SC2 patches breaking the mods.
easy then, use the editor to download and open it, then reupload it by yourself, give credit. if you cannot open it it is protected. if ahli is right you dont have to worry anyway.
easy then, use the editor to download and open it, then reupload it by yourself, give credit. if you cannot open it it is protected. if ahli is right you dont have to worry anyway.
Problem is, due to lack of space and lack of volunteers it is not hosted on all realms. If I reupload it to all realms can I then publish my map to all realms? Also, how do I make sure the version numbers etc is correct?
Finally, how do I set my map to always use the CURRENT version so it will never ask for a new version and thus break the map?
Hi, my map is currently using 6 different dependencies. Some of the dependencies are from dead projects and some from ongoing. How do I prevent my map from being broken when a dependency is updated or deleted?
Many of you will know Renee did a fantastic job with putting in warcraft units, so that is one of the dependencies I am using for my wc themed map. Unfortunately because it is still a work in progress, it gets updated from time to time, and the last time that happened, all units disappeared in game, was getting "map broken 1/5" comments for two weeks before I realized I needed to manually delete and re-add the dependencies. Tricky thing is because I saved those locally, the map would play properly using test map mode. This was a simple case of having to update the dependencies, but how do I make it auto-update or save a copy to the map to prevent such incidents from happening again? Obviously I can't update my map the very second any of the 6 dependencies are updated, and what happens if one of them (especially the ones from dead projects) are actually DELETED?
Pic: 6 dependencies in action
@LeafyVegetable: Go
deleted = you are screwed
otherwise = go to dependencies and select "Latest" not version X
@FunkyUserName: Go
Is there a way to save a local copy and re-upload the abandonware should it be deleted by whoever the hell is hosting it?
well yes but i wont give you an instruction how to find and reupload it if it is protected. that's something you have to google yourself.
Files are not really deleted from battle.net, so deletion should not be an issue. Deleted files will just be invisible, but they still exist and are downloadable.
You can just not tick the "use latest version" in the dependency. Then, your map will always use the version that was on battle.net when you have added the dependency. Thus, updates of the mod will not break your map without you noticing. You will just not notice updates in the dependency anymore, e.g. bug fixes.
The biggest problem would be SC2 patches breaking the mods.
Open source. The WCND team specifically requested help in people to download and rehost their content because they were out of space.
easy then, use the editor to download and open it, then reupload it by yourself, give credit. if you cannot open it it is protected. if ahli is right you dont have to worry anyway.
@FunkyUserName: Go
Problem is, due to lack of space and lack of volunteers it is not hosted on all realms. If I reupload it to all realms can I then publish my map to all realms? Also, how do I make sure the version numbers etc is correct?
Finally, how do I set my map to always use the CURRENT version so it will never ask for a new version and thus break the map?
When you add the dependency, there is a checkbox controlling if it will always use the newest version or not.