This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Not sure where to put this...
Ever since they added mutators to coop, I've had the mutator icons stuck on my screen when using the coop dependency. You can't highlight them or anything.
Anyone know how to make them go away?
maybe you just gotta find some ice cream?
man im good!
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer/MutatorList" file="GameUI"> <Anchor side="Right" relative="$parent" pos="Max" offset="2000"/> </Frame> </Desc>
Add this UI layout. It'll move the mutators offscreen.
Quote from TyaArcade: Go<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer/MutatorList" file="GameUI"> <Anchor side="Right" relative="$parent" pos="Max" offset="2000"/> </Frame> </Desc> Add this UI layout. It'll move the mutators offscreen.
Thanks for pointing out the right frame name for the UI.
I believe, however, that instead of offsetting the frames you can simply hide them using this bit of code instead of yours.
<?xml version="1.0" encoding="utf-8" standalone="yes"?> <Desc> <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer/MutatorList" file="GameUI"> <Visible val="false"/> </Frame> </Desc>
Not sure where to put this...
Ever since they added mutators to coop, I've had the mutator icons stuck on my screen when using the coop dependency. You can't highlight them or anything.
Anyone know how to make them go away?
maybe you just gotta find some ice cream?
man im good!
Add this UI layout. It'll move the mutators offscreen.
Thanks for pointing out the right frame name for the UI.
I believe, however, that instead of offsetting the frames you can simply hide them using this bit of code instead of yours.