I am working on a map (tentative title - Darwin's Paradise as posted in Map Feedback) and need ideas for events!
It's a map where players choose 1 of several "strains" which are sorta mini-races - I'm trying to get the feeling halfway between a single hero and a full RTS race. They then compete in events for victory and resources. I have several races and most mechanics complete but I need a lot more events before it's ready for a Beta phase - this is where I need you!
Currently I have the following events:
Kill a giant Nydus Worm boss
Kill a squad of patrolling enemies (Terran/Protoss survey and extermination squads)
Deliver a pickup item from one area to another
Gather pickup items (food) and feed them to the Torrasque
King of the Hill
Chase and kill migrating Overlords
Kill other player's units (though I can't figure out how to access unit supply cost through triggers...)
What else could be fun? Are there any cool variations of the above you can think of? Your input is much appreciated! If you got a cool idea I'd be happy to give you credit as due :P
"though I can't figure out how to access unit supply cost through triggers" -look for a unit property function
Something to do with drop pods. Maybe enemies rain down and you gotta kill em, or perhaps resources fall in random locations.
Something with bombs. Random bombs appearing around the map and you gotta disarm them (or run away) or they'll blow up all the units in a large chunk of the map. Disarming could be a minigame or just have a unit channel them.
A travelling casino that appears from time to time. Gamble resources for a chance to get more, or perhaps special boosts/items.
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I am working on a map (tentative title - Darwin's Paradise as posted in Map Feedback) and need ideas for events!
It's a map where players choose 1 of several "strains" which are sorta mini-races - I'm trying to get the feeling halfway between a single hero and a full RTS race. They then compete in events for victory and resources. I have several races and most mechanics complete but I need a lot more events before it's ready for a Beta phase - this is where I need you!
Currently I have the following events:
What else could be fun? Are there any cool variations of the above you can think of? Your input is much appreciated! If you got a cool idea I'd be happy to give you credit as due :P
"though I can't figure out how to access unit supply cost through triggers" -look for a unit property function
Something to do with drop pods. Maybe enemies rain down and you gotta kill em, or perhaps resources fall in random locations.
Something with bombs. Random bombs appearing around the map and you gotta disarm them (or run away) or they'll blow up all the units in a large chunk of the map. Disarming could be a minigame or just have a unit channel them.
A travelling casino that appears from time to time. Gamble resources for a chance to get more, or perhaps special boosts/items.