The much-anticipated groups feature is coming soon to HotS! You can check out the full article here if you're interested, but here's the run-down:
Clans and groups both have essentially the same features offered
You can be in only 1 clan, but up to 20 Groups
Each clan caps at 50 members, but groups are "Nearly Limitless" in size
Clans provide clan tags for you character, while groups do not
Clans are invite-only, but groups can be public if you'd like
This is definitely a welcome feature (And we will, of course, get a sc2mapster group up and running once the patch goes live). For those of you who thought that the new battlenet wasn't a social enough experience compared to the original battlenet- do you think these new clans and groups are enough to fix the problem? If not, what do you think should be added?
Not really, Clan size should be increased to 150, but thats besides the point. A group is like a fan page on Facebook, you hit like or in this case join and thats the end of it, A clan is more like a guild, you build it up, and make new friends to play your game with. For example Steam Clans, While they dont have official clans, and DO have groups, they still have Clans, The clans are the ones that you sport their name so everyone knows that you are apart of something else.
Clans are meant to be esports clans like ESL where every self respected team will not have more than 20 (yet alone 50 players) including the reserves. I remember one wanted 400 people in a clan... haha use groups, that's hardly the idea of a gaming team. But even for mapmaking team, like who would need so many players in one team... Well they could eventually increase to like 100.
As long as it's not more than war3's capacity. Otherwise the meaning of 'clan' would vanquish as a certain number of players or mapmakers, not a whole guild or whole continent.
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Battlenet 2.0 Groups Feature
The much-anticipated groups feature is coming soon to HotS! You can check out the full article here if you're interested, but here's the run-down:
This is definitely a welcome feature (And we will, of course, get a sc2mapster group up and running once the patch goes live). For those of you who thought that the new battlenet wasn't a social enough experience compared to the original battlenet- do you think these new clans and groups are enough to fix the problem? If not, what do you think should be added?
Great stuff. This sounds like a much better things for the public than clan
@progammer: Go
Not really, Clan size should be increased to 150, but thats besides the point. A group is like a fan page on Facebook, you hit like or in this case join and thats the end of it, A clan is more like a guild, you build it up, and make new friends to play your game with. For example Steam Clans, While they dont have official clans, and DO have groups, they still have Clans, The clans are the ones that you sport their name so everyone knows that you are apart of something else.
Clans are meant to be esports clans like ESL where every self respected team will not have more than 20 (yet alone 50 players) including the reserves. I remember one wanted 400 people in a clan... haha use groups, that's hardly the idea of a gaming team. But even for mapmaking team, like who would need so many players in one team... Well they could eventually increase to like 100.
@Eimtr: Go
We should make a SC2 Mapster clan no?
sc2mapster group only please xp
@Eimtr: Go
clans are not only for E-Sports, but for map making, and building communities as well. a limit of 50 members is going to hurt things.
E-Sports did not create clans :P they were around a good bit before E-Sports were ever thought of.
@Taintedwisp: Go
As long as it's not more than war3's capacity. Otherwise the meaning of 'clan' would vanquish as a certain number of players or mapmakers, not a whole guild or whole continent.