How would I adjust/scale the camera to make it look like the map is 4 times larger?
It seems that lowering the field of view magnifies everything (as it should) and increasing the field of view makes you realize how small the map really is (demagnifies).
Camera distance is arbitrary, so how does one go about editing the camera to make the world 4x larger?
How would I adjust/scale the camera to make it look like the map is 4 times larger?
It seems that lowering the field of view magnifies everything (as it should) and increasing the field of view makes you realize how small the map really is (demagnifies).
Camera distance is arbitrary, so how does one go about editing the camera to make the world 4x larger?
You could try spawning stuff by triggers and then changing them... Depends on the map, though. In case you should be able to see the entire map without problems, this idea wouldn't work.
How would I adjust/scale the camera to make it look like the map is 4 times larger?
It seems that lowering the field of view magnifies everything (as it should) and increasing the field of view makes you realize how small the map really is (demagnifies).
Camera distance is arbitrary, so how does one go about editing the camera to make the world 4x larger?
Zoom in 4x by reducing (ironically) camera distance down from 34 to 8.5.
Note that terrain textures will look rather weird at that distance.
Not if you increased the terrain texture density by 4-16x using the Tiling Frequency field in the Terrain Tezxture Sets data type
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
With my camera distance already at 0.5 (zero itself seems to cause problems), this isn't a viable solution.
Also in the case of FPS/TPS, camera distance truly is arbitrary.
You could try spawning stuff by triggers and then changing them... Depends on the map, though. In case you should be able to see the entire map without problems, this idea wouldn't work.
Is that even possible? I mean, 10 bucks the game would crash at those numbers, or it would, at least, lagg like hell.