As you startup Starcraft II, you'll notice many new changes. In this world, we do not have to login online to play. Players are allowed to play tutorial, campaign or even skirmish/custom maps with computer. Multiplayer now includes both New Battle.net and.... LAN! That is right, SC2 will support LAN games. Another feature will be the joint support of Steam gamers and also Regional unlock. You may play against a player outside your region =)
When you load up New Battle.net system, many new changes will be implemented. First, Chat Room/Channels will come back. Once again, you may now idle away or rage up a storm. Clans/guilds will come back. Rule #1, never talk about the new channels. Each Clan will be allowed 1 bot for chat nerds to play around with; they will be able to ban someone from a channel, autogreet a user or even host a match. Another new change will be the Battle.net forum. Players can participate and read forum posts right inside battle.net without having to open a fail web browser. Each and every window you see will be moveable and resizable.
In the new Gamelist, there will be THREE ways of choosing how to setup your game displays. There is Created, SectionList and Top100 (popularity system).
In the Created section, players are now able to host (be dedicated/listen) games. That means that a player can start up custom/melee map and other players can see instantaneously what map you hosted. This way, there will be a mix of games being shown. Also, players hosting a map can input a quick Game Name to specify/advertise other players in joining the game. Game Name will also allow hosts to specifiy his or her game rules. In the 1st picture you will see that the Created section has a game name 1v1 phantom join now!. The host wants to play a 1v1 match phantom mode. WAIT A MINUTE... how can u play a phantom mode match 1v1? lol... Exactly, players can come up with ridiculous game modes WITHIN the map itself. Players who are hosting can dictate how many players are playing and what kind side rules will be followed. No more waiting for full house to start the game. Since Nexus wars is a popular map, you will see that being hosted more frequently. That may be something you don't want filling up your list.
You also have the choice to setup your game display as SectionList. Instead of seeing individual maps being hosted, each and every same publish map will be collapse under one name. Here you can get a big overall look of what DIFFERENT maps are being hosted, instead of different player hosts. When you instantaneously click on SectionList, the list will begin to fill up with many different maps that are being hosted. If a player is hosting another Desert Strike, the #lobby will increase INSTEAD of having another line added on.
Top100 aka Popularity list is the old system that everyone was forced play their custom games in. Here, you will now see a big error instead.
Nice presentation. Personally I would merge "Created" and "SectionList" into one robust list: find a game you want to play, then expand it like a folder to reveal the lobbies.
But keep the current system in the form of a comprehensive list of every map on Battle.net, sortable by any number of criteria (including popularity) such as upload date, rating, and alphabetical order. Actually this should still be the primary means of playing a game...maybe I'm an idealist but I think we can aim higher than a system that requires us to hunt and forage for our games like our ancestors before us.
In fact, merge the lobby concept into the comprehensive list. Then you can sort by "most recent hosted," select the game and see all the available lobbies.
Hosting games should remain on blizzard servers, not dedicated, it is inconvenient for a lot of players. hosting on their servers works perfectly fine and it works for everyone, where as dedicated did have its flaws.
Hosting games should remain on blizzard servers, not dedicated, it is inconvenient for a lot of players. hosting on their servers works perfectly fine and it works for everyone, where as dedicated did have its flaws.
LOL, biggest bullshit I've seen in a while. Being forced to rely on Blizzards servers (hosting and other things) is the single greatest flaw of Bnet 2.0, as it removes all the freedom. Anything that removes Blizzard's money-grubbing fingers from our gaming experience is a welcomed change. Allowing us to have the option to go and host our own games, and not worrying about Blizzard's shitty restrictions such as map size or content, would be one of the best things that could happen to Battlenet
I am considering selling this game. Aint that good. Actually its only SC2 campaign and multiplayer. And multiplayer takes time to master. You have to become geek. That's not fun for me... Bnet kinda ruins everything.
LOL, biggest bullshit I've seen in a while. Being forced to rely on Blizzards servers (hosting and other things) is the single greatest flaw of Bnet 2.0, as it removes all the freedom. Anything that removes Blizzard's money-grubbing fingers from our gaming experience is a welcomed change. Allowing us to have the option to go and host our own games, and not worrying about Blizzard's shitty restrictions such as map size or content, would be one of the best things that could happen to Battlenet
You really need to learn to read, or at least think about what your reading... Last time I checked you still didn't own the game, so how on earth would you know what its like
Never once did I say anything about restrictions of map size or content... I just mentioned hosting should remain on blizzard servers... why? Cause not all of us live in the US and have a stable internet connection to reliably host games without it. So should we miss out on hosting games that we want to? No... Nowhere did I say anything about removing our options to host whatever map size. Just that if they brought back the local hosting system. It would kill custom games for a fair few.
Bringing back the old version... I will have to resort back to roaming the join game screen waiting for a custom game that i want to play to come up. And it may never happen, I don't want to have to rely on that, when blizzard is set up to host games for us now.
You really need to learn to read, or at least think about what your reading... Last time I checked you still didn't own the game, so how on earth would you know what its like
Never once did I say anything about restrictions of map size or content... I just mentioned hosting should remain on blizzard servers... why? Cause not all of us live in the US and have a stable internet connection to reliably host games without it. So should we miss out on hosting games that we want to? No... Nowhere did I say anything about removing our options to host whatever map size. Just that if they brought back the local hosting system. It would kill custom games for a fair few.
Bringing back the old version... I will have to resort back to roaming the join game screen waiting for a custom game that i want to play to come up. And it may never happen, I don't want to have to rely on that, when blizzard is set up to host games for us now.
I can read just fine, and considering you don't even know what you're talking about, you really shouldn't pull the "you don't even have the game" card. You don't have to specifically mention anything about map sizes or content, because it's all connected. Aslong we use Blizzard's servers, we're subject to their rules. That means we'll ALWAYS be limited by the size of our maps, and we'll ALWAYS be limited by the content of those maps. So by relying on Blizzard's servers, we lose our freedoms in those aspects. Since you think yourself superior to me, since you own the game, I'd have imagined you of all people would know this. Kind of amusing how you own the game yet know less about it then I do.
It's not like Blizzard's servers do anything good for us anyways. Even back on WC3 maps would dl in 30 seconds, only exceptions being MASSIVE maps. And even then if it was taking too long for your liking, you could always go download it from a website. And if you think local hosting would kill custom gaming, then SC2 is clearly your first Blizzard game. With the current system you can't find a game you want to play. You complain about having to roam the list, hoping to find a game you'd want to play. That's preferable to having a list of 5 maps that you could play, and nothing else. Atleast with local hosting if you couldn't find a map to play, you could just go and host. Aslong as we rely on Blizzard, we'll forever be fucked over. How anyone can't grasp this simplest of concepts is beyond me.
I can read just fine, and considering you don't even know what you're talking about, you really shouldn't pull the "you don't even have the game" card. You don't have to specifically mention anything about map sizes or content, because it's all connected. Aslong we use Blizzard's servers, we're subject to their rules. That means we'll ALWAYS be limited by the size of our maps, and we'll ALWAYS be limited by the content of those maps. So by relying on Blizzard's servers, we lose our freedoms in those aspects. Since you think yourself superior to me, since you own the game, I'd have imagined you of all people would know this. Kind of amusing how you own the game yet know less about it then I do.
It's not like Blizzard's servers do anything good for us anyways. Even back on WC3 maps would dl in 30 seconds, only exceptions being MASSIVE maps. And even then if it was taking too long for your liking, you could always go download it from a website. And if you think local hosting would kill custom gaming, then SC2 is clearly your first Blizzard game. With the current system you can't find a game you want to play. You complain about having to roam the list, hoping to find a game you'd want to play. That's preferable to having a list of 5 maps that you could play, and nothing else. Atleast with local hosting if you couldn't find a map to play, you could just go and host. Aslong as we rely on Blizzard, we'll forever be fucked over. How anyone can't grasp this simplest of concepts is beyond me.
What on earth are you talking about. If you are wanting to make maps bigger than the maximum size and players? well thats blizzards editor and its also blizzards game, we have always being limited because THEY SET THE RULES, they have always been in control.... seriously what the fuck are you on. you start and ramble about shit that isn't even related to the topic. I meerly mentioned that I do not want local hosting, this was my input, neither did I say custom games would die. But it does kill it for a lot of people. I cannot host on war3 servers because I live in australia there is no region close enough to me to have other players connect to me, thus making it impossible for me to host. I am not talking about downloading the maps from me, I'm talking about hosting. Nobody would be able play a lag free game, meanwhile on bnet 2.0 on blizzards servers I can host what ever I like. and I would like to keep it this way, do I like the populatrity system no, before you go start rambling that in a blizzard fanboy >.>.
So in that regard blizzards servers have done good. they have made it possible for EVERYONE to host custom games.
"With the current system you can't find a game you want to play" No I can't, and NOWHERE did i say I liked the popularity system. I said I liked blizzards servers hosting the maps for me... I like a lot of the ideas queengambit has displayed above, just not local hosting.. That is all...
You read into everyone being a popularity system fan, In every single thread you have a go at everyone... But you go offtopic so easily...
I didn't read what nevjmac and Colt is arguing about but it seems to be about map sizes? I'm not really joining in on the argument but I would like to state, Blizzard did address the map size issue and to increase the map size would reduce the performance in Starcraft.
No I meerly said I did not want local hosting, and that I like hosting done on blizzard servers, just not under the current system, he went rambling off topic >.>
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Down the rabbit hole we go to discover an nonparallel version of battle.net
http://www.youtube.com/v/pHte24GGHD4
As you startup Starcraft II, you'll notice many new changes. In this world, we do not have to login online to play. Players are allowed to play tutorial, campaign or even skirmish/custom maps with computer. Multiplayer now includes both New Battle.net and.... LAN! That is right, SC2 will support LAN games. Another feature will be the joint support of Steam gamers and also Regional unlock. You may play against a player outside your region =)
When you load up New Battle.net system, many new changes will be implemented. First, Chat Room/Channels will come back. Once again, you may now idle away or rage up a storm. Clans/guilds will come back. Rule #1, never talk about the new channels. Each Clan will be allowed 1 bot for chat nerds to play around with; they will be able to ban someone from a channel, autogreet a user or even host a match. Another new change will be the Battle.net forum. Players can participate and read forum posts right inside battle.net without having to open a fail web browser. Each and every window you see will be moveable and resizable.
In the new Gamelist, there will be THREE ways of choosing how to setup your game displays. There is Created, SectionList and Top100 (popularity system).
In the Created section, players are now able to host (be dedicated/listen) games. That means that a player can start up custom/melee map and other players can see instantaneously what map you hosted. This way, there will be a mix of games being shown. Also, players hosting a map can input a quick Game Name to specify/advertise other players in joining the game. Game Name will also allow hosts to specifiy his or her game rules. In the 1st picture you will see that the Created section has a game name 1v1 phantom join now!. The host wants to play a 1v1 match phantom mode. WAIT A MINUTE... how can u play a phantom mode match 1v1? lol... Exactly, players can come up with ridiculous game modes WITHIN the map itself. Players who are hosting can dictate how many players are playing and what kind side rules will be followed. No more waiting for full house to start the game. Since Nexus wars is a popular map, you will see that being hosted more frequently. That may be something you don't want filling up your list.
You also have the choice to setup your game display as SectionList. Instead of seeing individual maps being hosted, each and every same publish map will be collapse under one name. Here you can get a big overall look of what DIFFERENT maps are being hosted, instead of different player hosts. When you instantaneously click on SectionList, the list will begin to fill up with many different maps that are being hosted. If a player is hosting another Desert Strike, the #lobby will increase INSTEAD of having another line added on.
Top100 aka Popularity list is the old system that everyone was forced play their custom games in. Here, you will now see a big error instead.
Thank you all for taking the red pill
-End transmission
I have no idea what Monopoly vs Risk is, but I want to play it now.
This.
Also... I believe I was promised cake?
The cake is always a lie!!! The Ice Cream is not... WHERE THE FUCK IS IT?
I believe your adjutant is staring at me
@QueenGambit: Go
progRammer ?? Again ??
Btw if you would like to take this project, feel free to:
I do not understand this thread, is it just someone posting their ideal Bnet or what? So confused :(
No ice cream? What? I'm leaving...
And yeah, nice battle.net...
And also what Colt556 said
Nice presentation. Personally I would merge "Created" and "SectionList" into one robust list: find a game you want to play, then expand it like a folder to reveal the lobbies.
But keep the current system in the form of a comprehensive list of every map on Battle.net, sortable by any number of criteria (including popularity) such as upload date, rating, and alphabetical order. Actually this should still be the primary means of playing a game...maybe I'm an idealist but I think we can aim higher than a system that requires us to hunt and forage for our games like our ancestors before us.
In fact, merge the lobby concept into the comprehensive list. Then you can sort by "most recent hosted," select the game and see all the available lobbies.
Hosting games should remain on blizzard servers, not dedicated, it is inconvenient for a lot of players. hosting on their servers works perfectly fine and it works for everyone, where as dedicated did have its flaws.
LOL, biggest bullshit I've seen in a while. Being forced to rely on Blizzards servers (hosting and other things) is the single greatest flaw of Bnet 2.0, as it removes all the freedom. Anything that removes Blizzard's money-grubbing fingers from our gaming experience is a welcomed change. Allowing us to have the option to go and host our own games, and not worrying about Blizzard's shitty restrictions such as map size or content, would be one of the best things that could happen to Battlenet
Please, Watch your tone and respect the opinions of others. I wont repeat myself again.
Same here. I am confused. Is this the NEW B.net? Or... just a dream? o.O;
I am considering selling this game. Aint that good. Actually its only SC2 campaign and multiplayer. And multiplayer takes time to master. You have to become geek. That's not fun for me... Bnet kinda ruins everything.
You really need to learn to read, or at least think about what your reading... Last time I checked you still didn't own the game, so how on earth would you know what its like
Never once did I say anything about restrictions of map size or content... I just mentioned hosting should remain on blizzard servers... why? Cause not all of us live in the US and have a stable internet connection to reliably host games without it. So should we miss out on hosting games that we want to? No... Nowhere did I say anything about removing our options to host whatever map size. Just that if they brought back the local hosting system. It would kill custom games for a fair few.
Bringing back the old version... I will have to resort back to roaming the join game screen waiting for a custom game that i want to play to come up. And it may never happen, I don't want to have to rely on that, when blizzard is set up to host games for us now.
I'd like a choice to have the online campaign, i like chattin' it up while playing the campaign.
I can read just fine, and considering you don't even know what you're talking about, you really shouldn't pull the "you don't even have the game" card. You don't have to specifically mention anything about map sizes or content, because it's all connected. Aslong we use Blizzard's servers, we're subject to their rules. That means we'll ALWAYS be limited by the size of our maps, and we'll ALWAYS be limited by the content of those maps. So by relying on Blizzard's servers, we lose our freedoms in those aspects. Since you think yourself superior to me, since you own the game, I'd have imagined you of all people would know this. Kind of amusing how you own the game yet know less about it then I do.
It's not like Blizzard's servers do anything good for us anyways. Even back on WC3 maps would dl in 30 seconds, only exceptions being MASSIVE maps. And even then if it was taking too long for your liking, you could always go download it from a website. And if you think local hosting would kill custom gaming, then SC2 is clearly your first Blizzard game. With the current system you can't find a game you want to play. You complain about having to roam the list, hoping to find a game you'd want to play. That's preferable to having a list of 5 maps that you could play, and nothing else. Atleast with local hosting if you couldn't find a map to play, you could just go and host. Aslong as we rely on Blizzard, we'll forever be fucked over. How anyone can't grasp this simplest of concepts is beyond me.
i don't get this topic
What on earth are you talking about. If you are wanting to make maps bigger than the maximum size and players? well thats blizzards editor and its also blizzards game, we have always being limited because THEY SET THE RULES, they have always been in control.... seriously what the fuck are you on. you start and ramble about shit that isn't even related to the topic. I meerly mentioned that I do not want local hosting, this was my input, neither did I say custom games would die. But it does kill it for a lot of people. I cannot host on war3 servers because I live in australia there is no region close enough to me to have other players connect to me, thus making it impossible for me to host. I am not talking about downloading the maps from me, I'm talking about hosting. Nobody would be able play a lag free game, meanwhile on bnet 2.0 on blizzards servers I can host what ever I like. and I would like to keep it this way, do I like the populatrity system no, before you go start rambling that in a blizzard fanboy >.>.
So in that regard blizzards servers have done good. they have made it possible for EVERYONE to host custom games.
"With the current system you can't find a game you want to play" No I can't, and NOWHERE did i say I liked the popularity system. I said I liked blizzards servers hosting the maps for me... I like a lot of the ideas queengambit has displayed above, just not local hosting.. That is all...
You read into everyone being a popularity system fan, In every single thread you have a go at everyone... But you go offtopic so easily...
I didn't read what nevjmac and Colt is arguing about but it seems to be about map sizes? I'm not really joining in on the argument but I would like to state, Blizzard did address the map size issue and to increase the map size would reduce the performance in Starcraft.
@xShaelis: Go
No I meerly said I did not want local hosting, and that I like hosting done on blizzard servers, just not under the current system, he went rambling off topic >.>