The primary issue of any form of custom content sales is legal and technical responsibility. If I sell a mod that make gameplay changes, and the game is updated and breaks that mod, in many parts of the world, you are legally compelled to go fix your mod, or provide a refund. Furthermore, how can you, as a modder, guarantee at all, that your mod will be compatible with all other mods?
Now, SC2 actually makes this possible by its hard limits on modding, in that you can not actually change the game itself or its engine. What I can see is custom campaigns being possible, or we could go back to the old serial model of books, selling a mission at a time.
a marketplace, a fixed editor, arcade improvements, shared arcade with HOTS, do you really think any of these will come? it's just being said to make you buy lotv.
That would require SC2 share client with Heroes. The client would easily exceed 40GB. And when ever sc2/heroes get a patch, both kind of players are forced to upgrade.
I'm ok with that, but I can't see any chance that blizzard would do that.
The only solution would be make all mods optional, and player could select if he want to download these mods outside of the games (via BDA etc.)
So that melee player only need to download the melee mods. And while you selected a map which used extra mods, you will get a dialog asking you if you want to exit the game and download the required mods.
Psione already mentioned in another thread this is the first of what we hope to be a few of these opportunities. We may look to target other groups likes arcade devs, map makers or the like in the future.
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So, one of the fine people Blizzard flew to their HQ had this to say (he is under NDA, so he obviously can not say as much as he may like).
SC2 Summit - Day 1 Thoughts
Discuss/Speculate/Random Thoughts/Opinions.
Marketplace because Blizz said on some BlizzCon that they wanted to look at that again after Heroes' launch?
Given how did the Valve one end up... I would say the chance is low.
Plus any news about the next Arcade contest?
@Trieva: Go
The primary issue of any form of custom content sales is legal and technical responsibility. If I sell a mod that make gameplay changes, and the game is updated and breaks that mod, in many parts of the world, you are legally compelled to go fix your mod, or provide a refund. Furthermore, how can you, as a modder, guarantee at all, that your mod will be compatible with all other mods?
Now, SC2 actually makes this possible by its hard limits on modding, in that you can not actually change the game itself or its engine. What I can see is custom campaigns being possible, or we could go back to the old serial model of books, selling a mission at a time.
a marketplace, a fixed editor, arcade improvements, shared arcade with HOTS, do you really think any of these will come? it's just being said to make you buy lotv.
I don't think I could ever put a price on my maps. And that's coming from a business student!
I don't understand the context of this link. What is this summit? Haven't heard of it before.
The only thing that i understood from that post is that i'll shit in my pants before the 2016.
This is pretty much all I'd want to see.
That would require SC2 share client with Heroes. The client would easily exceed 40GB. And when ever sc2/heroes get a patch, both kind of players are forced to upgrade.
I'm ok with that, but I can't see any chance that blizzard would do that.
The only solution would be make all mods optional, and player could select if he want to download these mods outside of the games (via BDA etc.)
So that melee player only need to download the melee mods. And while you selected a map which used extra mods, you will get a dialog asking you if you want to exit the game and download the required mods.
from blizzard on reddit: