Making a thread to capture issues that have been seen to occur when adding the VOID Dependency to existing maps.
Generally this will be issues arising from adding the VOID Dependency while making no other changes.
I've notice a few things so far:
Issue: Some spells cannot target any items or area. Cursor is to 'stop' symbol (red circle with diagonal line) instead of targeting cursor. no units or dodads or area(ground) can be targeted.
Bypass: unknown (working on it)
Solution: unknown
Issue: Existing Command Card sub-menu's may have 'random' buttons added. This seems to be when the command card is a reuse of a game unit card and not when its really a new sub-card for my game.
Bypass: Just remove the unwanted buttons again.
Solution: unknown
Issue: Buttons on command cards don't display as expected. Seems to be when reusing normal game buttons. Looks like requirements dependencies or validators might have changed.
Issue: Some spells cannot target any items or area. Cursor is to 'stop'
symbol (red circle with diagonal line) instead of targeting cursor. no
units or dodads or area(ground) can be targeted.
For Ability TimeWarp (Chrono Boost) ...
In HOTS: The Effect called was (ChronoBoost) and directly coded.
In VOID: The Effect called is now (TimeWarpCP) indirectly coded as idCP
( field name is the CAbilEffect_Effect array).
Changing back to the effect i wanted fixed my issue with inability to target ... now to look at the rest of them ...
Any data entry that was modified by LotV will obviously be prone to error after upgrading dependencies. I would advise mappers check all such entries for unintended values.
Any data entry that was modified by LotV will obviously be prone to
error after upgrading dependencies. I would advise mappers check all
such entries for unintended values.
Yep. An extremely easy thing to SAY. Doing it though ...
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Hi All.
Making a thread to capture issues that have been seen to occur when adding the VOID Dependency to existing maps. Generally this will be issues arising from adding the VOID Dependency while making no other changes.
I've notice a few things so far:
Issue: Some spells cannot target any items or area. Cursor is to 'stop' symbol (red circle with diagonal line) instead of targeting cursor. no units or dodads or area(ground) can be targeted.
Bypass: unknown (working on it)
Solution: unknown
Issue: Existing Command Card sub-menu's may have 'random' buttons added. This seems to be when the command card is a reuse of a game unit card and not when its really a new sub-card for my game.
Bypass: Just remove the unwanted buttons again.
Solution: unknown
Issue: Buttons on command cards don't display as expected. Seems to be when reusing normal game buttons. Looks like requirements dependencies or validators might have changed.
Bypass: Working on it ...
Solution: unknown
For Ability TimeWarp (Chrono Boost) ...
In HOTS: The Effect called was (ChronoBoost) and directly coded.
In VOID: The Effect called is now (TimeWarpCP) indirectly coded as
id
CP( field name is the CAbilEffect_Effect array).
Changing back to the effect i wanted fixed my issue with inability to target ... now to look at the rest of them ...
Any data entry that was modified by LotV will obviously be prone to error after upgrading dependencies. I would advise mappers check all such entries for unintended values.
Yep. An extremely easy thing to SAY. Doing it though ...