Hello, i'm new to these forums and I was wondering how different the Starcraft 2 editor is compared to the Warcraft 3 editor.
I don't have Starcraft 2 as of yet but I was thinking of getting it since it looks pretty legit.
I've plenty of experience with the Warcraft 3 editor, so overall really i'm wondering the differences and if its more difficult to understand than the warcraft 3 editor.
Would I just have to fool around with the SC2 editor? That's pretty much what I did with the WC3 and I learned a lot through that, anyway feel free to answer.
The Trigger part of the editor I found very much like the Warcraft 3 Editor but with even more power, The Data part is in a class it's own with the power it gives. There are some simpler parts like finding attack damage that's way different, there effects now instead of in the weapon it self and other thing's like that. Once you know where to find them it's as easy to use as the Warcraft 3 Editor IMO, but better with more options for actual custom abilities and unit's instead of just stuck being copy's.
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Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
Welcome to sc2mapster!
As a welcome gift, I hereby present you with the permission to buy us all a round of drinks.
To answer your question, triggers seem similar, terrain editor is straightforward, and the data editor generally scares everyone new to it and takes a while to learn, but once you get the hang of it it becomes easy (That is if you don't give up before then)
Like others have said, it's remarkably similar to the WC3 editor. I learned terraining there and was able to carry pretty much everything I knew to the Galaxy Editor. Triggers are similar too. Data looks somewhat similar to what we had in TFT, but there's a couple of royal differences. It'll still feel the same though, just a little bit more in-depth.
Since the release of diablo 3, custom game hours have been cut in half.
With all of the faults in diablo 3, SC2 will not be seeing updates any time soon.
To answer your question; what everyone else above said.
I wc3 edited for years; and have always been a trigger-based editor. the triggering for sc2 is so much nicer, smoother, and easier to work with.
The options you have with terrain are "ehh". you can blend terrains much better, but there are only 3 possible height fields, and "water" is in no way "water".
the data editor is a combination of AMAZING, and a complete POS. While you can do anything you want in it; and it is super powerful and sweet, and amazing... to do basic things takes hours. To create a new hero from scratch, to apply stats and leveling to him, and to give him an inventory will generally take a new mapper 8-9 hours. Once you know what you are doing, creating a new unit will still take an hour. Modifying existing units does not take too long.
Skill creation, again, is super complex. What I like about it, is that you can really customize any ability to do anything you want. What I dont like, is that you may be making 15 different data objects to create that ability. Overall, the data editor is better, but coming from the simplicity of WC3, where you can make an item in 2 minutes, to here, where an item takes 10 minutes to make; you really get sucked into reducing the amount of content you can put in a game.
Hello, i'm new to these forums and I was wondering how different the Starcraft 2 editor is compared to the Warcraft 3 editor.
I don't have Starcraft 2 as of yet but I was thinking of getting it since it looks pretty legit.
I've plenty of experience with the Warcraft 3 editor, so overall really i'm wondering the differences and if its more difficult to understand than the warcraft 3 editor.
Would I just have to fool around with the SC2 editor? That's pretty much what I did with the WC3 and I learned a lot through that, anyway feel free to answer.
@Akiotakeshi: Go
The Trigger part of the editor I found very much like the Warcraft 3 Editor but with even more power, The Data part is in a class it's own with the power it gives. There are some simpler parts like finding attack damage that's way different, there effects now instead of in the weapon it self and other thing's like that. Once you know where to find them it's as easy to use as the Warcraft 3 Editor IMO, but better with more options for actual custom abilities and unit's instead of just stuck being copy's.
@Akiotakeshi: Go
Welcome to sc2mapster!
As a welcome gift, I hereby present you with the permission to buy us all a round of drinks.
To answer your question, triggers seem similar, terrain editor is straightforward, and the data editor generally scares everyone new to it and takes a while to learn, but once you get the hang of it it becomes easy (That is if you don't give up before then)
Like others have said, it's remarkably similar to the WC3 editor. I learned terraining there and was able to carry pretty much everything I knew to the Galaxy Editor. Triggers are similar too. Data looks somewhat similar to what we had in TFT, but there's a couple of royal differences. It'll still feel the same though, just a little bit more in-depth.
Terrain editor identical.
Trigger editor identical.
Data editor, the meat and bones of every map, completely different.
I wouldn't bother learning the editor at this point. This ship has sailed.
Since the release of diablo 3, custom game hours have been cut in half.
With all of the faults in diablo 3, SC2 will not be seeing updates any time soon.
To answer your question; what everyone else above said.
I wc3 edited for years; and have always been a trigger-based editor. the triggering for sc2 is so much nicer, smoother, and easier to work with.
The options you have with terrain are "ehh". you can blend terrains much better, but there are only 3 possible height fields, and "water" is in no way "water".
the data editor is a combination of AMAZING, and a complete POS. While you can do anything you want in it; and it is super powerful and sweet, and amazing... to do basic things takes hours. To create a new hero from scratch, to apply stats and leveling to him, and to give him an inventory will generally take a new mapper 8-9 hours. Once you know what you are doing, creating a new unit will still take an hour. Modifying existing units does not take too long.
Skill creation, again, is super complex. What I like about it, is that you can really customize any ability to do anything you want. What I dont like, is that you may be making 15 different data objects to create that ability. Overall, the data editor is better, but coming from the simplicity of WC3, where you can make an item in 2 minutes, to here, where an item takes 10 minutes to make; you really get sucked into reducing the amount of content you can put in a game.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
Wow thank you so much guys, I didn't think so many people would reply.
Yeah the SC2 editor doesn't sound too hard, just time consuming, i'll definitely buy my copy soon.
I've always wanted to make a RPG with a save and load system, I can't wait to try this out.
What a stupid opinion.
Firstly, different teams handle sc2 and d3.
Secondly, Blizzard work by a plan, not by a whimsical "What should we do now?" approach.
@Eiviyn: Go
I was about to comment on that opinion, but you are a lot better at not being nice while insulting someone's opinion. Here, have a like.
@Akiotakeshi: Go
If you need help with the data editor, feel free to PM me (I'll give you my skype details if you want, will make things a lot easier)
blizzard should feature eiviyns map so he wouldnt be so grumby all the time.
Yeah, no way in hell they will release something like a 1.5 patch.
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