Ive looked at interviews, blogs, and forums and still no answer to "Why dont we have a 'populated' map filter?"
Id even be happy with them saying they forgot to put the functionality into Bnet 2.0 but they havent said that either. There are very few players that will wait in an empty lobby for more than 20 seconds, so whats the likelyhood of six players joining a page 2+ map within a minute...
Unless theyve answered this question and I missed the memo, otherwise im at a lose.
@BasicGear: Go I see that all the time in my map. I have been trying to get groups of 6 people or more to play Codename: Darkside so I'll make a lobby and have 3 people join and leave within 60 seconds after I open it then another 3 people 60 seconds after that. I say blizzard should make you wait 60 seconds after joining to leave a lobby unless your the only one in it, because then I would have no problem getting a 6 man + group going. It would be so awesome to see what lobbys are active we need a list of what games are being played while we are looking for what game we want to play. And I want to know what maps are popular because 2 people are playing 8 hours at a time basicaly stand around doing nothing, and what maps are popular because 80 newbs with horrable teamwork can only stay alive for 10 minutes, but they have fun so they remake and try to get a little further. We alll know bilzz has that kinda info why are they so afraid to share it. What harm can it really do other than prove their custom maps arn't as popular as they want us to think they are.
/end rant
Whoa sorry that's been building up for a while, I'm just so tried of seeing 2 people join, 1 person leave, 10 secconds later 2 people join, 3 people leave 10 seconds later 3 people join, 2 people leave. If all 7 of those people had wait 60 seconds we would have an 8 man group and be kicking some infested ass right now.
All filters are on top of a popular filter. Maps at the top have more time played.
Maybe you didnt read right, not a popular filter, but a pupulated filter.
Every online mutliplayer has this, except SC2. Example: In CounterStrike there is a whole column for amount of people playing on a server, something like '20/34'.
More like no question like that was asked. ( If what you mean is that a filter for map that currently has players in lobby)
Yeah... No one has asked Blizzard this question from what I can tell. It seems weird that people have voice frustration to blizzard about the custom map listings but have not directly asked why they did not allow us to see only lobbies with players in them.
I think all of you got it wrong asking for a filter to get list of games that has players in the lobby... Because it will all be about SotiS, Star Battle, Desert Strike, etc etc. (READ: Most Popular) as they will always have players in the lobby. Instead the filter should be where there has been a player waiting for at least 60 seconds...
This is noob mistake that even Blizzard did when they added Fun or Not feature. It should be the maps that is not in the top 2 or 3 pages after a certain amount of time, not just any maps...
I think all of you got it wrong asking for a filter to get list of games that has players in the lobby... Because it will all be about SotiS, Star Battle, Desert Strike, etc etc. (READ: Most Popular) as they will always have players in the lobby. Instead the filter should be where there has been a player waiting for at least 60 seconds...
This is noob mistake that even Blizzard did when they added Fun or Not feature. It should be the maps that is not in the top 2 or 3 pages after a certain amount of time, not just any maps...
lol what are you talking about?! That would be the worst system ever. Not include popular maps in the list? I play around 3-6am and even those maps dont always have the optimum amount of players. What people need to see is if there are other players in a lobby so that they can know that theyll be able to get into a game. Even the less popular maps would be played more because if one person joins, another will see that and join. Then since there are 2 people in that lobby a third will join, and it will grow until full.
The reason this doesnt happen now is, when I join a lobby, I know that no one knows im there. Its like waiting at a poker table to play without anyone expected to come. Eventually youll just walk away.
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Ive looked at interviews, blogs, and forums and still no answer to "Why dont we have a 'populated' map filter?"
Id even be happy with them saying they forgot to put the functionality into Bnet 2.0 but they havent said that either. There are very few players that will wait in an empty lobby for more than 20 seconds, so whats the likelyhood of six players joining a page 2+ map within a minute...
Unless theyve answered this question and I missed the memo, otherwise im at a lose.
@BasicGear: Go
All filters are on top of a popular filter. Maps at the top have more time played.
@BasicGear: Go
More like no question like that was asked. ( If what you mean is that a filter for map that currently has players in lobby)
@BasicGear: Go I see that all the time in my map. I have been trying to get groups of 6 people or more to play Codename: Darkside so I'll make a lobby and have 3 people join and leave within 60 seconds after I open it then another 3 people 60 seconds after that. I say blizzard should make you wait 60 seconds after joining to leave a lobby unless your the only one in it, because then I would have no problem getting a 6 man + group going. It would be so awesome to see what lobbys are active we need a list of what games are being played while we are looking for what game we want to play. And I want to know what maps are popular because 2 people are playing 8 hours at a time basicaly stand around doing nothing, and what maps are popular because 80 newbs with horrable teamwork can only stay alive for 10 minutes, but they have fun so they remake and try to get a little further. We alll know bilzz has that kinda info why are they so afraid to share it. What harm can it really do other than prove their custom maps arn't as popular as they want us to think they are.
/end rant
Whoa sorry that's been building up for a while, I'm just so tried of seeing 2 people join, 1 person leave, 10 secconds later 2 people join, 3 people leave 10 seconds later 3 people join, 2 people leave. If all 7 of those people had wait 60 seconds we would have an 8 man group and be kicking some infested ass right now.
Nothing worse than getting to 5 people after waiting 10 mins for a game, then one person leaves literally a second before someone joins.
Maybe you didnt read right, not a popular filter, but a pupulated filter. Every online mutliplayer has this, except SC2. Example: In CounterStrike there is a whole column for amount of people playing on a server, something like '20/34'.
Yeah... No one has asked Blizzard this question from what I can tell. It seems weird that people have voice frustration to blizzard about the custom map listings but have not directly asked why they did not allow us to see only lobbies with players in them.
I think all of you got it wrong asking for a filter to get list of games that has players in the lobby... Because it will all be about SotiS, Star Battle, Desert Strike, etc etc. (READ: Most Popular) as they will always have players in the lobby. Instead the filter should be where there has been a player waiting for at least 60 seconds...
This is noob mistake that even Blizzard did when they added Fun or Not feature. It should be the maps that is not in the top 2 or 3 pages after a certain amount of time, not just any maps...
lol what are you talking about?! That would be the worst system ever. Not include popular maps in the list? I play around 3-6am and even those maps dont always have the optimum amount of players. What people need to see is if there are other players in a lobby so that they can know that theyll be able to get into a game. Even the less popular maps would be played more because if one person joins, another will see that and join. Then since there are 2 people in that lobby a third will join, and it will grow until full.
The reason this doesnt happen now is, when I join a lobby, I know that no one knows im there. Its like waiting at a poker table to play without anyone expected to come. Eventually youll just walk away.