I've heard about DOTA maps in the past where 1 player on each team is a'support' player and doesnt control a hero. Instead they manage the base and provide support for the other players.This sounds cool in theory but what would that support player be doing the entire game? Theres only so many things he can do. Just wanted to discuss the idea with you guys and hear your opinions :D
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there were maps like this in sc1 one was called Kings & Knights
so there would be 1 king in each team that would build bases, units etc think he could even buy stuff like buffs for the knights :o
and the knights would be the heroes and had to destroy enemy base, heroes etc just like in dota
oh...Maybe a support player could bribe a hero to change sides with a big wad of minerals? :D lol... I still think that in a DOTA setting, the support player wouldnt have much to do. Other than occasionally casting support buffs, what would he do?
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Look up Savage 2, generally it is supposed to have more RTS mechanics where you can take expansions and tech up, the commander is supposed to direct the players to places where they need to be while taking bases, teching and giving them support buffs.
I dont think an AoS style map would be fun because there isn't much to do except to buff, the players can already look at the mini-map and you have vision of half the map, so they know where they need to be.
I think you would have to give the commander something else to do besides buff, in an AoS style map it would become to repetitive and boring. Also, read my posts before i edit a lot.
There used to be a map like this in Warcraft 3 that was pretty cool - it allowed one player to, instead of a hero, play with his faction's main building. These buildings then had abilities like "Buff hero's attack speed", "Store units in AoE in teleporter", "Teleport units stored in teleporter to target location" and "AoE damage ability ftw!". All of these abilities had endless reach, but required vision to be casted - this allowed the structure-player to play a heavy supportive role where he provided additional troops, buffs and a measure of safety for attacking heroes.
the commander or king.. can make some kind of bases and units just like in melee
the savage comparison was very good :P
what was cool in kings and knights is that the kings with good economy could bribe the knights to work for him the problem is that people with friends would allways get the knights on their side lol
Okay I played savage 2 fore for about 2 minutes. I got killed in seconds, and it not fun for me because I had no idea what was going on. But I think this would be great in sc2. But battle net probably cant handle more than 4 of the 3-rd person characters. I like the idea of this game that your guys are not just heroes though- the player actually has to tech up to unlock the units FOR the other players. This might be fun in say, a top down diablo style thing. Maybe? What do you guys think?
yea the learning curve is really high, but once you learn to work in groups and block (really important) it gets better. You can't be afraid to die or you won't end up doing much of anything. It isn't like most DotA style maps where you are supposed to stay alive as long as possible because there isn't really any form of healing (with the exception of the commander) until you get shamans or chaplain.
I do think you could do this in starcraft 2 with a top down camera but you would have to add computer players because of the small lobby size, so i would either add creeps similar to DotA (it doesn't have to be) or just computer players that the commander doesn't have to control (or does he?).
EDIT: now that i think about it, this wouldn't be hard to implement at all, its all basically data work. With a few triggers for dialogs/revive now and then.
I started working on a map like this (based around my limited experience of savage 2) just to see how it would play out. Protoss vs Zerg :D I'll post some info about it after I get more work done. Maybe if it turns out cool I can make it into a full map.
I've heard about DOTA maps in the past where 1 player on each team is a'support' player and doesnt control a hero. Instead they manage the base and provide support for the other players.This sounds cool in theory but what would that support player be doing the entire game? Theres only so many things he can do. Just wanted to discuss the idea with you guys and hear your opinions :D
wouldn't be bad
similar to natural selection and savage etc
i could see the commander player being able to cast buffs and other types of global spells he could use to support his team.
there were maps like this in sc1 one was called Kings & Knights so there would be 1 king in each team that would build bases, units etc think he could even buy stuff like buffs for the knights :o
and the knights would be the heroes and had to destroy enemy base, heroes etc just like in dota
it was a pretty fun game someone should remake it
link for original map: http://sc.nibbits.com/maps/view/27775/kings-knights-evo-ver1
oh in this one there were 4 teams so 4 kings ;O
edit: ah now i know how this worked.. kings would "buy" the knights giving them resources so it had a bit of roleplay involved :p
anyway your idea can work
oh...Maybe a support player could bribe a hero to change sides with a big wad of minerals? :D lol... I still think that in a DOTA setting, the support player wouldnt have much to do. Other than occasionally casting support buffs, what would he do?
@zeldarules28: Go
Look up Savage 2, generally it is supposed to have more RTS mechanics where you can take expansions and tech up, the commander is supposed to direct the players to places where they need to be while taking bases, teching and giving them support buffs.
I dont think an AoS style map would be fun because there isn't much to do except to buff, the players can already look at the mini-map and you have vision of half the map, so they know where they need to be.
@Usernameisntworkingright: Go
WOW. That looks great. Im gunna go look up a bunch about that. But its not DOTA. Its more of an RTS.
@zeldarules28: Go
I think you would have to give the commander something else to do besides buff, in an AoS style map it would become to repetitive and boring. Also, read my posts before i edit a lot.
Woot, someone asked!
There used to be a map like this in Warcraft 3 that was pretty cool - it allowed one player to, instead of a hero, play with his faction's main building. These buildings then had abilities like "Buff hero's attack speed", "Store units in AoE in teleporter", "Teleport units stored in teleporter to target location" and "AoE damage ability ftw!". All of these abilities had endless reach, but required vision to be casted - this allowed the structure-player to play a heavy supportive role where he provided additional troops, buffs and a measure of safety for attacking heroes.
the commander or king.. can make some kind of bases and units just like in melee
the savage comparison was very good :P
what was cool in kings and knights is that the kings with good economy could bribe the knights to work for him the problem is that people with friends would allways get the knights on their side lol
@GizmoPT: Go
maverck already said it, but he didn't seem to see it :P I wish more people would play that game its very fun.
Im downloading it right now :D Lets see if its any fun...
@zeldarules28: Go
i kinda got bored of it quickly cause in savage 2after a while the controllers would just summon huge monsters and it woul be gg
Okay I played savage 2 fore for about 2 minutes. I got killed in seconds, and it not fun for me because I had no idea what was going on. But I think this would be great in sc2. But battle net probably cant handle more than 4 of the 3-rd person characters. I like the idea of this game that your guys are not just heroes though- the player actually has to tech up to unlock the units FOR the other players. This might be fun in say, a top down diablo style thing. Maybe? What do you guys think?
@zeldarules28: Go
yea the learning curve is really high, but once you learn to work in groups and block (really important) it gets better. You can't be afraid to die or you won't end up doing much of anything. It isn't like most DotA style maps where you are supposed to stay alive as long as possible because there isn't really any form of healing (with the exception of the commander) until you get shamans or chaplain.
I do think you could do this in starcraft 2 with a top down camera but you would have to add computer players because of the small lobby size, so i would either add creeps similar to DotA (it doesn't have to be) or just computer players that the commander doesn't have to control (or does he?).
EDIT: now that i think about it, this wouldn't be hard to implement at all, its all basically data work. With a few triggers for dialogs/revive now and then.
I started working on a map like this (based around my limited experience of savage 2) just to see how it would play out. Protoss vs Zerg :D I'll post some info about it after I get more work done. Maybe if it turns out cool I can make it into a full map.