Ten years ago, when I was in university, WOW would came to alpha and beta. I was so eager for entering the World of Warcraft, but I did not have any account. One night, in my dormitory, a strange idea came out - Why not to create a WOW myself, just by Warcraft III Editor. After 1 month, I made a little demo.
But what a pity is, at that time I was busy with graduation, I could not dedicate more to that "Unrealistic Ideal", and it is hanged-up, for ten years.
Half years ago I finally made my mind to finish it. Fortunately Heart of Swarm Editor, Star tool came out at the same time, which really help me to realize my little dream.
Now it is finished, a RTS game with two factions: Alliance and Horde. It is not a re-make of Warcraft III, it is a complete new game. I implemented many WOW features into this RTS game,such as Tank, Healer, DPS mechanism, WOW-Raid style creeping etc. I want players feel that they replay WOW in a RTS perspective, I call that "Back to WOW from sky".
Ten years, from 22 to 32, from WOW Beta to WOW 5.4, many things changed, but the love of Warcraft, forever.
Thanks to Blizzard again for all thoese games and tools.
Alliance and Horde is available now on Starcraft II Lobby, search "Alliance and Horde" you will find it.
For it is a RTS mod of 150M content, so first time it will cost 20 mins to download.
If after a long time it only show "Entering Lobby", try to restart SC2 and enter the game again, it may show "Downloading" and soon the game is available to play.
Hello, it seems I uploaded all of the Mods need and tested it online. Which server did you login? America?
I put all Textures and m3 files in a MOD and my map imported it. If just texture error, it seems have some error when load large mod file on BattleNet(My MOD takes 150M)
I suspect that you forgot to check "use mopac textures" box in Art Tools export panel. That checkbox makes the models use the textures from mod instead of local files.
I suspect that you forgot to check "use mopac textures" box in Art Tools export panel. That checkbox makes the models use the textures from mod instead of local files.
Thanks for your advise, I clicked that checkbox to make sure all textures load from Assest/Textures.
I tested my map both offline and online, it did not seem to be Texture Missing issue. I have just on PC at hand, so I did not have a clean test environment, would you like to help me to download my map on your PC?
I suspect that you forgot to check "use mopac textures" box in Art Tools export panel. That checkbox makes the models use the textures from mod instead of local files.
Blizz could have put it in large red letters, this 'little important step' was barely noticeable when exporting... *facepalm* at blizzard. I had the same issue and that wasted me 30 mins. And should be checked by default, like why would it not be...
Name: Alliance and Horde Type: RTS Plantform: Starcraft II Arcade Author: StevenLuo
Core Feature: Back to WOW from sky.
Announce Video: A Game of Ten Years
In game Video: http://www.moddb.com/mods/alliance-and-horde/videos/alliance-in-game-video http://www.moddb.com/mods/alliance-and-horde/videos/12-minutes-horde-in-game-video
Home Page: http://www.moddb.com/mods/alliance-and-horde
------- History-------Ten years ago, when I was in university, WOW would came to alpha and beta. I was so eager for entering the World of Warcraft, but I did not have any account. One night, in my dormitory, a strange idea came out
- Why not to create a WOW myself, just by Warcraft III Editor. After 1 month, I made a little demo.http://www.sc2mapster.com/media/attachments/43/564/westfall.jpg
But what a pity is, at that time I was busy with graduation, I could not dedicate more to that "Unrealistic Ideal", and it is hanged-up, for ten years.
Half years ago I finally made my mind to finish it. Fortunately Heart of Swarm Editor, Star tool came out at the same time, which really help me to realize my little dream.
Now it is finished, a RTS game with two factions: Alliance and Horde. It is not a re-make of Warcraft III, it is a complete new game. I implemented many WOW features into this RTS game,such as Tank, Healer, DPS mechanism, WOW-Raid style creeping etc. I want players feel that they replay WOW in a RTS perspective, I call that "Back to WOW from sky".
Ten years, from 22 to 32, from WOW Beta to WOW 5.4, many things changed, but the love of Warcraft, forever.
Thanks to Blizzard again for all thoese games and tools.
To all, GL & HF
StevenLuo 2013-09-14
Alliance and Horde is available now on Starcraft II Lobby, search "Alliance and Horde" you will find it.
For it is a RTS mod of 150M content, so first time it will cost 20 mins to download.
If after a long time it only show "Entering Lobby", try to restart SC2 and enter the game again, it may show "Downloading" and soon the game is available to play.
First glance note: models would benefit from having normal maps and a bit more complex (than jsut white) specular maps.
Besides, good job, man. Making rts's is a good hobby. We could try this map tomorrow, within US map night.
@Zolden: Go
All textures are missing when I tried it online.
Hello, it seems I uploaded all of the Mods need and tested it online. Which server did you login? America?
I put all Textures and m3 files in a MOD and my map imported it. If just texture error, it seems have some error when load large mod file on BattleNet(My MOD takes 150M)
How about the sounds and music?Are they correct?
I suspect that you forgot to check "use mopac textures" box in Art Tools export panel. That checkbox makes the models use the textures from mod instead of local files.
Thanks for your advise, I clicked that checkbox to make sure all textures load from Assest/Textures.
I tested my map both offline and online, it did not seem to be Texture Missing issue. I have just on PC at hand, so I did not have a clean test environment, would you like to help me to download my map on your PC?
Blizz could have put it in large red letters, this 'little important step' was barely noticeable when exporting... *facepalm* at blizzard. I had the same issue and that wasted me 30 mins. And should be checked by default, like why would it not be...
@StevenLuo: Go
Ok, pm it to me, I'll try.