I'm currently creating a SC2 Boss Fights map and thought I'd let people influence the map a bit.
As of now I'm still making some Heroes, I'm looking to create at least 4-5 Heroes so I can start creating bosses. The map will be designed for 5 People, but allow 4-8 people with a scaling difficulty. I haven't decided how the difficulty will scale yet, I suppose it will be percentage health & damage increase on bosses.
But back to the point of this Thread, I'd like you to post below a hero you'd like to see in the Arcade Map.
Each Hero will have 7 Abilities, including an Invulnerability ability and 1 Passive ability. The map itself is highly influenced by 'Impossible Bosses', I suppose. But I don't intend to make a copy of it. Let's continue.
The Hero can have interrupt, energy burn and dispel abilities in addition to the basic deal damage / heal abilities. So this is how I'd like you to post the Hero:
Example:
Name, Skin & Role
Hero Name: Sentry Skin: Sentry Role: Healer
Ability List, excluding invulnerability:
Penance: Launches 3 projectiles at a target unit healing him/her for X. 2s channel
Upspring: Launches a projectile at a unit which applies a behavior. instant cast Behavior: When the unit takes damage he is healed, then launches a projectile to another friendly target in range applying the same behavior. This effect can occur 4 times.
Deplete Rage. Drains the target of its energy, draining X every 0.5 Seconds up to a maximum of 5 Seconds.
Mind Sap: Interrupts the targets current ability. instant cast
Force Shield: Creates a shield around the caster, targets within range will have their damage taken reduced. instant cast
Behavior Changes the following abilities: Mind Sap: Deals damage, each stack increases damage dealt by X%. Penance: Each stack increases casting speed. Upspring: Heals the target unit when the ability is cast, each stack increases the healing by X%.
Stacks 10 Times.
My Hero example is actually a Hero I'm working on, everything in the example however isn't final or entirely correct. Just thought I'd show an example of how a Hero could work. If you don't have a suggestion with all the abilities, you may post a suggestion including what type of role the Hero would fill and what it would be centered around.
So if you're interested please post your idea of a Hero that could fit in a Group based Boss Fighting map.
Charge: Charges up to a maximum distance towards a selected point (having greatly increased movementspeed). Every enemy near to the charger while using this ability will be damaged and stunned for a short period of time.
Battlecry: Applies a behaviour to every allied unit in a range of X for a period of Y seconds. Behavior: Damage and attackspeed is increased
Flee: Applies a behaviour to the caster for a short period of time. Behavior: Increases the movementspeed by X, but decreases the damage by Y
Breakdown: Damages a target and slows it's attack- and movementspeed down for a short period of time
Double Slash: Damages the target 2 times by X
Passive - Frenzy: Everytime the hero is attacking, there is a chance of X that one stack of this behavior is granted to the hero. Behavior: Every stack increases the attackspeed of the hero. All stacks vanish when the hero is being attacked.
Hope you like it, was just a little brainstorming I did. And if you would like to have any help with your map (at least with triggers), I would love to assist you :D
I'm fully aware that two of the abilities are exactly the same as Penance and Prayer of Mending from World of Warcraft. It doesn't really bother me... I guess it bothers you since you had to post your response. I don't really see the issue though, lots of abilities in Games are similar... Would you post an equal response if one of my abilities summoned a unit and then hint at it being similar to a Warlock or possibly a Hunter ability? Then telling me that I should make a CTF and add Aimed shot, Scatter Shot, Silencing Shot & Serpent Sting to the Hero?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm currently creating a SC2 Boss Fights map and thought I'd let people influence the map a bit.
As of now I'm still making some Heroes, I'm looking to create at least 4-5 Heroes so I can start creating bosses. The map will be designed for 5 People, but allow 4-8 people with a scaling difficulty. I haven't decided how the difficulty will scale yet, I suppose it will be percentage health & damage increase on bosses.
But back to the point of this Thread, I'd like you to post below a hero you'd like to see in the Arcade Map.
Each Hero will have 7 Abilities, including an Invulnerability ability and 1 Passive ability. The map itself is highly influenced by 'Impossible Bosses', I suppose. But I don't intend to make a copy of it. Let's continue.
The Hero can have interrupt, energy burn and dispel abilities in addition to the basic deal damage / heal abilities. So this is how I'd like you to post the Hero:
Example:
Name, Skin & Role
Hero Name: Sentry
Skin: Sentry
Role: Healer
Ability List, excluding invulnerability:
Behavior: When the unit takes damage he is healed, then launches a projectile to another friendly target in range applying the same behavior. This effect can occur 4 times.
Deplete Rage: Grants 1 Stack per period.
Behavior Changes the following abilities:
Mind Sap: Deals damage, each stack increases damage dealt by X%.
Penance: Each stack increases casting speed.
Upspring: Heals the target unit when the ability is cast, each stack increases the healing by X%.
Stacks 10 Times.
My Hero example is actually a Hero I'm working on, everything in the example however isn't final or entirely correct. Just thought I'd show an example of how a Hero could work. If you don't have a suggestion with all the abilities, you may post a suggestion including what type of role the Hero would fill and what it would be centered around.
So if you're interested please post your idea of a Hero that could fit in a Group based Boss Fighting map.
Best regards, Velkydia.
Well, I'll give it a try ^^
Name, Skin & Role
Hero Name: Charger
Skin: Zealot
Role: DPS
Ability List, excluding invulnerability:
Hope you like it, was just a little brainstorming I did. And if you would like to have any help with your map (at least with triggers), I would love to assist you :D
@ezbeats: Go
I'm fully aware that two of the abilities are exactly the same as Penance and Prayer of Mending from World of Warcraft. It doesn't really bother me... I guess it bothers you since you had to post your response. I don't really see the issue though, lots of abilities in Games are similar... Would you post an equal response if one of my abilities summoned a unit and then hint at it being similar to a Warlock or possibly a Hunter ability? Then telling me that I should make a CTF and add Aimed shot, Scatter Shot, Silencing Shot & Serpent Sting to the Hero?