I created a healing fountain which was based on a persistent search effect and a modify unit effect, then I went on to make a model actor that play anim when the modify unit effect takes place. It turned out that the modify unit effect worked pretty well, but there was always only ONE animation visible despite of how many units were healed at the same time, and that animation was always played on the latest unit that got the effect for the first time. For example, unit A gets the effect for the first time, and then unit B gets the effect for the first time, and then unit A gets the effect again but this time the animation does not happen on unit A instead it goes to unit B. Anybody help me out of that?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I created a healing fountain which was based on a persistent search effect and a modify unit effect, then I went on to make a model actor that play anim when the modify unit effect takes place. It turned out that the modify unit effect worked pretty well, but there was always only ONE animation visible despite of how many units were healed at the same time, and that animation was always played on the latest unit that got the effect for the first time. For example, unit A gets the effect for the first time, and then unit B gets the effect for the first time, and then unit A gets the effect again but this time the animation does not happen on unit A instead it goes to unit B. Anybody help me out of that?